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Transformation

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Not to be confused with Spell.

Transformations are a specific type of spell that change Banjo and/or Kazooie into another type of species or object. Since their debut in Banjo-Kazooie, transformations have also appeared in Banjo-Tooie and Banjo-Kazooie: Grunty's Revenge. Transformations are usually done by Mumbo Jumbo, although in Banjo-Tooie, they are handled by Humba Wumba instead. Transformations serve various and specific purposes, such as the ability to access certain areas or to talk to certain characters.

History

Banjo-Kazooie

In Banjo-Kazooie, all transformations are invulnerable to hazardous terrain, can all fit in small spaces, and can all climb slopes too steep for even the Talon Trot. Most transformations cannot attack, and most of them can walk underwater with no need for air. Transformations cost Mumbo Tokens to unlock and cannot travel very far outside of a world's entrance before the spell must be undone.

World Transformation Unique Abilities
Mumbo's Mountain Termite Can stick to steep surfaces that Kazooie cannot
Bubblegloop Swamp Crocodile Can attack by biting, wade through the piranha infested waters, and play the Mr. Vile's mini-game.
Freezeezy Peak Walrus Can swim in frozen water, race Boggy for the first time, and allows Banjo to enter Wozza's Cave
Mad Monster Mansion Pumpkin Can squeeze through tight spaces
Click Clock Wood Bee Can fly anywhere and land on plants Banjo can't step on

Banjo-Tooie

In Banjo-Tooie, transformations cannot exit their host world (with the exception of the Stony, which can enter Hailfire Peaks, and Dragon Kazooie, which can enter any world). Each of them are able to defend themselves (except the baby T-Rex), and many of them can attack. The transformations have varying amounts of health, which, in most cases, is also affected by the amount of energy segments you gained from Honey B.

Each world has a certain spell that can be performed by using Mumbo Pads. Some spells can be used only once, while others can be used as many times as necessary.

World Transformation Unique Abilities
Isle O' Hags Dragon Kazooie Can enter any world, allows Fire Breath and infinite Fire Eggs
Mayahem Temple Stony Can play kickball (both here and in Hailfire Peaks), can understand other Stonies
Glitter Gulch Mine Detonator Can detonate TNT bundles and deal damage by self-destructing
Witchyworld Van Can pay for attractions, can open special doors, can kill enemies by running into them
Jolly Roger's Lagoon Submarine Can withstand extreme pressure, can fire torpedoes
Terrydactyland Baby T-Rex Can talk to other dinosaurs, can open certain doorways
Daddy T-Rex Can scare away tough cavemen, kill enemies by running into them or by roaring (Daddy T-Rex)
Grunty Industries Washing Machine Can enter mechanical-personnel doors, can wash clothing, can damage enemies by shooting Banjo's briefs (underwear)
Hailfire Peaks Snowball Can grow and recover health by rolling in snow, can kill enemies by rolling fast into them
Cloud Cuckooland Bee Can fly, can shoot eyeball-piercing stingers

Banjo-Kazooie: Grunty's Revenge

In Banjo-Kazooie: Grunty's Revenge, transformations are once again handled by Mumbo Jumbo and require Mumbo Totems to use. Similar to Banjo-Tooie, most transformations have the ability to attack. Unlike the Nintendo 64 games, any transformation is usable in any of the worlds as long as it has been unlocked in its initial world.

World Transformation Unique Abilities
Cliff Farm Mouse Can chew ropes and chains
Bad Magic Bayou Candle Can illuminate the area, can light wicks and fuses
Spiller's Harbor Octopus Can swim in harmful water
Freezing Furnace Tank Can crawl over acid and open tank doors