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Difference between revisions of "Freezeezy Peak"

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{{cleanup|Wikia and too much trivia}}
{{Infobox world
{{Infobox world
|image=[[File:Freezeezy Peak snowman.png|250px]]
|image=[[File:Freezeezy Peak snowman.png|250px]]
|game=''[[Banjo-Kazooie]]''<br>''[[Banjo-Pilot]]''
|game=''[[Banjo-Kazooie]]''<br>''[[Banjo-Pilot]]''
|theme=Snow
|theme=Snow
|jiggies=8
|jiggies=23
|transformation=[[Walrus Banjo|Walrus]]
|transformation=[[Walrus Banjo|Walrus]]
}}
}}
'''Freezeezy Peak''' is the fifth world [[Banjo]] and [[Kazooie]] visit in ''[[Banjo-Kazooie]]''. The entrance is located on the sixth floor of [[Gruntilda's Lair]] through a snow white passage. Its picture is located in the [[Bubblegloop Swamp]] entrance area, through a passage behind the main hut. This passage is filled with piranha water, so make sure you equip the pair of Wading Boots found near the Gruntling to make it through unharmed. Alternatively, you can use the crocodile transformation to traverse the waters (or bounce through the water while taking the hits). The picture requires 8 Jiggies to complete.  
'''Freezeezy Peak''' is the fifth world [[Banjo]] and [[Kazooie]] visit in ''[[Banjo-Kazooie]]''. The entrance is located on the sixth floor of [[Gruntilda's Lair]] through a snow white passage.
 
23 Jiggies are needed to enter: eight for the level's own Jigsaw Puzzle, and 15 for the prior levels. The jigsaw puzzle is located inside a "secret" pipe behind the Bubblegloop Swamp entrance, but Banjo and Kazooie will have to either use the Wading Boots or leave the Swamp as the crocodile to access it, as the pipe has the piranha-infested water gimmick to contend with. The latter is preferable so that they can access [[Cheato]] in a smaller pipe nearby.


