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Difference between revisions of "Transformation"

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In the [[Banjo-Kazooie series]], there are magic users that can alter various things, including [[Banjo]] and [[Kazooie]]'s form. This is a list of those spells and transformations. Generally, a transformation allows Banjo and Kazooie to either fit into a group of like members (such as becoming a [[walrus]] to befriend [[Wozza|another walrus]]), to tackle obstacles otherwise unscalable as a bear and bird (such as a [[snowball]] growing bigger to activate a large switch), or to enter areas that bears and birds cannot access (such as [[Washing Machine|mechanical-personnel]]-only doors).
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{{distinguish|[[Spell]]}}
'''Transformations''' are a specific type of [[spell]] that change [[Banjo]] and/or [[Kazooie]] into another type of species or object. Since their debut in ''[[Banjo-Kazooie]]'', transformations have also appeared in ''[[Banjo-Tooie]]'' and ''[[Banjo-Kazooie: Grunty's Revenge]]''. Transformations are usually done by [[Mumbo Jumbo]], although in ''Banjo-Tooie'', they are handled by [[Humba Wumba]] instead. Transformations serve various and specific purposes, such as the ability to access certain areas or to talk to certain characters.


==[[Banjo-Kazooie]]==
==History==
In ''[[Banjo-Kazooie]]'', all transformations are all immune to damaging terrain, can all fit in small spaces, and can all climb slopes too steep for even the [[Talon Trot]]. Most transformations cannot attack, and most of them can walk underwater with no need for air. Transformations cost [[Mumbo Token]]s to unlock and cannot travel very far outside of a world's entrance before the spell must be undone.
===''Banjo-Kazooie''===
In ''[[Banjo-Kazooie]]'', all transformations are invulnerable to hazardous terrain, can all fit in small spaces, and can all climb slopes too steep for even the [[Talon Trot]]. Most transformations cannot attack, and most of them can walk underwater with no need for air. Transformations cost [[Mumbo Token]]s to unlock and cannot travel very far outside of a world's entrance before the spell must be undone.


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|[[Bubblegloop Swamp]]||[[Crocodile]]||Can attack by biting, wade through the piranha infested waters, and play the [[Mr. Vile]]'s mini-game.
|[[Bubblegloop Swamp]]||[[Crocodile]]||Can attack by biting, wade through the piranha infested waters, and play the [[Mr. Vile]]'s mini-game.
|-
|-
|[[Freezeezy Peak]]||[[Walrus]]||Can swim in frozen water, race [[Boggy]] for the first time, and allows you to enter [[Wozza's Cave]]
|[[Freezeezy Peak]]||[[Walrus]]||Can swim in frozen water, race [[Boggy]] for the first time, and allows Banjo to enter [[Wozza's Cave]]
|-
|-
|[[Mad Monster Mansion]]||[[Pumpkin]]||Can squeeze through tight spaces
|[[Mad Monster Mansion]]||[[Pumpkin]]||Can squeeze through tight spaces
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|}
|}


==[[Banjo-Tooie]]==
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', transformations cannot exit their host world (with the exception of the Stony, which can enter Hailfire Peaks, and Dragon Kazooie, which can enter any world). Each of them are able to defend themselves (except the baby T-Rex), and many of them can attack. The transformations have varying amounts of health, which, in most cases, is also affected by the amount of energy segments you gained from Honey B.  
In ''[[Banjo-Tooie]]'', transformations cannot exit their host world (with the exception of the Stony, which can enter Hailfire Peaks, and Dragon Kazooie, which can enter any world). Each of them are able to defend themselves (except the baby T-Rex), and many of them can attack. The transformations have varying amounts of health, which, in most cases, is also affected by the amount of energy segments you gained from Honey B.  


Also, each world in ''[[Banjo-Tooie]]'' has a certain spell that can be performed by using [[Mumbo Pad]]s. Some spells can be used only once, while others can be used as many times as necessary.
Each world has a certain spell that can be performed by using [[Mumbo Pad]]s. Some spells can be used only once, while others can be used as many times as necessary.


