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{{cleanup|Needs to be reorganized; Wikia leftover}}
{{italic title}}
{{Infobox game
{{Infobox game
|image = Banjo-Kazooie NA box cover.png
|image = Banjo-Kazooie NA box cover.png
|developer = [[Rareware]]
|developer = [[Rare Ltd.]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|designer = [[Gregg Mayles]]
|designer = [[Gregg Mayles]]
|platform = [[Nintendo 64]]
|console = [[Nintendo 64]]
|release = <small>[[wikipedia:North America|NA]]:</small> June 29, 1998<br><small>[[wikipedia:Europe|EU]]:</small> July 17, 1998<br><small>[[wikipedia:Japan|JA]]:</small> December 6, 1998  
|released = <small>{{wp|North America|NA}}:</small> June 29, 1998<br><small>{{wp|Europe|EU}}:</small> July 17, 1998<br><small>{{wp|Japan|JA}}:</small> December 6, 1998  
|genre = Platformer, Action/Adventure
|genre = Platformer
|mode = Single player
|mode = Single player
|rating = ESRB: E (Everyone)<br>ELSPA: 3+<br>OFLC: G  
|rating = ESRB: E (Everyone)<br>ELSPA: 3+<br>OFLC: G  
|media = 128 Megabit Cartridge
|media = 128 Megabit Cartridge
|input = [[Nintendo 64]] Controller
|input = [[Nintendo 64]] Controller
|accessories = N/A
}}
}}
'''''Banjo-Kazooie''''' is the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]]. It was developed by [[Rareware]] and released in 1998 for the [[Nintendo 64]]. In this game, [[Banjo]] and his friend [[Kazooie]] must save Banjo's sister [[Tooty]] from the evil witch [[Gruntilda]] before she steals Tooty's beauty. The game was followed by a sequel called ''[[Banjo-Tooie]]'' in 2000.
'''''Banjo-Kazooie''''' is the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]]. It was developed by [[Rare Ltd.]] and published by [[Nintendo]]. It was released on the [[Nintendo 64]] in North America on June 29th, 1998, Europe on Jully 17, and in  Japan on December 6th. The story involves the two heroes, [[Banjo]] and [[Kazooie]], going on an adventure to rescue [[Tooty]] from [[Gruntilda]], who tries stealing Tooty's beauty. The game received a sequel in 2000, titled ''[[Banjo-Tooie]]''.
 
In 2008, ''Banjo-Kazooie'' was ported to the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]], where it received updated textures, the addition of the unused [[Stop 'n' Swop]] feature from the original games code, and other minor changes. In the September 2021 {{wp|Nintendo Direct}}, ''Banjo-Kazooie'' was revealed as one of the games planned for inclusion on the {{wp|List of Nintendo Switch Online games#Nintendo 64|Nintendo Switch Online}} service, and was released on January 20, 2022, marking its first re-release on a Nintendo console.


==Plot==
==Plot==
The evil witch of [[Spiral Mountain]], Gruntilda, is inside her [[Gruntilda's Lair|lair]], asking her cauldron [[Dingpot]] questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "''Why it's Grunty, any day, she really takes my breath away''". She gloats over her "beauty", until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. [[Grunty]] reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.
[[File:Gruntilda and Dingpot BK intro.png|thumb|left|Gruntilda asking Dingpot who is "the nicest looking wench"]]
The evil witch of [[Spiral Mountain]], Gruntilda, is inside her [[Gruntilda's Lair|lair]], asking her cauldron [[Dingpot]] questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "Why it's Grunty, any day, she really takes my breath away." She gloats over her "beauty," until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. [[Grunty]] reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.
[[File:Tooty before kidnap BK.png|thumb|Tooty is confronted by Grunty.]]
Meanwhile, Tooty is running around [[Spiral Mountain]], when she is greeted by [[Bottles]] in front of [[Banjo's House]]. She eagerly tells Bottles that she is going on an adventure with her brother, [[Banjo]]. Inside the house, Banjo is sleeping soundly, with his breegull friend, [[Kazooie]], sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo (due to his short-sightedness). Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty. Bottles tells the bear and bird that they must venture to [[Gruntilda's Lair]] to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance. Banjo and Kazooie set off on an adventure into the lair to save Tooty.