==Points of interest==
==Points of interest==
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===[[Jiggy|Jiggies]]===
===[[Jiggy|Jiggies]]===
[[File:Racing with Boggy race 2.jpg|thumb|Banjo and Kazooie race Boggy a second time]]
[[File:Racing with Boggy race 2.jpg|thumb|Banjo and Kazooie race Boggy a second time]]
#'''Save Boggy:''' Climb the giant snowman and find a sled on its scarf and jump on it. The sled will ride down and crash into Boggy's stomach, forcing this Jiggy out.
#'''Beat Boggy:''' After sliding [[Boggy]]'s sled into his stomach, Banjo must transform into a [[Walrus Banjo|Walrus]] and talk to Boggy in an area near the ramp leading to the Entrance Pad (and his igloo). Banjo has to race Boggy through all the slalom gates without missing any. At first, the gates are red, but they turn light green once Banjo slides through them. If Walrus Banjo wins, a Jiggy appears from the awards podium.
#'''Beat Boggy:''' After sliding [[Boggy]]'s sled into his stomach, Banjo must transform into a [[Walrus Banjo|Walrus]] and talk to Boggy in an area near the ramp leading to the Entrance Pad (and his igloo). Banjo has to race Boggy through all the slalom gates without missing any. At first, the gates are red, but they turn light green once Banjo slides through them. If Walrus Banjo wins, a Jiggy appears from the awards podium.
#'''Beat Boggy Again:''' After beating Boggy as a Walrus, he returns to the initial starting area asking for both Banjo and Kazooie to race instead. The rules of the race are the same, although Banjo and Kazooie must use [[Turbo Trainers]] in order to be fast enough to win. A Jiggy will pop out of the awards podium if you win. This marks the only instance where a world cannot be fully completed on the first visit because the Turbo Trainers are learned in the following world, [[Gobi's Valley]].
#'''Beat Boggy Again:''' After beating Boggy as a Walrus, he returns to the initial starting area asking for both Banjo and Kazooie to race instead. The rules of the race are the same, although Banjo and Kazooie must use [[Turbo Trainers]] in order to be fast enough to win. A Jiggy will pop out of the awards podium if you win. This marks the only instance where a world cannot be fully completed on the first visit because the Turbo Trainers are learned in the following world, [[Gobi's Valley]].
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#*Blue: On the giant snowman's nose.
#*Blue: On the giant snowman's nose.
#*Green: On a small island behind the snowman.
#*Green: On a small island behind the snowman.
#'''Save Boggy:''' Climb the giant snowman and find a sled on its scarf and jump on it. The sled will ride down and crash into Boggy's stomach, coughing out a Jiggy as a result. 
#'''Inside the Pipe: '''A Jiggy is located inside the pipe of the giant snowman. 
#'''Inside the Pipe: '''A Jiggy is located inside the pipe of the giant snowman. 
#Find all 5 Jinjos.
#Find all 5 Jinjos.
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==Trivia==
==Trivia==
*The entrance to the level at [[Gruntilda's Lair]] seems to look like a retail-sold {{wp|Advent calendar}}. This may be related to the Christmas Theme of this level or it could be related to the mysterious soundtrack "[[List of Banjo-Kazooie pre-release and unused content|Advent]]" that was found within the game's files.
*The level entrance looks like a retail-sold {{wp|Advent calendar}}, likely related to the Christmas theme.
*A part, a refrigerator, in ''[[Banjo-Kazooie: Nuts & Bolts]]'' is named "Freezeezy" after this level. It freezes the target for several seconds. The snowman is also featured in [[Banjoland]], albeit a bit melted.
*A part, a refrigerator, in ''[[Banjo-Kazooie: Nuts & Bolts]]'' is named "Freezeezy" after this level. It freezes the target for several seconds. The snowman is also featured in [[Banjoland]], albeit a bit melted.
*Freezeezy Peak's theme is one of two themes available on the stereo vehicle part in ''[[Banjo-Kazooie Nuts & Bolts]]'', the other being [[Click Clock Wood]].
*Freezeezy Peak's theme is one of two themes available on the stereo vehicle part in ''[[Banjo-Kazooie Nuts & Bolts]]'', the other being [[Click Clock Wood]].
*An underwater variation of this song's theme exists; however, no underwater variation can be found in the game, as you can't go underwater without the walrus. When you do this the normal music plays. It is unknown if going underwater in the level was possible at one point. There is also an underwater theme for [[Wozza's Cave]].
*Likely for the sake of completeness, the main level and Wozza's cave themes have underwater variants even though Banjo can't legitimately dive into the water and swim. However, the Wozza theme can be heard through glitches by either dying in the cave, or getting the theme for a [[Grunty's Furnace Fun]] question; in the latter case, the normal and water themes play together.
**The underwater theme for Wozza's Cave ''can'' be heard in normal gameplay. It can be heard in Grunty's Furnace Fun during a "What level is this music from?" question. However, it plays layered with the normal Freezeezy Peak theme because, due to a bug, one layer of track goes unmuted.
*This is the only level in Banjo-Kazooie that requires a [[Turbo Trainers|move]] learned from a level above it in order to obtain a Jiggy. By contrast, ''[[Banjo-Tooie]]'' makes heavy use of backtracking.
*This is the only level in Banjo-Kazooie that requires a [[Turbo Trainers|move]] learned from a level above it in order to obtain a jiggy. In any other level, the player can obtain all ten of the jiggies in one play.
**Alternatively, the player could enter [[Gobi's Valley]] first to learn the [[Turbo Trainers]], but there is a jiggy in this level which requires a move learned in Freezezy Peak. Meaning that one of these two levels has to be entered more than once.
*The freezing water is unable to be avoided using the [[Wonderwing]].
*Freezeezy Peak is referenced in ''Yooka-Laylee and the Impossible Lair''. After completing the pipe puzzle in the desert area, a living pipe will exclaim "I hereby declare this spot 'Breezeezy Peak'."
*Freezeezy Peak is referenced in ''Yooka-Laylee and the Impossible Lair''. After completing the pipe puzzle in the desert area, a living pipe will exclaim "I hereby declare this spot 'Breezeezy Peak'."


