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Difference between revisions of "Note Door"

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[[Image:Note Door.png|thumb|right|A note door.]]
[[File:Note Door.png|thumb]]
'''Note Doors''' are an object in ''[[Banjo-Kazooie]]''.


'''Note Doors''' are found throughout [[Gruntilda's Lair]]. Gruntilda cast a musical spell on 12 passages, as an attempt to slow down Banjo and Kazooie's progress. Each door requires a specific amount of Musical Notes to remove the magic spell.
==Location and uses==
Note Doors are doors with a picture of a [[Musical Note]] on them, and they appear throughout [[Gruntilda's Lair]]. There are 12 in total, and they were put in place by [[Gruntilda]] as an attempt to slow [[Banjo]] and [[Kazooie]] from progressing through her lair. Each Note Door can only be opened from collecting Musical Notes in the levels, and they each have a set minimum total of Musical Notes. By having enough Musical Notes, Banjo and Kazooie can approach a corresponding Note Door, which permanently vanishes and clears the entrance for the duo.


# The first Note Door requires 50 Notes to open. It leads from the room with the Grunty Portrait to the room with the Grunty Round Floor Tile.
===List===
# The second Note Door requires 180 Notes to open. It leads from the Pipe Drainage Room to the Huge Grunty Statue room.
{| class="wikitable"
# The third Note Door requires 260 Notes to open. It leads from the Huge Grunty Statue room to the room with the Giant Stone Urn.
|-
# The fourth Note Door requires 350 Notes to open. It leads from the Grunty Face Statue room to the Lava Room.
! #
# The fifth Note Door requires 450 Notes to open. It leads from the Grunty Face Statue room to the Water-Level Raising Room.
! Musical Note<br/>requirement
# The sixth Note Door requires 640 Notes to open. It leads from the Water-Level Raising Room to the Click Clock Wood entrance.
! % of available
# The seventh Note Door requires 765 Notes to open. It leads from the Click Clock Wood entrance to the Grunty's Furnace Fun entrance.
! % of all
# The eighth Note Door requires 810 Notes to open. It leads to the room with the Gruntilda Puzzle.{{spoiler}}
! Opens area
# The ninth Note Door requires 828 Notes to open. It leads from Dingpot's Room to the Giant Blue Egg.
|-
# The tenth Note door requires 846 Notes to open. It leads from Dingpot's Room to the Giant Red Feather.
| 1
# The eleventh Note Door requires 864 Notes to open. It leads from Dingpot's Room to the Giant Gold Feather.
| 50 Notes
# The twelfth Note Door requires 882 Notes to open. It leads from Dingpot's Room to the Red Honeycomb Energy Puzzle.
| 50%
| 5.56%
| Opens the lobby and stream areas, with access to [[Treasure Trove Cove]] and [[Clanker's Cavern]].
|-
| 2
| 180 Notes
| 60%
| 20%
| Opens the swampy areas, with access to [[Bubblegloop Swamp]].
|-
| 3
| 260 Notes
| 65%
| 28.89%
| Opens the desert and cavern areas, with access to [[Freezeezy Peak]].
|-
| 4
| 350 Notes
| 70%
| 38.89%
| Opens the lava area, with the [[Jigsaw Picture]] for [[Gobi's Valley]].
|-
| 5
| 450 Notes
| 75%
| 50%
| Opens the flooded area, with the Jigsaw Picture for [[Mad Monster Mansion]], and access to [[Rusty Bucket Bay]].
|-
| 6
| 640 Notes
| 80%
| 71.11%
| Opens the wooded area, with access to [[Click Clock Wood]].
|-
| 7
| 765 Notes
| colspan="2" | 85%
| Opens the entrance to [[Grunty's Furnace Fun]].
|-
| 8
| 810 Notes
| colspan="2" | 90%
| Opens the door in the keep to access the Grunty Puzzle.
|-
| 9
| 828 Notes
| colspan="2" | 92%
| Opens access to the [[Giant Blue Egg]] in the keep.
|-
| 10
| 846 Notes
| colspan="2" | 94%
| Opens access to the [[Giant Red Feather]] in the keep.
|-
| 11
| 864 Notes
| colspan="2" | 96%
| Opens access to the [[Giant Gold Feather]] in the keep.
|-
| 12
| 882 Notes
| colspan="2" | 98%
| Opens access to the Red Honeycomb Puzzle in the keep.
|}
 
===Cheat codes===
Note Doors 2–7 have [[cheat code]]s that can be entered from the [[Sandcastle]]. However, if Banjo and Kazooie enter more than two of these codes, then the player's save file gets permanently erased.  
 