{|class="wikitable"
{|class="wikitable"
!World!!Transformation!!Unique Abilities!!Spell!!Usage
!World!!Transformation!!Unique Abilities
|-
|-
|[[Isle O' Hags]]||[[Dragon Kazooie]]||Can enter any world, allows Fire Breath and infinite [[Fire Egg]]s||[[Heal]]||Heals the sick Styracasourus
|[[Isle O' Hags]]||[[Dragon Kazooie]]||Can enter any world, allows Fire Breath and infinite [[Fire Egg]]s
|-
|-
|[[Mayahem Temple]]||[[Stony Banjo|Stony]]||Can play kickball (both here and in Hailfire Peaks), can understand other [[Stonies]]||[[Summon]]||Controls the [[Golden Goliath]]
|[[Mayahem Temple]]||[[Stony Banjo|Stony]]||Can play kickball (both here and in Hailfire Peaks), can understand other [[Stonies]]
|-
|-
|[[Glitter Gulch Mine]]||[[Detonator]]||Can detonate TNT bundles, can deal damage by self-destructing CAUTION- Doing this deals also 1 unit of damage to self!(can't self-destruct if only 1 unit of health remains)||[[Levitate]]||Lifts up heavy objects
|[[Glitter Gulch Mine]]||[[Detonator]]||Can detonate TNT bundles and deal damage by self-destructing
|-
|-
|[[Witchyworld]]||[[Van]]||Can pay for attractions, can open special doors, can kill enemies by running into them||[[Power]]||Powers certain rides
|[[Witchyworld]]||[[Van]]||Can pay for attractions, can open special doors, can kill enemies by running into them
|-
|-
|[[Jolly Roger's Lagoon]]||[[Submarine]]||Can withstand extreme pressure, can fire torpedoes||[[Oxygenate]]||Makes water breathable
|[[Jolly Roger's Lagoon]]||[[Submarine]]||Can withstand extreme pressure, can fire torpedoes
|-
|-
|rowspan="2"|[[Terrydactyland]]||rowspan="2"|[[T-Rex]]||Can talk to other dinosaurs, can open certain doorways (Baby T-Rex)||rowspan="2"|[[Enlarge]]||rowspan="2"|Makes things bigger
|rowspan="2"|[[Terrydactyland]]||[[T-Rex Banjo|Baby T-Rex]]||Can talk to other dinosaurs, can open certain doorways
|-
|-
|
|[[T-Rex Banjo|Daddy T-Rex]]||Can scare away tough cavemen, kill enemies by running into them or by roaring (Daddy T-Rex)
 
Can scare away tough cavemen, kill enemies by running into them or by roaring (Daddy T-Rex)
|-
|-
|[[Grunty Industries]]||[[Washing Machine]]||Can enter mechanical-personnel doors, can wash clothing, can damage enemies by shooting Banjo's briefs (underwear)||[[EMP]]||Disables equipment
|[[Grunty Industries]]||[[Washing Machine]]||Can enter mechanical-personnel doors, can wash clothing, can damage enemies by shooting Banjo's briefs (underwear)
|-
|-
|[[Hailfire Peaks]]||[[Snowball]]||Can grow and recover health by rolling in snow, can kill enemies by rolling fast into them||[[Life Force]]||Revives dead people
|[[Hailfire Peaks]]||[[Snowball]]||Can grow and recover health by rolling in snow, can kill enemies by rolling fast into them
|-
|-
|[[Cloud Cuckooland]]||[[Bee]]||Can fly, can shoot eyeball-piercing stingers||[[Rain Dance]]||Causes plants to grow and rainbows to form
|[[Cloud Cuckooland]]||[[Bee]]||Can fly, can shoot eyeball-piercing stingers
|}
|}


==[[Banjo-Kazooie: Grunty's Revenge]]==
===''Banjo-Kazooie: Grunty's Revenge''===
Transformations in ''[[Banjo-Kazooie: Grunty's Revenge]]'' are in a similar vein as those from Banjo-Tooie since most can attack. However, the transformation system allows any transformation to be used in any world provided it is used in the original world first.
In ''Banjo-Kazooie: Grunty's Revenge'', transformations are once again handled by Mumbo Jumbo and require [[Mumbo Token|Mumbo Totem]]s to use. Similar to ''Banjo-Tooie'', most transformations have the ability to attack. Unlike the [[Nintendo 64]] games, any transformation is usable in any of the worlds as long as it has been unlocked in its initial world.