{{BK}}
{{BK}}
[[Category:Worlds in Banjo-Kazooie]]
[[Category:Worlds in Banjo-Kazooie]]

Revision as of 06:11, May 8, 2022

Freezeezy Peak is the fifth world Banjo and Kazooie visit in Banjo-Kazooie. The entrance is located on the sixth floor of Gruntilda's Lair through a snow white passage.

23 Jiggies are needed to enter: eight for the level's own Jigsaw Puzzle, and 15 for the prior levels. The jigsaw puzzle is located inside a "secret" pipe behind the Bubblegloop Swamp entrance, but Banjo and Kazooie will have to either use the Wading Boots or leave the Swamp as the crocodile to access it, as the pipe has the piranha-infested water gimmick to contend with. The latter is preferable so that they can access Cheato in a smaller pipe nearby.

Points of interest

Moves Learned

Collectibles

Jiggies

Banjo and Kazooie race Boggy a second time
  1. Save Boggy: Climb the giant snowman and find a sled on its scarf and jump on it. The sled will ride down and crash into Boggy's stomach, forcing this Jiggy out.
  2. Beat Boggy: After sliding Boggy's sled into his stomach, Banjo must transform into a Walrus and talk to Boggy in an area near the ramp leading to the Entrance Pad (and his igloo). Banjo has to race Boggy through all the slalom gates without missing any. At first, the gates are red, but they turn light green once Banjo slides through them. If Walrus Banjo wins, a Jiggy appears from the awards podium.
  3. Beat Boggy Again: After beating Boggy as a Walrus, he returns to the initial starting area asking for both Banjo and Kazooie to race instead. The rules of the race are the same, although Banjo and Kazooie must use Turbo Trainers in order to be fast enough to win. A Jiggy will pop out of the awards podium if you win. This marks the only instance where a world cannot be fully completed on the first visit because the Turbo Trainers are learned in the following world, Gobi's Valley.
  4. Help the Twinklies: Use the Beak Buster on the shaking Christmas box near the Christmas tree to start a challenge. The objective is for Banjo and Kazooie to assist 10 Twinklies in safely moving across the path and then entering the Christmas tree within 80 seconds. There are three Twinkly Munchers that appear from the holes along the path, and Banjo and Kazooie must defeat them to stop them from eating a Twinkly. Shortly after a Twinkly Muncher is defeated, it reappears from its hole. Banjo and Kazooie do not lose the challenge if any Twinklies are eaten, but only if they do not help out at least ten on time. Once this part is completed, a power switch appears on the back of the Christmas tree for the second part of the challenge. The Twinklies have scattered across the Christmass tree, but they do not have any power to light up. Kazooie has to fire three eggs at the "ON" switch found on the back of the tree. Lastly, a timer appears, and Banjo and Kazooie must fly through the star on top of the Christmas tree three times. Once this is done, a Jiggy that was enclosed in a case can be obtained within the Christmas tree. Banjo and Kazooie must climb to the top of the Christmas tree to enter it and obtain the Jiggy.
  5. Meet Wozza: Banjo must transform into a walrus and then talk to Wozza, who then gives him a Jiggy.
  6. Defeat Sir Slushes: Use the Beak Bomb attack on the hats of all the Sir Slushes in Freezeezy Peak. After defeating all 6 of them, the Jiggy will appear inside a Chinker at the very top of the giant snowman. You will need to fly to the top to get this Jiggy. 
  7. The Snowman's Buttons: Beak Bomb all three buttons on the giant snowman and a Jiggy will pop out between the snowman's legs. 
  8. Find the Presents: Find three different colored presents in Freezeezy Peak and gift them to Groggy, Soggy, and Moggy in the igloo. Banjo cannot do this challenge as a walrus. Once all three presents have been given, a Jiggy will appear on the table. The presents' locations are:
    • Red: Inside the Christmas tree at the lowest level.
    • Blue: On the giant snowman's nose.
    • Green: On a small island behind the snowman.
  9. Inside the Pipe: A Jiggy is located inside the pipe of the giant snowman. 
  10. Find all 5 Jinjos.