Meanwhile, Tooty is running around [[Spiral Mountain]], when she is greeted by [[Bottles]] in front of [[Banjo's House]]. She eagerly tells Bottles that she is going on an adventure with her brother, [[Banjo]]. Inside the house, Banjo is sleeping soundly, with his breegull friend, [[Kazooie]], sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo (due to his short-sightedness). Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty! Bottles tells the bear and bird that they must venture to [[Gruntilda's Lair]] to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance. Banjo and Kazooie set off on an adventure into the lair to save Tooty.
Once inside the lair, Banjo and Kazooie find a [[Jiggy]], which is used to open and unlock levels around the lair by completing Jigsaw Puzzle pictures. They soon find a painting that fits their first Jiggy, opening the first level of the lair, [[Mumbo's Mountain]]. Banjo and Kazooie enter the first level and find that their quest is not as easy as they had anticipated. They discover that they need to rescue [[Jinjo]]s imprisoned by Grunty throughout each of the levels as well as collect [[Musical Note]]s, which are needed to open up [[Note Door]]s, to progress through the deeper areas of Gruntilda's Lair. They also meet [[Mumbo Jumbo]], a skull-faced shaman who offers his services to the bear and bird by transforming the adventurers into different animals with new abilities.


Once inside the lair, Banjo and Kazooie find a [[Jiggy]], which is used to open and unlock levels around the lair by completing Jigsaw Puzzle pictures. They soon find a painting that fits their first Jiggy, opening the first level of the lair, [[Mumbo's Mountain]]. Banjo and Kazooie enter the first world and find that their quest is not as easy as they had anticipated. They discover that they need to rescue [[Jinjo]]s imprisoned by Grunty throughout each of the worlds as well as collect [[Musical Notes]], which are needed to open up [[Note Door]]s, to progress through the deeper areas of Gruntilda's Lair. They also meet [[Mumbo Jumbo]], a skull-faced shaman who offers his services to the bear and bird by transforming the adventurers into different animals with new abilities.
The two continue progressing through the lair, gathering musical notes, Jiggies, and other collectibles along the way, as well as rescuing the Jinjos of each level. They also encounter Mumbo Jumbo and Bottles several times, who continue to help the heroes by transforming them and teaching them new moves, respectively. Banjo and Kazooie also get help from Gruntilda's nicer sister, [[Brentilda]], who gossips interesting facts about her ugly sister.


The two continue progressing through the lair, gathering musical notes, Jiggies, and other collectibles along the way, as well as rescuing the Jinjos of each world. They also encounter Mumbo Jumbo and Bottles several times, who continue to help the heroes by transforming them and teaching them new moves, respectively. Banjo and Kazooie also get help from Gruntilda's nicer sister, [[Brentilda]], who gossips interesting facts about her ugly sister.
After successfully surviving through all nine levels in Grunty's Lair, Banjo and Kazooie eventually reach Gruntilda but are forced to participate in her quiz show, [[Grunty's Furnace Fun]]. Thanks to the information provided by Brentilda's gossips, Banjo and Kazooie win Grunty's game and save Tooty. With Tooty rescued, they return home and celebrate with a barbecue. However, Tooty reminds our heroes that Grunty had escaped shortly after the game show and was still at large, plotting her wicked schemes.


After successfully surviving through all nine worlds in her lair, Banjo and Kazooie eventually reach Gruntilda but are forced to play her quiz show, [[Grunty's Furnace Fun]]. Thanks to the information provided by Brentilda's gossips, Banjo and Kazooie win Grunty's game and save Tooty. With Tooty rescued, they return home and celebrate with a barbecue. However, Tooty reminds our heroes that Grunty had escaped shortly after the game show and was still at large, plotting her wicked schemes.
Banjo and Kazooie make their way back up the lair until they finally reach the roof with a little help from Dingpot. On the roof, Gruntilda challenges them to a more direct confrontation and an epic battle ensues. But, with the help of the Jinjos they rescued in the various levels in Gruntilda's Lair, Banjo and Kazooie defeat Gruntilda and ultimately knock her off her tower. She crashes into the ground, creating a crater of her shape, which is then covered by a large boulder that falls from the tower and traps her beneath it. Banjo and Kazooie finally take a well-deserved break at the beach, where the bear and bird and their friends anticipate a sequel, ''[[Banjo-Tooie]]''. Meanwhile, Gruntilda, whose loyal minion [[Klungo]] is trying to rescue her, swears her revenge.


