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Gruntbot

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The different types of Gruntbots.
“My Gruntbots are out there causing trouble, smashing those cretinous worlds to rubble!”
Gruntilda, Banjo-Kazooie: Nuts & Bolts

Gruntbots are the main enemies in Banjo-Kazooie: Nuts & Bolts. As their name suggests, they serve as Gruntilda's minions and were made by the Lord of Games as a way to make the game harder for Banjo and Kazooie. There are many different types of Gruntbots, each with unique appearance and properties. Normally, they can be defeated by getting shot with projectiles and being hit by either Mumbo's Wrench or the duo's vehicle.


Types

Gruntbot Description
Nudger art.jpg
Nudger
Nudgers are first seen in Act 1 of Nutty Acres. They attack by slowly rolling at the duo or their vehicle, and can be defeated easily. In some missions, they can be seen piloting planes, boats and cars. While the planes and boats are normally equipped with weapons, the cars often simply ram into their targets.
Bandits, or "Ball Brothers" as Captain Blubber calls them, are a variant of the Nudgers that are only featured in the Act 4 of the Terrarium of Terror. They can be distinguished by their colors and clothing, as they are orange with a red stripe and wear metal eye patches and black goatees that were apparently drawn with markers.
Rammer.png
Rammer
Rammers are first seen in the Act 4 of Nutty Acres. They attack by jumping in the air and falling into the vehicle, often destroying or severely damaging parts of it. They do, however, have considerably low health and can be easily defeated in many ways. They come in three sizes, and the bigger they are, the more damage they will deal.
Sticker.png
Sticker
Stickers are first seen in Banjoland. They pop out of broken Mystery Eggs in the aforementioned world and stick in the duo's vehicle in an attempt to slow it down. They are weak, but it's normally best to avoid them altogether as they can be a nuisance during races. They can be defeated by simply being hit by Mumbo's Wrench or a vehicle.
Sucker.png
Sucker
Suckers attack by sucking the duo and their vehicle in their direction by turning on their fans. If the vehicle lacks Armor or other types of protection, this can cause large ammounts of damage. They can be easily destroyed by using a weapon to shoot them, or jumping out of the vehicle and hitting them with Mumbo's Wrench, if no projectile-shooting parts are equiped.
Blower.png
Blower
Blowers attack by pushing the duo and their vehicle in their opposite way by using their "mouths" to produce waves of sound. While not very dangerous, they can make travelling to certain destinations a nuisance, as their attacks can blow the vehicle out of its way. They can be easily destroyed by projectiles or the Mumbo's Wrench, if no guns are equiped. Originally, their name was going to be "Shouter".[citation needed]
Lightener.png
Lightener
Lighteners attack by sticking in the duo's vehicle and attempt to make its weight lighter, consequently making it be lifted off the ground. This can cause ongoing tasks to be delayed, and while they have low health, it is much easier to simply avoid them due to the fact they can be difficult to hit.
Shooter.png
Shooter
Shooters will try shooting the duo and their vehicle, so they must shoot the Shooters before they do it, as they have a tendency to knock parts off the vehicle. They normally aim low and, depending on their size, their damage and HP is different. They are green, and have a large cylindrical cannon attached to their bodies. They also feature only one eye, with the other possibly being a targeting reticle.
Cutter.png
Cutter
Cutters will hover over to the vehicle and attempt to pull parts off with a claw-like arm. Once they latch on its difficult to pull them off, as with the Lighteners, and can be difficult to hit after they are in the air, so try to just avoid them. They can be described as half yellow on the top, and half silver/gray on the bottom. The yellow half opens also in half to reveal a claw. Thankfully they can only grab one vehicle piece at a time, and after removing a part, they fly back and have to reproach the duo to repeat the process. Also, they will try to grab the piece that is closest to them. They have moderate health and ramming them a few times should do the job. They are yellow and grey. Originally, Cutter would've been called "Stealer" but the name was dropped after the realization that the robot simply removed the parts, not actually "stealing" them.
Ruster.png
Ruster