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|[[Freezing Furnace]]||[[Tank]]||Can crawl over acid and open tank doors
|[[Freezing Furnace]]||[[Tank]]||Can crawl over acid and open tank doors
|}
|}
[[Category:Lists|T]]
[[Category:Lists]]
[[Category:Transformations]]
[[Category:Transformations|*]]

Revision as of 00:15, November 5, 2021

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Not to be confused with Spell.

Transformations are a specific type of spell that change Banjo and/or Kazooie into another type of species or object. Since their debut in Banjo-Kazooie, transformations have also appeared in Banjo-Tooie and Banjo-Kazooie: Grunty's Revenge. Transformations are usually done by Mumbo Jumbo, although in Banjo-Tooie, they are handled by Humba Wumba instead. Transformations serve various and specific purposes, such as the ability to access certain areas or to talk to certain characters.

History

Banjo-Kazooie

In Banjo-Kazooie, all transformations are invulnerable to hazardous terrain, can all fit in small spaces, and can all climb slopes too steep for even the Talon Trot. Most transformations cannot attack, and most of them can walk underwater with no need for air. Transformations cost Mumbo Tokens to unlock and cannot travel very far outside of a world's entrance before the spell must be undone.

World Transformation Unique Abilities
Mumbo's Mountain Termite Can stick to steep surfaces that Kazooie cannot
Bubblegloop Swamp Crocodile Can attack by biting, wade through the piranha infested waters, and play the Mr. Vile's mini-game.
Freezeezy Peak Walrus Can swim in frozen water, race Boggy for the first time, and allows Banjo to enter Wozza's Cave
Mad Monster Mansion Pumpkin Can squeeze through tight spaces
Click Clock Wood Bee Can fly anywhere and land on plants Banjo can't step on

Banjo-Tooie

In Banjo-Tooie, transformations cannot exit their host world (with the exception of the Stony, which can enter Hailfire Peaks, and Dragon Kazooie, which can enter any world). Each of them are able to defend themselves (except the baby T-Rex), and many of them can attack. The transformations have varying amounts of health, which, in most cases, is also affected by the amount of energy segments you gained from Honey B.

Each world has a certain spell that can be performed by using Mumbo Pads. Some spells can be used only once, while others can be used as many times as necessary.

World Transformation Unique Abilities
Isle O' Hags Dragon Kazooie Can enter any world, allows Fire Breath and infinite Fire Eggs
Mayahem Temple Stony Can play kickball (both here and in Hailfire Peaks), can understand other Stonies
Glitter Gulch Mine Detonator Can detonate TNT bundles and deal damage by self-destructing
Witchyworld Van Can pay for attractions, can open special doors, can kill enemies by running into them
Jolly Roger's Lagoon Submarine Can withstand extreme pressure, can fire torpedoes
Terrydactyland Baby T-Rex Can talk to other dinosaurs, can open certain doorways
Daddy T-Rex Can scare away tough cavemen, kill enemies by running into them or by roaring (Daddy T-Rex)
Grunty Industries Washing Machine Can enter mechanical-personnel doors, can wash clothing, can damage enemies by shooting Banjo's briefs (underwear)
Hailfire Peaks Snowball Can grow and recover health by rolling in snow, can kill enemies by rolling fast into them
Cloud Cuckooland Bee Can fly, can shoot eyeball-piercing stingers

Banjo-Kazooie: Grunty's Revenge

In Banjo-Kazooie: Grunty's Revenge, transformations are once again handled by Mumbo Jumbo and require Mumbo Totems to use. Similar to Banjo-Tooie, most transformations have the ability to attack. Unlike the Nintendo 64 games, any transformation is usable in any of the worlds as long as it has been unlocked in its initial world.

World Transformation Unique Abilities
Cliff Farm Mouse Can chew ropes and chains
Bad Magic Bayou Candle Can illuminate the area, can light wicks and fuses
Spiller's Harbor Octopus Can swim in harmful water
Freezing Furnace Tank Can crawl over acid and open tank doors