Banjo and Kazooie make their way back up the lair until they finally reach the roof with a little help from Dingpot. On the roof, Gruntilda challenges them to a more direct confrontation and an epic battle ensues. But, with the help of the Jinjos they rescued in the various worlds of Gruntilda's Lair, Banjo and Kazooie defeat Gruntilda and ultimately knock her off her tower. She crashes into the ground, creating a crater of her shape, which is then covered by a large boulder that falls from the tower and traps her beneath it. Banjo and Kazooie finally take a well-deserved break at the beach, where the bear and bird and their friends anticipate a sequel, ''[[Banjo-Tooie]]''. Meanwhile, Gruntilda, whose loyal minion [[Klungo]] is trying to rescue her, swears her revenge.
== Gameplay ==
[[File:Mumbo Mountain BK bridge.png|thumb|200px|Banjo in Mumbo's Mountain, the first world.]]
In ''Banjo-Kazooie'', the player controls Banjo and Kazooie, exploring multiple non-linear worlds and obtaining collectibles like Jiggies and Musical Notes in order to advance in Gruntilda's Lair. The game introduced many new features to the genre, such as the ability to learn new moves and transform Banjo into different forms. The items scattered throughout the worlds each have different functions: the Jiggies allow Banjo and Kazooie to open new levels in Gruntilda's Lair by completing [[Jigsaw Picture]]s, the Musical Notes allow them to open [[Note Door]]s, the [[Mumbo Token]]s allow them to request Mumbo Jumbo's help and become different forms, the [[Hollow Honeycomb|Extra Honeycomb Piece]]s extend the duo's [[health bar]], the the [[Blue Egg]]s serve as ammo for Kazooie to shoot either from the front or behind, the [[Red Feather]]s allow them to fly and use the [[Beak Bomb]] move and the [[Golden Feather]]s allow them to use the [[Wonderwing]] move. Many other items can also be obtained but their only purpose is to be delivered to a character for a Jiggy. Kazooie can also wear [[Turbo Trainers]], speed-boosting shoes, and [[Wading Boots]], hazard-protecting boots, after learning how to with Bottles.
{{br}}
==Game information==
===Development===
[[File:Spiral Mountain preliminary.png|thumb|200px|A screenshot of an early build of ''Banjo-Kazooie'', when it became a 3D platformer.]]
''Banjo-Kazooie'' started development in the mid-1990s as a completely different game for the Super Nintendo, ''[[Dream: Land of Giants]]''. Most details regarding the game's development were unknown until 2015, when Rare discussed the game in their Rare Revealed series, "A Rare Look at Dream."<ref>[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream - YouTube]</ref> and "Five Things You Didn't Know About Banjo-Kazooie."<ref>[https://www.youtube.com/watch?v=kq-fpnnGzyU Rare Revealed: Five Things You Didn't Know About Banjo-Kazooie - YouTube]</ref> An unlockable video on ''Rare Replay'' named "Dreaming of Banjo" also revealed more information about the game's development.<ref>[https://www.youtube.com/watch?v=Ds22dv3KrPY Rare Replay - The Making of Banjo Kazooie]</ref>


==Characters==
Sometime during its development, ''Dream'' shifted its development to Nintendo 64. After a few months of development, the team felt that [[Edson]] was a weak character and began searching for a replacement. A rabbit was considered at first before the team decided on a bear, who would become Banjo. The team scrapped ''Dream'' entirely and reworked it into a 2.5D platformer similar to ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'', which had a gameplay style more familiar for them. This was the earliest form of ''Banjo-Kazooie'', where Banjo would move along linear path collecting fruit. In the "A Rare Look at Dream" video, [[Gregg Mayles]] called it the "connecting piece" between the ''[[mariowiki:Donkey Kong (series)|Donkey Kong]]'' games they developed and the final version of ''Banjo-Kazooie''. Kazooie was created during this phase so that Banjo could perform a double jump. The team designed some more moves that involved both characters.<ref>"The Making of Banjo-Kazooie." ''Retro Gamer'' issue 36, pages 21–22.</ref>
*[[Banjo]] - One of the main protagonists, Banjo is a good natured and polite honey bear. He wears a blue backpack to carry Kazooie around.
*[[Kazooie]] - The other main protagonist, Kazooie is a red-crested breegull with a sassy and impolite personality.
*[[Mumbo Jumbo]] - A shaman that helps the duo by transforming them into various creatures.
*[[Bottles]] - A shortsighted mole who teaches new abilities to Banjo and Kazooie.
*[[Gruntilda Winkybunion]] - The main antagonist, Gruntilda is an evil witch who captures Tooty in an attempt to steal her beauty.
*[[Klungo]] - A large green monster and Gruntilda's servant, Klungo appears to be based on an {{w|Igor}}.
*[[Tooty]] - Banjo's cheerful and younger sister, who was kidnapped by Grunty for her beauty.
*[[Brentilda]] - Grunty's good-natured sister, who tells gossip about Grunty to Banjo and Kazooie.


