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Transformation

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Not to be confused with Spell.

Transformations are a type of magic spell that transform Banjo and/or Kazooie into a different species or object. Since their debut in Banjo-Kazooie, transformations have also appeared in Banjo-Tooie and Banjo-Kazooie: Grunty's Revenge. Transformations are usually done by Mumbo Jumbo, although in Banjo-Tooie, they are handled by Humba Wumba instead. Transformations serve various and specific purposes, such as the ability to access certain areas or to talk to certain characters.

History[edit]

Banjo-Kazooie[edit]

In Banjo-Kazooie, all transformations are invulnerable to hazardous terrain, can all fit in small spaces, and can all climb slopes too steep for even the Talon Trot. Most transformations cannot attack, and most of them can walk underwater with no need for air. Each transformation costs a multiple of five Mumbo Tokens to unlock, and are only available in a specific level. However, it is possible for Banjo and Kazooie to exit into Gruntilda's Lair while they are still transformed, as some rooms have Jiggies that can only be obtained while Banjo and Kazooie are transformed.

Very rarely, Mumbo Jumbo mistakenly turns Banjo into a washing machine just before correcting himself. Mumbo Jumbo also mentions that he would transform Banjo into a T-Rex, but he changes his mind and breaks the fourth wall by saying that the transformation is intended for the next game.

Spell Summary
B-K Termite Banjo screenshot.jpg
Termite
Found in Mumbo's Mountain. Its main use is to walk on steep slopes, such as the ones in Ticker's Tower or the mountain in the world's entrance in Gruntilda's Lair, but it can also be used to walk on water without losing oxygen and fall off high places without receiving damage. While transformed, other Tickers do not attempt to harm Termite Banjo, although touching them still damage him. They also talk to him, wanting his backpack and shorts.
B-K Crocodile Banjo screenshot.png
Crocodile
Found in Bubblegloop Swamp. It is used to reach and challenge Mr. Vile in his mini-game where one crocodile must eat more Yumblies and/or Grumblies than the other, walk on piranha water without recieving damage and enter small spaces such as the way to Cheato in the lava area of Gruntilda's Lair for the "BLUEEGGS" cheat code. Crocodile Banjo is also the only transformation in Banjo-Kazooie that can attack, biting enemies with B Button, and the only one in the entire series to be able to wear Turbo Trainers.
Walrus Banjo BK art render.jpg
Walrus
Found in Freezeezy Peak. As a walrus, Banjo can enter small spaces and move around in Freezeezy Peak's cold water without taking damage. Banjo is required to be a walrus during the first race with Boggy, who insists that the available sled is too small for Banjo and Kazooie to ride. If Walrus Banjo wins the race, he earns a Jiggy. Banjo can also take advantage of his walrus transformation as a disguise in order to talk to Wozza, who is otherwise terrified of Banjo. When Walrus Banjo talks to Wozza is happy to see another walrus, so he gives Walrus Banjo a Jiggy. After this, Wozza retires into his cave, and Walrus Banjo can follow him inside to collect an Empty Honeycomb.
Pumpkin Banjo art.png
Pumpkin
Found in Mad Monster Mansion. The transformation does not grant any unique ability or attack, but its small size can allow Banjo and Kazooie to enter previously-inaccessible small entrances. This transformation can carry over into the hub in Gruntilda's Lair, which has a shack that can only be entered from the pumpkin transformation. It is also required for squeezing through a hole behind Brentilda in the lava-filled room just before the Mad Monster Mansion hub.
Bee Banjo BK art.png
Bee
Found in Click Clock Wood, but only during the spring. While Bee Banjo is in midair, the player can make him fly by pressing A Button and hold B Button to make him fly faster. Bee Banjo automatically starts to fly when he hits water. Bee Banjo cannot take damage from the Snarebears and the thicket area surrounding Mumbo's Skull. Mumbo Jumbo only allows Banjo to become a bee in the spring because Mumbo has various excuses for the other seasons. If Bee Banjo enters another season or reaches certain zones, he transforms back to his usual form.

Banjo-Tooie[edit]

In Banjo-Tooie, transformations cannot exit their host world. However, there are a few exceptions, including Stony, who can enter Hailfire Peaks, and Dragon Kazooie, who can enter any world. Most of the transformations are able to attack. The transformations have varying amounts of health, which is often also affected by how many Extra Honeycomb Pieces Banjo and Kazooie have.

World Transformation Unique Abilities
Isle O' Hags Dragon Kazooie Can enter any world, allows Fire Breath and infinite Fire Eggs
Mayahem Temple Stony Can play kickball (both here and in Hailfire Peaks), can understand other Stonies
Glitter Gulch Mine Detonator Can detonate TNT bundles and deal damage by self-destructing
Witchyworld Van Can pay for attractions, can open special doors, can kill enemies by running into them
Jolly Roger's Lagoon Submarine Can withstand extreme pressure, can fire torpedoes
Terrydactyland Baby T-Rex Can talk to other dinosaurs, open certain doorways, and is the only transformation that cannot defend itself
Daddy T-Rex Can scare away tough cavemen, kill enemies by running into them or by roaring (Daddy T-Rex)
Grunty Industries Washing Machine Can enter mechanical-personnel doors, can wash clothing, can damage enemies by shooting Banjo's briefs (underwear)
Hailfire Peaks Snowball Can grow and recover health by rolling in snow, can kill enemies by rolling fast into them
Cloud Cuckooland Bee The Bee transformation returns from Banjo-Kazooie, and this time it appears in Cloud Cuckooland. The game introduces an attack where Bee Banjo can fire stingers at enemies. The player can press Z Button to make Bee Banjo fire stingers and aim with Camera up Button. Bee Banjo can fire at a much faster rate than when he is on land. Bee Banjo's stinger projectiles do not cause much damage, although it is the only way for him to defeat the Eyeballus Jiggium Plants. Banjo can only reach and enter Zubba Nest as a bee. While flying at a fast speed, Bee Banjo leaves behind an animation trail of blue sparks. Banjo cannot reach and enter the Zubba Nest unless he is under the bee transformation. Bee Banjo can earn a Jiggy in the nest by completing a mini-game.

Banjo-Kazooie: Grunty's Revenge[edit]

In Banjo-Kazooie: Grunty's Revenge, transformations are once again handled by Mumbo Jumbo and require Mumbo Totems to use. Similar to Banjo-Tooie, most transformations have the ability to attack. Unlike the Nintendo 64 games, any transformation is usable in any of the worlds as long as it has been unlocked in its initial world.

World Transformation Unique Abilities
Cliff Farm Mouse Can chew ropes and chains
Bad Magic Bayou Candle Can illuminate the area, can light wicks and fuses
Spiller's Harbor Octopus Can swim in harmful water
Freezing Furnace Tank Can crawl over acid and open tank doors