Be sure to read our policy on citing sources before editing!

Mecha-Grunty

From Jiggywikki, a Banjo-Kazooie wiki
(Redirected from Mecha Grunty)
Jump to navigationJump to search
“The time has come to end this game, the future cannot be the same. To your destruction you both race, to bear and bird I'll leave no trace! My victory will be most splendid, when I rule all, and your life's ended!”
Mecha-Grunty, Banjo-Kazooie: Grunty's Revenge

Mecha-Grunty, also known as Mecha-Gruntilda[1], is the main antagonist of Banjo-Kazooie: Grunty's Revenge.

Characteristics[edit]

Mecha-Grunty is a large, mechanical body that was created by Klungo. Mecha-Grunty looks very similar to Gruntilda herself. She has a large drill atop her head acting as a hat, claws in her feet and two shining green eyes. The body of the suit is very metallic, sporting various mechanisms. On the center of her torso, a metal pad can be found. It has blue and red buttons and a gauge. A tag plate with "HAG 1" can be found in her, largely implying the Hag 1 was made with the suit's remainings.

As Gruntilda's body was still buried under a boulder, the suit was used to host her spirit during the events of Banjo-Kazooie: Grunty's Revenge, making it the main antagonist of the game.

Biography[edit]

In Banjo-Kazooie: Grunty's Revenge, a game taking place two months after Banjo-Kazooie, Gruntilda is found buried under a rock during the intro cutscene. There, it is shown that Klungo had been trying to push the rock and free the witch during this time. However, as that was not working, he decides to build Mecha-Grunty to host her spirit and allow Gruntilda to have her revenge against Banjo and Kazooie. Once she is in control of the robot, she proceeds to kidnap Kazooie in the duo's house and travel back in time, planning to prevent the pair from ever meeting each other. Mumbo Jumbo uses his magic to also send them back in time and stop the witch.

After some time, Banjo reaches Breegull Beach, the world where the first battle against Mecha-Gruntilda takes place. During the fight, she walks around the arena with a protective shield surrounding her, which the bear cannot touch as he recieves damage if this is done. Once she stops and starts laughing, the barrier will stop working, allowing Banjo to hit her with a Forward Roll. This cycle continues until Mecha-Grunty has only three hits remaining. When that happens, she will start jumping into the air and fall down, trying to crush Banjo with her weight. The method used to damage her is still the same in this phase. Once three more attacks have been dealt, Mecha-Grunty flies away, leaving a Jiggy atop nearby tower and opening Kazooie's cage, finally reuniting the pair again.

She is then fought again in Spiller's Harbor in a side-view battle where Banjo must use Kazooie to shoot Blue Eggs at the red spots of Mecha-Grunty (which are like that because, according to the Jinjo Oracle, she "needs more spare parts than the Freezing Furnace can make"). Each red part takes three hits to be destroyed. Once Mecha-Grunty has only three health points left, she starts to fly, making it harder for the duo to shoot the right spots. When every part is destroyed, she flees the area and leaves another Jiggy behind.

She is lastly fought in Grunty's Lair. The battle starts very similarly to the first one, with Mecha-Grunty walking around the arena and being vulnerable when standing still. When she has six health points left, the witch starts to shoot energy balls at Banjo every time he hits her, then jumping into the air and falling down to try crushing the bear and bird. Once she has only three health points left, Mecha-Grunty performs both attacks at the same time, jumping and firing energy spheres at the duo while on the air. When defeated, she will fly away and leave a Shock Spring Pad behind, what leads the pair to play her quiz show.

Once atop Winkybunion Tower, the final battle happens. She starts by simply walking around with her barrier, then standing still and open for attacks. When hit, her soul comes out of the suit, allowing Banjo to attack her and deal damage. When ten hits are remaining, she will start to jump around the arena before stopping. When eight hits are remaining, she will instead start shooting energy spheres, then leaping in the air before being vulnerable. When six hits are remaining, she will start to jump in the air and fly above the arena, shooting energy balls under her before stopping to be laugh. When four hits are remaining, she will stand still with her shield and shoot a homing energy sphere that follows Banjo while she wanders around the arena, eventually stopping and exploding the projectile, then starting to laugh again. When two hits are remaining, the mecha-suit is completely destroyed and Gruntilda's soul will attack by creating three copies of herself, with the real one needing to be hit to finally win the fight. Once defeated, the witch's spirit will fly around the tower, slowly getting smaller and eventually vanishing. Her ghost goes back to the present and re-enters her body, still stuck under the rock. She then requests Klungo to call her sisters, Mingella and Blobbelda, to help her.

Gallery[edit]

For this subject's image gallery, see Gallery:Gruntilda.

Trivia[edit]

  • Mecha-Grunty was planned to have different forms in Banjo-Kazooie: Grunty's Revenge such as a tank form or a bazooka form, but these were scrapped to save cartridge space.[2]

References[edit]

  1. Banjo-Kazooie: Grunty's Revenge instruction booklet, page 13.
  2. Banjo Kazooie: Grunty’s Revenge (GBA – Beta) on Unseen64