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Banjo-Kazooie: Grunty's Revenge is the third installment in the Banjo-Kazooie series and was released in 2003 for the NintendoGame Boy Advance. The game was developed by Rareware, as were the two previous games in the series, and was published by THQ. The game uses an overhead, top down platform design to replicate the 3-D feel of the previous console games in the series but on a smaller scale. It was the first game in the Banjo-Kazooie series to not be released in Japan. Although Banjo and Kazooie do not recognize many of the main characters in Banjo-Tooie after meeting them in this game. Banjo-Kazooie Grunty's Revenge features many of the Abilities that were previously in Banjo-Kazooie and Banjo-Tooie, as well as introducing newer moves.
This game is both an interquel and a sequel to the Nintendo 64 games, in that the opening and ending take place between them, while the majority of the action takes place 20 years before the first.
Two months have passed since Gruntilda fell from her tower, putting the events of the game before that of Banjo-Tooie in the timeline, and she is still trapped beneath the boulder. After trying to push the boulder off of herself, her loyal henchman Klungo decides that a different plan of action is required, so he builds a Gruntilda-shaped robot, the Mecha-Grunty, into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against Banjo and Kazooie at will. Kidnapping Kazooie, she goes back in time with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history and restoring her to her previous self.
Springing into action, Mumbo Jumbo uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's evil time-space continuum altering motives. Now, with the help of Bottles' ancestor, Bozzeye, and a young Mumbo Jumbo, Banjo must thwart Gruntilda and rescue his pal Kazooie. He does so, and causes Grunty's spirit to return to her body under the rock, setting the events of Banjo-Tooie into motion.
Bozzeye is an elderly mole and the ancestor of Bottles. He reteaches the various moves and abilities to Banjo and Kazooie, which they forgot from time traveling.
The Jinjo Oracle appears in every world. As the voice the Jinjo community, the she request Banjo and Kazooie to find the five missing Jinjos in a world. After doing so, the Jinjo Oracle rewards them with a Jiggy. For each Jinjo they recover, Banjo and Kazooie can optionally visit the Jinjo Oracle for some gameplay advice.
An ice cream salesman featured in Spiller's Harbor. After rescuing him from some Maggie Birds, Alfred rewards Banjo and Kazooie with ice cream that they can give to a Squit.
A younger version of Captain Blubber. He and his pirate crew appear in the Battle Boats minigame, where Banjo must hold on the treasure chest the longest to obtain a Jiggy.
Miss Bucket appears in the Grunty Industries of Freezing Furnace. She can create a Jiggy for Banjo and Kazooie if they find its seven scattered pieces.
Mr. Ripovski is a mouse and a businessperson. He appears in nearly every world, each under a different guise. In Breegull Beach, he is a scavenger who asks Banjo and Kazooie to retrieve some seashells for him. In Spiller's Harbor, he is a sideshow host. In Freezing Furnace, he has an antagonistic role, where Banjo must stop him and two other mice from stealing Snowies during the Snowy Sleds minigame.
The Bleaters are sheep who appear in Cliff Farm. Banjo must help a group of Bleaters from the invasive Gruntweeds. There are more Bleaters that appear in Sheep Dip minigame.
One Dolphin appears in Breegull Beach, and asks Banjo to help remove a "shiny thing" (Jiggy) blocking the entrance to his house. Another appears in Spiral Mountain, and it asks to be fed ten Blue Eggs.
There are five Jinjos in every world, and each world features a unique Jinjo color. After rescuing five of them, the Jinjo Oracle rewards Banjo and Kazooie with a Jiggy.
Aside from Mrs. Squitter, there are only two Squits, both of whom are her children. Banjo can return the Squits to Mrs. Squitter by giving ice cream to one and retrieving a spaceship toy for the other.
The Snowies are crystal-like snowflakes who appear in the Snowy Sleds minigame. Banjo must protect them from being stolen by Mr. Ripovski and two other rats.
Klungo is Gruntilda's loyal minion, and at the start of the game, he has transported her spirit into the Mecha-Grunty suit. Banjo and Kazooie fight Klungo a total of six times during their adventure.
Mecha-Grunty is a mechanical suit that Klungo created to host Grunty's spirit, due to her body being trapped beneath a rock. She is the only other main boss aside from Klungo. A giant version of her is fought in Spiller's Harbor.
These are the main collectibles, which are rewarded to Banjo and Kazooie for completing various tasks. They are used to open portals to other worlds, like in the previous two games.
Banjo's health bar is refilled up to whichever honeycomb it lands on. Skill Stop Honeycombs move between the honeycombs in order while Random Stop Honeycombs move out of order.
This ability allows Kazooie to shoot eggs. Kazooie can shoot Blue Eggs once she learns the move. Later on, Kazooie learns how to use Fire, Ice, and Battery Eggs.
Grants temporary invincibility to Banjo and Kazooie while using up their Golden Feathers.
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Transformations
The game features four transformations. In each world (except Breegull Beach), Banjo can unlock a new transformation by giving a Mumbo Totem to Mumbo Jumbo.
As a candle, Banjo can illuminate dark areas and also has the ability to light fuses and wicks. He can also perform a fiery somersault, which is the only way for him to defeat green Spookos.
As an octopus, Banjo can swim in harmful waters in the last two worlds, Spiller's Harbor and Freezing Furance, and dive underwater without losing air supply. In this form, Banjo can attack by squirting water jets.
As a tank, Banjo can move across acid without taking damage. He can shoot missiles which blast open doors that only the tank transformation. Banjo cannot jump in this form, so he must avoid falling off an edge.
The first level is a typical farm area, featuring barns, green grass, farm animals, and bales of hay. The level features numerous Gruntweeds and Gruntlings. Cliff Farm is where Banjo first battles against Klungo.
This is where the final confrontation with Mecha-Grunty and Klungo takes place. Like the previous two games, there is a game show quiz that Banjo and Kazooie must partake in.
Music
The game's music was composed by Jamie Hughes instead of Grant Kirkhope, composer of the console titles. Sound effects are sticking true to the classic sounds of Banjo-Kazooie and Tooie. However since the Game Boy Advence games aren’t able to store as many sounds in their memory as the N64 games, characters’ voices are comprised of less sounds, and thus some voices sound repetitive.
Many continuity-based plot holes are caused by this game being released significantly later than the other two and taking place both between them and before either of them. Most of these are related to character design and knowledge of one another, in that due to this game, Banjo and Kazooie should know of Klungo, Jiggywiggy, and Honey B. by the time of Banjo-Tooie, but act as though they had never met. Furthermore, Mumbo Jumbo looks like he does in Banjo-Tooie in the past, despite how in Banjo-Kazooie, only his face was a skull instead of his entire head.