Jinjos

  • Blue - On top of the Snowman's broom.
  • Green - Behind the house that has a Flight Pad on its chimney.
  • Orange - Inside Wozza's cave in a small alcove. (Where the Ice Key is)
  • Purple - On top of the pile of presents near Bottles.
  • Yellow - Inside Mumbo's Skull on the shelves.

Extra Honeycombs

  • Under the Sir Slush on the island in the village area. 
  • Inside a room in Wozza's Cave accessible only by the Walrus. 

Witch Switch

  • Underneath the Sir Slush near the Christmas tree. This witch switch will open up a chute in the entrance area of Freezeezy Peak in Gruntilda's Lair with a Jiggy inside. Like Jiggy #2, Turbo Trainers must be learned before this can be obtained. Shoot Blue Eggs into the spiderweb on the floor of the main room on the sixth floor. In another chute accessed from a Shock Jump Disc in the Freezeezy Peak entrance room, Beak Bust the Flying Pad Switch to temporarily activate a Flying Pad in the hole the spiderweb was covering up. Using the Turbo Trainers, quickly dash to the Flying Pad and fly to the chute with the Jiggy. (Although it isn't necessary, this method can also be used to obtain Mad Monster Mansion's Witch Switch Jiggy.)

Mumbo Tokens

  • At the end of the Snowman's scarf slide.
  • Two are under Sir Slushes after they are defeated.
  • Inside Boggy's igloo, behind the table. 
  • Under the entrance to the Christmas Tree.
  • Two, one at each foot of the Snowman.
  • One in the large space of water near the path to the scarf.
  • Behind the stack of presents near Bottles, in a corner. 
  • Collected after taking off from the Flying Pad on the chimney in the village. 

Extra Lives

  • On top of Mumbo's House
  • In the secret passage in Wozza's Cave, guarded by a Chinker.
  • Behind some icicles at the finish line for the sledding.

Stop 'n' Swop

  • Ice Key - The Ice Key is located inside Wozza's Cave. In the Nintendo 64 version of the game, it is locked behind an ice wall but is just visible and only obtainable through the Treasure Trove Cove Sandcastle. Here, you can see the N64 ice key frozen behind a wall of ice.

Characters

Enemies

Gallery

Names in other languages

Language Name Meaning
French Pic Polaire Polar Peak
German Freezeezy Peak Freezeezy Peak
Italian Freezeeazy Peak Freezeezy Peak
Japanese フローズンズンやま
Furōzunzun-yama
Frozenzen Peak
Spanish El Pico Congelado Frozen Peak

Trivia

  • The level entrance looks like a retail-sold Advent calendar, likely related to the Christmas theme.
  • A part, a refrigerator, in Banjo-Kazooie: Nuts & Bolts is named "Freezeezy" after this level. It freezes the target for several seconds. The snowman is also featured in Banjoland, albeit a bit melted.
  • Freezeezy Peak's theme is one of two themes available on the stereo vehicle part in Banjo-Kazooie Nuts & Bolts, the other being Click Clock Wood.
  • Likely for the sake of completeness, the main level and Wozza's cave themes have underwater variants even though Banjo can't legitimately dive into the water and swim. However, the Wozza theme can be heard through glitches by either dying in the cave, or getting the theme for a Grunty's Furnace Fun question; in the latter case, the normal and water themes play together.
  • This is the only level in Banjo-Kazooie that requires a move learned from a level above it in order to obtain a Jiggy. By contrast, Banjo-Tooie makes heavy use of backtracking.
  • Freezeezy Peak is referenced in Yooka-Laylee and the Impossible Lair. After completing the pipe puzzle in the desert area, a living pipe will exclaim "I hereby declare this spot 'Breezeezy Peak'."