Rusters, as their name implies, can rust over the duo's vehicle, severely crippling its speed or stopping it altogether. They have moderate health, so ramming can be enough to defeat them, but as always, weapons are much more efficient. Not only do they slow the vehicle, but they gradually damage the entire vehicle (unless a portion of it is connected by a tow bar). They, however, will explode after a while. (This is similar to the actual rust bin weapon, whose rust balls explode after the entire vehicle is in a 1 HP condition, but unknown if this is what actually happens.)
Exploder.png
Exploder
They look like Rammers with some key differences, they have silver sides that look like the ends of screws, a small pentagon shaped piece on top of them which is the fuse, a yellow face that the fuse is found. The major giveaway is the black exclamation mark on their yellow face that is inside a triangle (it looks like a warning sign). When they spot the duo, their fuse is lit, and they roll over to them, exploding in the usual. If they make contact with the vehicle, they explode, doing some high damage to the part, and those adjacent to it. Their size determines the explosion size. These enemies are also very clumsy (possibly due to their fuse). In fact, if one sees the two and is standing right next to another enemy, he will explode if he touches that enemy, stunning it and leaving it open to attack. Strangely enough too, if the enemy it hit was another AB (Attention Bomb), it won't cause that AB to explode, it will just stun it. It's health amount is unknown, as they simply explode themselves alongside Banjo and Kazooie. When they are defeated by the duo, the explosion does not affect them. When they ram the two with a lit fuse, they explode the same way but instead does damage.
Disabler.png
Disabler
These enemies have the unique ability to disable the vehicle's equipment (weapons, gadgets) using EMP blasts at the price of stunning them, and leaving anything around it, open to attack.
Floater.png
Floater
A late time enemy, meaning, they only appear on the later acts. These enemies have the annoying trait of grabbing on to the vehicle in the same method as Rusters, Grabbers, or Floaters, and when they do, they start flashing, 'ticking' and explode. They are hard to remove and dangerous when around. They only attack the duo when they are in their vehicle. They can be extremely dangerous as when they explode when connected to the two, their vehicle takes more damage than the Exploders do.
Bouncer.png
Bouncer
These enemies are common in races (they can be found outside of them). Running into them will not do damage but, will send the duo flying back with plenty of force. When their 'spikes' are out, they can't be hurt by normally ramming them. In fact, they can't even be moved in this form. They also make a strange sound when in this form. Either avoid them, or shoot them before they change.
Swallower.png
Swallower
Swallower presents the ability to hold miscellaneous items within it's body, usually during a challenge in which said item is required. Only in missions, a certain item that is used to win is inside them. When destroyed, the item is able to be picked up. They also have the capability to roll for mobility. They may be similar to the unused Gruntbot named the Possessor, as it seemingly "possess" the item needed to win.
Scoffer.png
Scoffer
These are blue bots in the Vac-O-Nuts challenge that consume the nuts that Banjo and Kazooie are supposed to collect. They are similar in appearance to Nudger and Rammer, with the exception of the massive teeth-like blades outfitted within it's mouth. They area light-blue color, with small beady eyes above their mouths.

Unused Gruntbots

Gruntbot Description
Possessor.png
Possessor
Would've (supposedly) had the ability to "possess" the vehicle being used, thus (regardless of Banjo's attempts to regain control,) throwing it out of control or crashing it/destroying it during a challenge.
Blocker.png
Blocker
May have had the capabilities to obstruct a path or a vehicle from passing a certain point. Blockers probably would've rolled for mobility, as their limbs are vastly undersized.
Dropper.png
Dropper
May have had two following abilities: either firing (or "dropping") an explosive thus damaging the vehicle, or grabbing hold of the vehicle and towing it to a great height before releasing it, damaging the vehicle upon impact with the ground.
Generator.png
Generator
It is speculated (by it's appearance, if nothing else,) that it would've launched these projectiles, either causing direct damage to the vehicle (by method of explosion) or it would've "hatched" (or "generated") other enemies.
Whirlwind.png
Whirlwinder
Supposedly, Whirlwinder had the capability to fling vehicles upwards (comparable to Blower or Sucker, both maneuvering the vehicle by means of a fan)

Gallery

For this subject's image gallery, see Gallery:Gruntbot.