==Worlds==
One day, the developers saw an early version of ''[[mariowiki:Super Mario 64|Super Mario 64]]'', making their project looked obsolete in comparison. The project was scrapped again, and the team began a fourth and final attempt at making the game in the style of ''Super Mario 64''. This version would be finalized and released as ''Banjo-Kazooie''. The game was in development for 17 months after ''Dream'' was scrapped.<ref>"The Making of Banjo-Kazooie." ''Retro Gamer'' issue 36, page 20.</ref>
{| class="wikitable"
 
|-
===Pre-release and unused content===
!colspan=3 | Hub worlds
{{Main|List of Banjo-Kazooie pre-release and unused content}}
|-
 
!Image
===Music===
!World
The music was composed by [[Grant Kirkhope]]. A [[Banjo-Kazooie: The Soundtrack|CD soundtrack]] was exclusively sold to Nintendo Power subscribers or a pre-order bonus at Best Buy stores. According to an interview with OC Remix, Kirkhope stated that ''Banjo-Kazooie'' was his favorite work that he composed.
!Summary
 
|-
==Listings==
|[[File:Spiral Mountain (Banjo-Kazooie).png|200px]]
===[[Characters in Banjo-Kazooie|Characters]]===
|[[Spiral Mountain]]
===[[Bosses in Banjo-Kazooie|Bosses]]===
|Spiral Mountain acts as a training level and is featured as the home to many characters, including [[Banjo]] and [[Kazooie]]. This is where a player must learn all the basic moves. Banjo's house lies on the outer part of Spiral Mountain. The area serves as a tutorial level before entering Gruntilda's Lair.
===[[Enemies in Banjo-Kazooie|Enemies]]===
|-
===[[Locations in Banjo-Kazooie|Locations]]===
|[[File:Gruntilda's Lair B-K.png|200px]]
===[[Items in Banjo-Kazooie|Items]]===
|[[Gruntilda's Lair]]
===[[Objects in Banjo-Kazooie|Objects]]===
|Gruntilda's Lair is the main hub world, and is where the other worlds are accessed from. Gruntilda's Lair is a large structure that houses a variety of ecosystems, each being based on a hub location for every level. Gruntilda's Lair also leads to the [[Top of the Tower]], which features the final boss battle against Gruntilda.
===Spells===
|-
In each world that Mumbo Jumbo appears in, he can transform Banjo into a different creature or object if he has enough [[Mumbo Token]]s.
!colspan=3 | Worlds
 
|-
*[[Mumbo's Mountain]] - A termite, which can't attack, but can sneak past other termites and can scale steep surfaces.
|[[File:Mumbos Mountain view.png|200px]]
*[[Bubblegloop Swamp]] - A crocodile which is resistant to (or at least scares away) the piranhas that infest the water, as well as being able to bite.
|[[Mumbo's Mountain]]
*[[Freezeezy Peak]] - A walrus, resistant to the icy waters of the area.
|Mumbo's Mountain is the first world, and features a boss fight against [[Conga]], a termite mound with a collection of termites. Judging from the title, this might be the hometown of [[Mumbo Jumbo]]. [[Bottles]] teaches three abilities to [[Banjo]] and [[Kazooie]]: [[Egg Firing]], [[Beak Buster]], and [[Talon Trot]].
*[[Mad Monster Mansion]] - A pumpkin, which bounces around to move, can go into small spaces,and will not be hurt by the thorns on top of the hedges.
|-
**[[Grunty's Lair]] - Mumbo appears inside a small hut near the entrance to Mad Monster Mansion. Here, his purpose is to transform Banjo back to his normal form, which enables him to hit a switch in the room, before being re-transformed into a pumpkin in order to leave.
|[[File:Treasure Trove Cove.png|200px]]
*[[Click Clock Wood]] - During Spring, Mumbo will offer his services and transform the duo into a bee, which can fly very high altitudes, and can sneak into the Zubbas' hive.
|[[Treasure Trove Cove]]
**During Summer, however, it's too hot to perform the spell.
|Treasure Trove Cove is a beach island that hosts a landlocked ship, the [[Salty Hippo]], and a shark named [[Snacker]]; a lighthouse over a massive natural arch dominates the skyline. In this level [[Flying Pad]]s and [[Shock Jump Pad]]s are introduced, and a pirate hippo named [[Blubber]].
**During Autumn, however, he's too busy raking up leaves.
|-
**During Winter, he's gone on holiday and has gotten a [[Beehive]] to watch over his hut.
|[[File:Clanker's Cavern B-K.png|200px]]
 
|[[Clanker's Cavern]]
His hut is absent from [[Treasure Trove Cove]], [[Clanker's Cavern]], [[Gobi's Valley]] and [[Rusty Bucket Bay]]; as such, those levels don't have transformations.
|Clanker's Cavern is a world of flooded caves and disposal pipes. This world is home to the massive shark, [[Clanker]], who was used as Gruntilda's garbage disposal.
 
