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Difference between revisions of "Limbo"

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{{Infobox enemy
{{Infobox species
|name = Limbo
|image=[[File:Limbo.png]]
|image = Limbo.png
|game=''[[Banjo-Kazooie]]''
|hp = 1 (with Wonderwing)
|comparable=[[Mum-mum]]
|world = [[Mad Monster Mansion]]
|world=[[Mad Monster Mansion]]
|boss = No
|game = [[Banjo-Kazooie]]
|wn = [[Wonderwing]]
|wp =
}}
}}
'''Limbos''' are an enemy in ''[[Banjo-Kazooie]]''.


'''Limbos''' are skeletal enemies found in [[Mad Monster Mansion]]. Their enormous heads present large targets and most attacks will shatter their fragile bodies with relative ease, but these undead baddies are particularly difficult to exterminate, as their bodies will reform within a few seconds of being hit. Even so, Limbos are slow to react and can either be pushed over or completely ignored in some situations, although if they prove themselves to be especially problematic, or if [[Banjo]] is low on [[honeycomb]]s and could use a boost, all it takes it a hit from the [[Wonderwing]] to put these corpses to rest once and for all. These are Banjo-Kazooie's answers to the Legend of Zelda series' Stalfos.
==Characteristics==
Limbos are skeleton creatures appearing throughout [[Mad Monster Mansion]]. They behave similarly to [[Mum-mum]]s, chasing [[Banjo]] and [[Kazooie]] once they are noticed and trying to attack them. While most attacks can temporarily knock out a Limbo, the only way to permanently defeat them is by using the [[Wonderwing]] move.
 
==Name origin==
Their name is likely derived from {{wp|Limbo}}, the viewpoint concerning the afterlife condition of those who die in {{wp|original sin}} without being assigned to the {{wp|Hell|Hell of the Damned}} in {{wp|Catholic theology}}.
 
==Nomenclature==
{{Foreign names
|Jap=リンボウ
|JapR=Rinbō
|JapM=Limbo
}}
 
{{BK}}
[[Category:Skeletal undead]]
[[Category:Enemies in Banjo-Kazooie]]

Latest revision as of 18:27, December 10, 2023

Limbos are an enemy in Banjo-Kazooie.

Characteristics[edit]

Limbos are skeleton creatures appearing throughout Mad Monster Mansion. They behave similarly to Mum-mums, chasing Banjo and Kazooie once they are noticed and trying to attack them. While most attacks can temporarily knock out a Limbo, the only way to permanently defeat them is by using the Wonderwing move.

Name origin[edit]

Their name is likely derived from Limbo, the viewpoint concerning the afterlife condition of those who die in original sin without being assigned to the Hell of the Damned in Catholic theology.

Nomenclature[edit]

Language Name Meaning
Japanese リンボウ
Rinbō
Limbo