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Difference between revisions of "Banjo-Tooie"
From Jiggywikki, a Banjo-Kazooie wiki
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→Differences in gameplay from Banjo-Kazooie
bkwikia>Mumbo Jumbo II m (Fixed a few issues) |
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#Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]]. | #Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]]. | ||
#Instead of [[Mumbo Token]]s, Banjo and Kazooie have to collect [[Glowbo]]s for transformations and for Mumbo's magic. | #Instead of [[Mumbo Token]]s, Banjo and Kazooie have to collect [[Glowbo]]s for transformations and for Mumbo's magic. | ||
#[[Mumbo Jumbo]] no longer transforms Banjo and Kazooie into different forms; instead, he casts magic spells which help to solve puzzles and open new areas by using [[Mumbo Pad|Mumbo pads]]. Once you have given him a [[Glowbo]],you can take temporary control of him in order to use these pads. Instead of Mumbo transforming Banjo and Kazooie, | #[[Mumbo Jumbo]] no longer transforms Banjo and Kazooie into different forms; instead, he casts magic spells which help to solve puzzles and open new areas by using [[Mumbo Pad|Mumbo pads]]. Once you have given him a [[Glowbo]], you can take temporary control of him in order to use these pads. Instead of Mumbo transforming Banjo and Kazooie, a Native American girl named Wumba transforms them. | ||
#All of Banjo's transformations (minus the baby ''T. rex'') are able to defend themselves, as opposed to the ones in ''[[Banjo-Kazooie|Kazooie]]''. | #All of Banjo's transformations (minus the baby ''T. rex'') are able to defend themselves, as opposed to the ones in ''[[Banjo-Kazooie|Kazooie]]''. | ||
#In each level of this game, the boss battles are more pronounced | #In each level of this game, the boss battles are more pronounced than those in the original game, Unlike in the original, all of ''Banjo-Tooie'''s boss battles have a music intro and an on-screen title. You are then locked into the area where the boss is during the fight. The battles now require more thought and take longer. | ||
#The levels are more connected than before and the puzzles are now more interwoven, often leaving you to complete an objective in a level to get a Jiggy from another level, making it harder to clear the levels without tracking through others. | #The levels are more connected than before and the puzzles are now more interwoven, often leaving you to complete an objective in a level to get a Jiggy from another level, making it harder to clear the levels without tracking through others. | ||
#The games graphics has greatly improved since the first game. | #The games graphics has greatly improved since the first game. | ||
#*The game features greatly improved and more dynamic animations: | #*The game features greatly improved and more dynamic animations: | ||
#* Banjo's backpack jumps up and down on his back and opens whenever Kazooie pops out. | #*Banjo's backpack jumps up and down on his back and opens whenever Kazooie pops out. | ||
#* Kazooie's head becomes momentarily bigger when performing attacks that involves her beak. | #*Kazooie's head becomes momentarily bigger when performing attacks that involves her beak. | ||
#* Water surfaces are animated, as opposed to the still water bodies of ''Banjo-Kazooie''. | #*Water surfaces are animated, as opposed to the still water bodies of ''Banjo-Kazooie''. | ||
#* More objects in the world, such as honeycombs, have unique animations, rather than simply spinning. | #*More objects in the world, such as honeycombs, have unique animations, rather than simply spinning. | ||
#*Banjo's arm hair is no longer brighter then the rest of his hair and matches his body. | #*Banjo's arm hair is no longer brighter then the rest of his hair and matches his body. | ||
#* The game features significantly more advanced lighting and shadows than ''Banjo-Kazooie'', including dynamic lighting which can be induced by player actions. E.g. if Kazooie shoots a fire egg in a dark space, a small area around the egg will light up, following its trail. This makes it possible to navigate pitch-black spaces without activating a light source. | #* The game features significantly more advanced lighting and shadows than ''Banjo-Kazooie'', including dynamic lighting which can be induced by player actions. E.g. if Kazooie shoots a fire egg in a dark space, a small area around the egg will light up, following its trail. This makes it possible to navigate pitch-black spaces without activating a light source. | ||
#All worlds are at least twice the size the ones from ''[[Banjo Kazooie|Banjo-Kazooie]]''. | #All worlds are at least twice the size the ones from ''[[Banjo Kazooie|Banjo-Kazooie]]''. | ||
#In ''Banjo-Tooie'', the player keeps their [[Jiggy|Jiggies]] rather than giving them up to open new worlds. | #In ''Banjo-Tooie'', the player keeps their [[Jiggy|Jiggies]] rather than giving them up to open new worlds. | ||
#There are more | #There are more characters in ''Banjo-Tooie, ''many of whom talk more than those in ''Banjo-Kazooie''. | ||
#When you enter an area/world, it will display name of the current location. | #When you enter an area/world, it will display name of the current location. | ||
#All enemies have some sort of battle cry or noise upon discovering Banjo & Kazooie, altering the player that he/she is being targeted. | #All enemies have some sort of battle cry or noise upon discovering Banjo & Kazooie, altering the player that he/she is being targeted. |