|-
Very rarely, he mistakenly turns Banjo into a washing machine, before going on to turn him into the correct transformation. Also he mentions he would turn Banjo into a [[T-Rex]] but changes his mind, saying that the transformation is meant for the [[Banjo-Tooie|next game]].
|[[File:Bubblegloop Swamp B-K.png|200px]]
 
|[[Bubblegloop Swamp]]
==Reception==
|Bubblegloop Swamp is a swamp with piranha-infested waters, and also has [[Mr. Vile]] and [[Tiptup]] and his [[Tiptup Choir|choir]]. Mr. Vile can be found inside a crocodile head while Tiptup and his choir appear inside of a large turtle.
''Banjo-Kazooie'' was highly successful when it was released, selling over 1.8 million copies in the United States.<ref>[https://web.archive.org/web/20110716215431/http://www.the-magicbox.com/Chart-USPlatinum.shtml US Platinum Videogame Chart - The Magic Box]</ref> At the 1999 Interactive Achievement Awards, ''Banjo-Kazooie'' won in the Console Action/Adventure and Art Direction categories, and was a nominee for the "Console Adventure Game of the Year" and "Game of the Year" categories.
|-
 
|[[File:Freezeezy Peak snowman.png|200px]]
It also received the following ratings:
|[[Freezeezy Peak]]
|Freezeezy Peak is a snowy, mountainous world with a winter holiday theme whose focal point is a large [[Snowman]] statue in the center.
|-
|[[File:Gobi's Valley (B-K).png|200px]]
|[[Gobi's Valley]]
|Gobi's Valley is a desert world based on Ancient Egypt. The world was named after the camel [[Gobi]], and consists of pyramids, quicksand, and a bear-modeled sphinx.
|-
|[[File:Mad Monster Mansion.png|200px]]
|[[Mad Monster Mansion]]
|Mad Monster Mansion is a spooky, haunted-themed world featuring frightening themes such as haunted houses, spooky mazes, ghosts, and tombstones.
|-
|[[File:Rusty Bucket Bay (B-K).png|200px]]
|[[Rusty Bucket Bay]]
|Rusty Bucket Bay is centered around an old, large cargo ship named the [[Rusty Bucket]]. The ship is docked at a port, which is surrounded by several warehouses.
|-
|[[File:Click Clock Wood (B-K).png|200px]]
|[[Click Clock Wood]]
|Click Clock Wood is the last level of the game. It is notable for its four seasons, based on which seasonal door that Banjo and Kazooie enter from. Click Clock Wood revolves around a [[The Large Tree|large tree]] in the center of the location. [[Gnawty]] and [[Nabnut]] are featured in this world.
|}


==Game Reaction==
''Banjo-Kazooie'' was highly successful when it was released, selling nearly two million copies in the United States. It also received the following reviews:
*IGN: 9.6
*IGN: 9.6
*GameSpot: 9.5
*GameSpot: 9.5
*GameStats: 9.2
*GameStats: 9.2
*1Up.com: 9.2
*1Up.com: 9.2
*Metacritic: 23 of 25 (Based on 19 reviews)
*Metacritic: 23 of 25 (based on 19 reviews)
*Game Rankings: 91% (Based on 14 reviews)
*Game Rankings: 91% (based on 14 reviews)


==''[[Banjo-Kazooie (Xbox Live Arcade)]]''==
==Gallery==
:''See main article: [[Banjo-Kazooie (Xbox Live Arcade)]]''
{{main-gallery}}
''[[Banjo-Kazooie (Xbox Live Arcade)|Banjo-Kazooie]]'' was re-released on the [[Xbox 360]] in late 2008. It currently costs 1200 Microsoft Points on the Xbox Live Marketplace. The game has also been inputted with various items that were originally found in ''Banjo-Kazooie'' and used in the new game ''[[Banjo-Kazooie: Nuts & Bolts]]''.


The game was updated with improved graphics and several new additional features:
==Names in other languages==
*Fully working Achievements.
{{Foreign names
*Working Leaderboards that also show Online Worldwide Leaderboards.
|Jap=バンジョーとカズーイの大冒険
*All of the Nintendo references, including the [[Nintendo 64]] logo, have been removed and some of the logos of Nintendo are replaced with Microsoft logos, although on the screen for the third save file, Banjo is still seen playing a Nintendo GameBoy.
|JapR=Banjo to Kazooie no Daibouken
*Fully compatible with HD, including an Xbox One loading screen.
|JapM=Banjo and Kazooie's Big Adventure
*Many bug fixes from the original N64 version and glitches have been removed.
}}
*Musical Notes and Jinjos no longer regenerate; once collected, they are permanently saved.
*A remade Main Menu (The three Save Files are still in the game).