*CHEAT THESE GO RIGHT ON THROUGH NOTE DOOR TWO (second Note Door)
*CHEAT NOTE DOOR THREE GET IN FOR FREE (third Note Door)
*CHEAT TAKE A TOUR THROUGH NOTE DOOR FOUR (fourth Note Door)
*CHEAT USE THIS CHEAT NOTE DOOR FIVE IS BEAT (fifth Note Door)
*CHEAT THIS TRICKS USED TO OPEN NOTE DOOR SIX (sixth Note Door)
*CHEAT THE SEVENTH NOTE DOOR IS NOW NO MORE (seventh Note Door)
 
{{BK}}
[[Category:Doors]]
[[Category:Objects in Banjo-Kazooie]]

Latest revision as of 19:38, December 10, 2023

Note Door.png

Note Doors are an object in Banjo-Kazooie.

Location and uses[edit]

Note Doors are doors with a picture of a Musical Note on them, and they appear throughout Gruntilda's Lair. There are 12 in total, and they were put in place by Gruntilda as an attempt to slow Banjo and Kazooie from progressing through her lair. Each Note Door can only be opened from collecting Musical Notes in the levels, and they each have a set minimum total of Musical Notes. By having enough Musical Notes, Banjo and Kazooie can approach a corresponding Note Door, which permanently vanishes and clears the entrance for the duo.

List[edit]

# Musical Note
requirement
% of available % of all Opens area
1 50 Notes 50% 5.56% Opens the lobby and stream areas, with access to Treasure Trove Cove and Clanker's Cavern.
2 180 Notes 60% 20% Opens the swampy areas, with access to Bubblegloop Swamp.
3 260 Notes 65% 28.89% Opens the desert and cavern areas, with access to Freezeezy Peak.
4 350 Notes 70% 38.89% Opens the lava area, with the Jigsaw Picture for Gobi's Valley.
5 450 Notes 75% 50% Opens the flooded area, with the Jigsaw Picture for Mad Monster Mansion, and access to Rusty Bucket Bay.
6 640 Notes 80% 71.11% Opens the wooded area, with access to Click Clock Wood.
7 765 Notes 85% Opens the entrance to Grunty's Furnace Fun.
8 810 Notes 90% Opens the door in the keep to access the Grunty Puzzle.
9 828 Notes 92% Opens access to the Giant Blue Egg in the keep.
10 846 Notes 94% Opens access to the Giant Red Feather in the keep.
11 864 Notes 96% Opens access to the Giant Gold Feather in the keep.
12 882 Notes 98% Opens access to the Red Honeycomb Puzzle in the keep.

Cheat codes[edit]

Note Doors 2–7 have cheat codes that can be entered from the Sandcastle. However, if Banjo and Kazooie enter more than two of these codes, then the player's save file gets permanently erased.

  • CHEAT THESE GO RIGHT ON THROUGH NOTE DOOR TWO (second Note Door)
  • CHEAT NOTE DOOR THREE GET IN FOR FREE (third Note Door)
  • CHEAT TAKE A TOUR THROUGH NOTE DOOR FOUR (fourth Note Door)
  • CHEAT USE THIS CHEAT NOTE DOOR FIVE IS BEAT (fifth Note Door)
  • CHEAT THIS TRICKS USED TO OPEN NOTE DOOR SIX (sixth Note Door)
  • CHEAT THE SEVENTH NOTE DOOR IS NOW NO MORE (seventh Note Door)