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Difference between revisions of "Hag 1 Boss Area"

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(Created page with "{{Infobox location |image = 250px |game = ''Banjo-Tooie'' |world = Cauldron Keep }} The final boss fight in ''Banjo Tooie'' takes place in an separate roof area from the main Cauldron Keep area where Banjo and Kazooie must destroy the Hag 1 controlled by Gruntilda. This rooftop area is an edited copy of Cauldron Keep, with eggs placed at the corners, a narrow boundary box. The skybox at third perso...")
 
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The final boss fight in ''[[Banjo Tooie]]'' takes place in an separate roof area from the main [[Cauldron Keep]] area where [[Banjo]] and [[Kazooie]] must destroy the [[Hag 1]] controlled by [[Gruntilda]].
The final boss fight in ''[[Banjo Tooie]]'' takes place in an separate roof area from the main [[Cauldron Keep]] area where [[Banjo]] and [[Kazooie]] must destroy the [[Hag 1]] controlled by [[Gruntilda]].


This rooftop area is an edited copy of Cauldron Keep, with eggs placed at the corners, a narrow boundary box. The skybox at third person view has less red than orange, plus the bottom of it has black, the elevator in this room when pressing "{{Button|N64|B}}" ("{{Button|360|B}}" on Xbox 360) is absolutely non-functional to prevent the player from fleeing the battle, and HD clouds were never used in this sub-area as in the main one for the Xbox Live port. The same way as with the [[Winkybunion Tower|Top of the Tower]] in [[Gruntilda's Lair]] from the [[Banjo-Kazooie|first game]] when Gruntilda's defeated, the sub-area cannot be re-accessed, and the other area's rooftop then becomes explorable allowing Banjo to leave.
This rooftop area is an edited copy of Cauldron Keep, with eggs placed at the corners, a narrow boundary box. The skybox at third person view has less red than orange, plus the bottom of it has black, the elevator in this room when pressing "{{Button|N64|B}}" ("{{Button|360|B}}" on Xbox 360) is absolutely non-functional to prevent the player from fleeing the battle, and HD clouds were never used in this sub-area as in the main one for the Xbox Live port.
 
The same way as with the [[Winkybunion Tower|Top of the Tower]] in the [[Banjo-Kazooie|first game]], when Gruntilda's defeated, the sub-area cannot be re-accessed, that way the other area's rooftop becomes explorable allowing Banjo to leave.


{{BT}}
{{BT}}
[[Category:Locations in Banjo-Tooie]]
[[Category:Locations in Banjo-Tooie]]
[[Category:Locations]]
[[Category:Locations]]

Revision as of 03:41, December 26, 2021

The final boss fight in Banjo Tooie takes place in an separate roof area from the main Cauldron Keep area where Banjo and Kazooie must destroy the Hag 1 controlled by Gruntilda.

This rooftop area is an edited copy of Cauldron Keep, with eggs placed at the corners, a narrow boundary box. The skybox at third person view has less red than orange, plus the bottom of it has black, the elevator in this room when pressing "B Button" ("B Button" on Xbox 360) is absolutely non-functional to prevent the player from fleeing the battle, and HD clouds were never used in this sub-area as in the main one for the Xbox Live port.

The same way as with the Top of the Tower in the first game, when Gruntilda's defeated, the sub-area cannot be re-accessed, that way the other area's rooftop becomes explorable allowing Banjo to leave.