==Awards==
==Trivia==
At the 1999 Interactive Achievement Awards, ''Banjo-Kazooie'' won in the Console Action/Adventure and Art Direction categories, and was nominated for Console Adventure Game of the Year and Game of the Year. In an episode of ''Reviews On The Run'', ''Banjo-Kazooie'' was ranked number 1 on the list of the "5 classic Rare games you should try", beating out ''Sabre Wulf'', ''Conker's Bad Fur Day'', and ''Kameo: Elements of Power'', which were also running for the same award.
*On December 29, 2020, both ''Banjo-Kazooie'' and ''[[rarewiki:Blast Corps|Blast Corps]]'' were mistakenly listed as upcoming games for the {{wp|Wii U}} Virtual Console, both having a set release date of December 30, 2020. The error was fixed that same day, and both titles were removed from the list.<ref>[https://www.nintendo.co.jp/schedule/index.html Nintendo's Japanese release schedule] (Retrieved on December 30, 2020). [https://web.archive.org/web/20201230081243/https://www.nintendo.co.jp/schedule/index.html Wayback link] ([https://web.archive.org/web/20201230205001/http://web.archive.org/screenshot/https://www.nintendo.co.jp/schedule/index.html Screenshot])</ref><ref>[https://www.nintendolife.com/news/2020/12/random_dust_off_your_wii_u_its_time_for_some_banjo-kazooie_and_blast_corps NintendoLife article] ([https://web.archive.org/web/20220605024714/https://www.nintendolife.com/news/2020/12/random_dust_off_your_wii_u_its_time_for_some_banjo-kazooie_and_blast_corps archive.org])</ref>


==Music==
==References==
The music from the game was composed by [[Grant Kirkhope]]. A [[Banjo-Kazooie: The Soundtrack|CD Soundtrack]] was also available exclusively to Nintendo Power Subscribers and sold at Best Buy stores. Two additional tracks were included on the CD that Nintendo Power Subscribers received.
<references/>


During an interview with OC Remix, Kirkhope had stated that Banjo-Kazooie was his favourite work he ever composed, he even got teary eyed when he saw the follow up [[Banjo-Tooie]] again after ten years.
==External links==
 
{{Other wikis
==Development from Dream: Land of Giants==
|Wikipedia=1
After Rare scrapped the idea of [[Project Dream|Dream]] (after Rare saw a early version of the 3D-Platformer pioneering game, Super Mario 64), they shifted their focus onto a 3D Platformer which is know as Banjo-Kazooie. Within the first week of changing their idea, they built the first "recognisable Banjo-Kazooie level" (It is inferred as 'Spiral Mountain' from [https://www.youtube.com/watch?v=w72kj20YNA0 this video]). From this point, they developed the game into what it is today. They built a test level (Known as the 'Temple Test Level') for which they tested their mechanics. As well as this, the Talon Trot (possibly the most signature move in Banjo-Kazooie and Banjo-Tooie) was not implemented until after the design of the levels (unless they did not add the variable which deduces if a slope needs Talon trot to be scaled).
|RareWiki=1
 
}}
==Trivia==
*[https://www.nintendo.co.uk/Games/Nintendo-64/Banjo-Kazooie-269415.html Banjo-Kazooie | Nintendo 64 | Games | Nintendo] (English)
*This was Grant Kirkhope's favorite game to work on, as stated in an interview with OCRemix.
*[https://web.archive.org/web/19990430002610/http://www.banjo-kazooie.com/intro/index.html Nintendo.com - Banjo-Kazooie!] (English) on Wayback Machine
*''Banjo-Kazooie'' is considered the most praised platformer on the N64, right next to ''The Legend of Zelda: Ocarina of Time''.
*[http://web.archive.org/web/20010817180554/http://banjo-kazooie.com/espanol/intro/index.html Nintendo.com - Banjo-Kazooie!] (Spanish) on Wayback Machine
*The xylophone that [[Mumbo Jumbo|Mumbo]] was playing at the intro was the same xylophone in Candy Kong's Music Shop in ''Donkey Kong 64''.
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/index.html バンジョーとカズーイの大冒険] (Japanese)


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Latest revision as of 14:24, December 7, 2023

Banjo-Kazooie is the first game in the Banjo-Kazooie series. It was developed by Rare Ltd. and published by Nintendo. It was released on the Nintendo 64 in North America on June 29th, 1998, Europe on Jully 17, and in Japan on December 6th. The story involves the two heroes, Banjo and Kazooie, going on an adventure to rescue Tooty from Gruntilda, who tries stealing Tooty's beauty. The game received a sequel in 2000, titled Banjo-Tooie.

In 2008, Banjo-Kazooie was ported to the Xbox Live Arcade, where it received updated textures, the addition of the unused Stop 'n' Swop feature from the original games code, and other minor changes. In the September 2021 Nintendo Direct, Banjo-Kazooie was revealed as one of the games planned for inclusion on the Nintendo Switch Online service, and was released on January 20, 2022, marking its first re-release on a Nintendo console.

