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Difference between revisions of "Hazard"

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===Heights===
===Heights===
Banjo's leg bones can't take the stress of impact from too high up, so leaping off a cliff will likely lead to pain. Using the [[Feathery Flap]] can help prevent this, but not for very high plummets. Kazooie alone can Feathery Flap indefinitly to avoid this problem, but is still vulerable to fall damage. The FALLPROOF cheat in Banjo-Tooie deactivates fall damage, but doesn't prevent fall helplessness (the inability of action during a long fall).
Banjo's leg bones can't take the stress of impact from too high up, so leaping off a cliff will likely lead to pain. Using the [[Feathery Flap]] can help prevent this, but not for very high plummets. Kazooie alone can Feathery Flap indefinitly to avoid this problem, but is still vulerable to fall damage. The FALLPROOF cheat in Banjo-Tooie deactivates fall damage, but doesn't prevent fall helplessness (the inability of action during a long fall).
Just to note, the longest fall in [[Banjo-Kazooie]] takes place in the [[Engine Room]] (which has no floor, see below), while the biggest plummet in [[Banjo-Tooie]] is the Elevator Shaft in [[Grunty Industries]].
===[[Beak Bomb]] misuse===
===[[Beak Bomb]] misuse===
Flying like a missle can have its benefits, but if Kazooie misaims and rams into something indestructable, there could be a medical problem. Especially if the momentum of a ground impact leads to sliding off a cliff.
Flying like a missle can have its benefits, but if Kazooie misaims and rams into something indestructable, there could be a medical problem. Especially if the momentum of a ground impact leads to sliding off a cliff.
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[[Grenade Eggs]] and [[Clockwork Kazooie Eggs]] are very useful, but their detonation can harm the shooter if used at too close a range.
[[Grenade Eggs]] and [[Clockwork Kazooie Eggs]] are very useful, but their detonation can harm the shooter if used at too close a range.
===Toxic Gloop/Boiling Water===
===Toxic Gloop/Boiling Water===
Pools of dangerous chemicals can be found in Grunty Industries and [[Cauldron Keep]], while vats of boiling water exist on the Fire Side of Hailfire Peaks. Jumping into either causes the jumper to be flung towards land. Banjo can safely [[Sack Pack|float on the surface]] or [[Shack Pack|dive underneath]] if need be.
Vats of dangerous chemicals can be found in Grunty Industries and [[Cauldron Keep]], while pools of boiling water exist on the Fire Side of Hailfire Peaks. Jumping into either causes the jumper to be flung towards land. Banjo can safely [[Sack Pack|float on the surface]] or [[Shack Pack|dive underneath]] if need be.
===Boiling Waterfall===
A certain [[Jinjo]] in Hailfire Peaks is trapped by this impassable wall of scorching liquid. The Wonderwing is the only way to get through.
===Electric Gates===
===Electric Gates===
Cauldron Keep is protected by a series of electrical gates that not only prevent entry, but injure would-be tresspassers.
Cauldron Keep is protected by a series of electrical gates that not only prevent entry, but injure would-be tresspassers.
==Instant KOs==
==Instant KOs==
===Lava ([[Banjo-Kazooie]])===
===Lava ([[Banjo-Kazooie]])===
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