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Mumbo's Mountain
Game appearance(s) | Banjo-Kazooie Banjo-Pilot Banjo-Kazooie: Nuts & Bolts |
Theme | Tribal village |
Jiggy requirement | 1 (Banjo-Kazooie) |
Transformation | Termite (Banjo-Kazooie) |
Mumbo's Mountain is a location in Banjo-Kazooie.
Features and overview[edit]
Mumbo's Mountain takes place in a mountainous jungle area featuring a tribal village. It features a tall termite tower known as Ticker's Tower, a structure resembling the Stonehenge, a small river in the lowest area (with a wooden bridge over it), and two large slopes.
Banjo-Kazooie[edit]
In Banjo-Kazooie, Mumbo's Mountain is the first level, and its entrance is located just to the right of the entrance to Gruntilda's Lair. The Jigsaw Picture is located right next to the entrance beyond a small fenced area, with only one Jiggy being needed to complete it. In this world, Mumbo Jumbo and, by extension, Mumbo's Skull are found for the first time, and he can transform the duo into a termite for 5 Mumbo Tokens. The moves taught by Bottles are Beak Buster, Egg Firing and Talon Trot.
Enemies[edit]
Image | Enemy | Count |
---|---|---|
Beehive | 2 | |
Bigbutt | 1 | |
Conga | 1 | |
Grublin | 5 | |
Ticker | 7 |
Pickups[edit]
Image | Name | Amount | Location |
---|---|---|---|
Egg | 40 | - | |
Extra Honeycomb Piece | 2 | ||
Extra Life | 2 |
| |
Orange | 1 |
|
Jiggies[edit]
No. | Official title (Player's Guide) | Description |
---|---|---|
1 | In a Shaman's Eye | The first Jiggy is in the right eye socket of Mumbo's Hut. Banjo and Kazooie can reach it by performing a Flap Flip. |
2 | Crash the Party | The second Jiggy is contained within a small hut around the Juju totem. Banjo and Kazooie must perform Beak Buster to release the Jiggy. |
3 | Run for the Ruins | On a small platform centered inside the Stonehenge-like structure. |
4 | The Way of the Trot | At the start and to the right is a steep slope with platforms. The fourth Jiggy is floating above one of the platforms, and it can be reached via Talon Trot or as Termite Banjo. |
5 | Orange Crush | There are three tiles depicting an orange that surround Conga's orange. Banjo must walk on a tile for Conga to throw an orange on it. When Conga throws an orange, Banjo must quickly move out of the way to avoid being hit. After doing this two more times, a Jiggy appears nearby. |
6 | Bear-ing Gifts | Banjo must climb up the orange tree, collect an orange and walk over to Chimpy with it. He takes the orange from Banjo and leaves a Jiggy behind. Chimpy goes off the stump, causing it to raise slightly and allowing Banjo and Kazooie to reach the higher ledges with eggs and the Witch Switch. |
7 | Gorilla Warfare | After collecting a Jiggy from Chimpy, Banjo and Kazooie must Flap Flip to a tree stump platform, It is straight across from Conga, who is standing on an orange tree around the same height. From the platform, Kazooie must fire seven eggs at Conga. After doing so, a Jiggy drops from the tree and on the ground. |
8 | Termite Transformation | As a termite, Banjo must climb up the interior of Ticker's Tower. The exit is at the top, and it leads to the very top of to Ticker's Tower, which a Jiggy hovers above slightly. |
9 | Shooting from the Lip | Kazooie must fire an egg into the mouth of each Juju segment. The Juju spins slightly faster each time a segment breaks away. After Kazooie fires an egg into all four segments, a Jiggy is revealed. |
10 | The Jinjos Five | Banjo and Kazooie must find all five Jinjos. |
Jinjos[edit]
Witch Switch[edit]
Image | Location |
---|---|
The Witch Switch is on a tall stump across from the orange tree with Conga. Banjo can only reach it after giving an orange to Chimpy. After pounding the switch, a Jiggy appears on top of the mountain in the hub of Gruntilda's Lair. Banjo can only reach the Jiggy by leaving Mumbo's Mountain as a termite in order to scale up the mountain. |
Mumbo Tokens[edit]
No. | Location |
---|---|
1 | Behind the purple Jinjo |
2 | On a tall stump to the left of the orange tree |
3 | On a small ramp at the bottom of Ticker's Tower |
4 | Behind the Stonehenge-like structure |
5 | Under the small ramp to Mumbo's Hut |
Banjo-Pilot[edit]
In Banjo-Pilot, Mumbo's Mountain appears as a battle track. It can be bought from Cheato for 100 Cheato Pages.
Banjo-Kazooie: Nuts & Bolts[edit]
In Banjo-Kazooie: Nuts & Bolts, the Stonehenge-like structure and the slope that it rests on were recreated for Banjoland. It has a larger appearance and sits among the Kickball field, Golden Goliath and Targitzan on the top of the hill.
Gallery[edit]
Banjo-Kazooie[edit]
Banjo-Kazooie: Nuts & Bolts[edit]
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
French | Montagne de Mumbo | Mumbo's Mountain |
German | Mumbo's Mountain | Mumbo's Mountain |
Italian | Montagna di Mumbo | Mumbo's Mountain |
Japanese | マンボまうんてん Manbo Maunten |
Mumbo Mountain |
Spanish | Montaña de Mumbo | Mumbo's Mountain (Banjo-Kazooie: Nuts & Bolts) |
Trivia[edit]
- The theme that plays when Ticker's Tower was originally the theme for Mumbo's Mountain itself. However, as Chris Stamper did not like it, Grant Kirkhope had to redo the track and ended up using the old one for when Banjo and Kazooie enter the hill.[1]
- Mumbo's Mountain is the only level that neither has a Flight Pad nor a Shock Jump Pad. By extension, it is the only level to not have any Red Feathers, and one of two levels with no Gold Feathers.
- A recreated version of Mumbo's Mountain was used as a test level in Banjo-Kazooie: Nuts & Bolts for testing the vehicle mechanics.[2]