Plot[edit]

Gruntilda asking Dingpot who is "the nicest looking wench"

The evil witch of Spiral Mountain, Gruntilda, is inside her lair, asking her cauldron Dingpot questions about who is the 'nicest and fairest of them all', to which Dingpot reluctantly answers, "Why it's Grunty, any day, she really takes my breath away." She gloats over her "beauty," until Dingpot finally breaks his 'silence' and tells the witch that Tooty, another inhabitant of Spiral Mountain, is actually the prettiest and the fairest of them all. Grunty reacts angrily and decides to kidnap Tooty in order to steal her beauty. She grabs her broom and sets off immediately.

Tooty is confronted by Grunty.

Meanwhile, Tooty is running around Spiral Mountain, when she is greeted by Bottles in front of Banjo's House. She eagerly tells Bottles that she is going on an adventure with her brother, Banjo. Inside the house, Banjo is sleeping soundly, with his breegull friend, Kazooie, sleeping in his backpack, which is hanging on a nearby coat rack. Tooty and Bottles are still talking, until Bottles spots Grunty in the distance, but confuses her for Banjo (due to his short-sightedness). Grunty immediately goes for Tooty, and a struggle ensues. Kazooie, eager for action and adventure, overhears the clamor outside as well as Bottles' cries for help and tries to wake Banjo up. Banjo and Kazooie leave their house, only to discover that Grunty has gone off and kidnapped Tooty. Bottles tells the bear and bird that they must venture to Gruntilda's Lair to rescue Tooty. Bottles offers to prepare the duo to fight Gruntilda by teaching them some basic moves and repairing the bridge leading to the lair's entrance. Banjo and Kazooie set off on an adventure into the lair to save Tooty.

Once inside the lair, Banjo and Kazooie find a Jiggy, which is used to open and unlock levels around the lair by completing Jigsaw Puzzle pictures. They soon find a painting that fits their first Jiggy, opening the first level of the lair, Mumbo's Mountain. Banjo and Kazooie enter the first level and find that their quest is not as easy as they had anticipated. They discover that they need to rescue Jinjos imprisoned by Grunty throughout each of the levels as well as collect Musical Notes, which are needed to open up Note Doors, to progress through the deeper areas of Gruntilda's Lair. They also meet Mumbo Jumbo, a skull-faced shaman who offers his services to the bear and bird by transforming the adventurers into different animals with new abilities.

The two continue progressing through the lair, gathering musical notes, Jiggies, and other collectibles along the way, as well as rescuing the Jinjos of each level. They also encounter Mumbo Jumbo and Bottles several times, who continue to help the heroes by transforming them and teaching them new moves, respectively. Banjo and Kazooie also get help from Gruntilda's nicer sister, Brentilda, who gossips interesting facts about her ugly sister.

After successfully surviving through all nine levels in Grunty's Lair, Banjo and Kazooie eventually reach Gruntilda but are forced to participate in her quiz show, Grunty's Furnace Fun. Thanks to the information provided by Brentilda's gossips, Banjo and Kazooie win Grunty's game and save Tooty. With Tooty rescued, they return home and celebrate with a barbecue. However, Tooty reminds our heroes that Grunty had escaped shortly after the game show and was still at large, plotting her wicked schemes.

Banjo and Kazooie make their way back up the lair until they finally reach the roof with a little help from Dingpot. On the roof, Gruntilda challenges them to a more direct confrontation and an epic battle ensues. But, with the help of the Jinjos they rescued in the various levels in Gruntilda's Lair, Banjo and Kazooie defeat Gruntilda and ultimately knock her off her tower. She crashes into the ground, creating a crater of her shape, which is then covered by a large boulder that falls from the tower and traps her beneath it. Banjo and Kazooie finally take a well-deserved break at the beach, where the bear and bird and their friends anticipate a sequel, Banjo-Tooie. Meanwhile, Gruntilda, whose loyal minion Klungo is trying to rescue her, swears her revenge.

Gameplay[edit]

Banjo in Mumbo's Mountain, the first world.

In Banjo-Kazooie, the player controls Banjo and Kazooie, exploring multiple non-linear worlds and obtaining collectibles like Jiggies and Musical Notes in order to advance in Gruntilda's Lair. The game introduced many new features to the genre, such as the ability to learn new moves and transform Banjo into different forms. The items scattered throughout the worlds each have different functions: the Jiggies allow Banjo and Kazooie to open new levels in Gruntilda's Lair by completing Jigsaw Pictures, the Musical Notes allow them to open Note Doors, the Mumbo Tokens allow them to request Mumbo Jumbo's help and become different forms, the Extra Honeycomb Pieces extend the duo's health bar, the the Blue Eggs serve as ammo for Kazooie to shoot either from the front or behind, the Red Feathers allow them to fly and use the Beak Bomb move and the Golden Feathers allow them to use the Wonderwing move. Many other items can also be obtained but their only purpose is to be delivered to a character for a Jiggy. Kazooie can also wear Turbo Trainers, speed-boosting shoes, and Wading Boots, hazard-protecting boots, after learning how to with Bottles.

Game information[edit]

Development[edit]

A screenshot of an early build of Banjo-Kazooie, when it became a 3D platformer.

Banjo-Kazooie started development in the mid-1990s as a completely different game for the Super Nintendo, Dream: Land of Giants. Most details regarding the game's development were unknown until 2015, when Rare discussed the game in their Rare Revealed series, "A Rare Look at Dream."[1] and "Five Things You Didn't Know About Banjo-Kazooie."[2] An unlockable video on Rare Replay named "Dreaming of Banjo" also revealed more information about the game's development.[3]

Sometime during its development, Dream shifted its development to Nintendo 64. After a few months of development, the team felt that Edson was a weak character and began searching for a replacement. A rabbit was considered at first before the team decided on a bear, who would become Banjo. The team scrapped Dream entirely and reworked it into a 2.5D platformer similar to Donkey Kong Country, which had a gameplay style more familiar for them. This was the earliest form of Banjo-Kazooie, where Banjo would move along linear path collecting fruit. In the "A Rare Look at Dream" video, Gregg Mayles called it the "connecting piece" between the Donkey Kong games they developed and the final version of Banjo-Kazooie. Kazooie was created during this phase so that Banjo could perform a double jump. The team designed some more moves that involved both characters.[4]

One day, the developers saw an early version of Super Mario 64, making their project looked obsolete in comparison. The project was scrapped again, and the team began a fourth and final attempt at making the game in the style of Super Mario 64. This version would be finalized and released as Banjo-Kazooie. The game was in development for 17 months after Dream was scrapped.[5]

Pre-release and unused content[edit]

Music[edit]

The music was composed by Grant Kirkhope. A CD soundtrack was exclusively sold to Nintendo Power subscribers or a pre-order bonus at Best Buy stores. According to an interview with OC Remix, Kirkhope stated that Banjo-Kazooie was his favorite work that he composed.

Listings[edit]

Characters[edit]

Bosses[edit]

Enemies[edit]

Locations[edit]

Items[edit]

Objects[edit]

Spells[edit]

In each world that Mumbo Jumbo appears in, he can transform Banjo into a different creature or object if he has enough Mumbo Tokens.

  • Mumbo's Mountain - A termite, which can't attack, but can sneak past other termites and can scale steep surfaces.
  • Bubblegloop Swamp - A crocodile which is resistant to (or at least scares away) the piranhas that infest the water, as well as being able to bite.
  • Freezeezy Peak - A walrus, resistant to the icy waters of the area.
  • Mad Monster Mansion - A pumpkin, which bounces around to move, can go into small spaces,and will not be hurt by the thorns on top of the hedges.
    • Grunty's Lair - Mumbo appears inside a small hut near the entrance to Mad Monster Mansion. Here, his purpose is to transform Banjo back to his normal form, which enables him to hit a switch in the room, before being re-transformed into a pumpkin in order to leave.
  • Click Clock Wood - During Spring, Mumbo will offer his services and transform the duo into a bee, which can fly very high altitudes, and can sneak into the Zubbas' hive.
    • During Summer, however, it's too hot to perform the spell.
    • During Autumn, however, he's too busy raking up leaves.
    • During Winter, he's gone on holiday and has gotten a Beehive to watch over his hut.

His hut is absent from Treasure Trove Cove, Clanker's Cavern, Gobi's Valley and Rusty Bucket Bay; as such, those levels don't have transformations.

Very rarely, he mistakenly turns Banjo into a washing machine, before going on to turn him into the correct transformation. Also he mentions he would turn Banjo into a T-Rex but changes his mind, saying that the transformation is meant for the next game.

Reception[edit]

Banjo-Kazooie was highly successful when it was released, selling over 1.8 million copies in the United States.[6] At the 1999 Interactive Achievement Awards, Banjo-Kazooie won in the Console Action/Adventure and Art Direction categories, and was a nominee for the "Console Adventure Game of the Year" and "Game of the Year" categories.

It also received the following ratings:

  • IGN: 9.6
  • GameSpot: 9.5
  • GameStats: 9.2
  • 1Up.com: 9.2
  • Metacritic: 23 of 25 (based on 19 reviews)
  • Game Rankings: 91% (based on 14 reviews)

Gallery[edit]

For this subject's image gallery, see Gallery:Banjo-Kazooie.

Names in other languages[edit]

Language Name Meaning
Japanese バンジョーとカズーイの大冒険
Banjo to Kazooie no Daibouken
Banjo and Kazooie's Big Adventure

Trivia[edit]

  • On December 29, 2020, both Banjo-Kazooie and Blast Corps were mistakenly listed as upcoming games for the Wii U Virtual Console, both having a set release date of December 30, 2020. The error was fixed that same day, and both titles were removed from the list.[7][8]

References[edit]

External links[edit]