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Difference between revisions of "Transformation"
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|[[Mad Monster Mansion]]||[[Pumpkin]]||Can squeeze through tight spaces. | |[[Mad Monster Mansion]]||[[Pumpkin]]||Can squeeze through tight spaces. | ||
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|[[Click Clock Wood]]||[[Bee]]||Can fly anywhere. | |[[Click Clock Wood]]||[[Bee]]||Can fly anywhere and land on [[Snarebear | plants Banjo can't step on]]. | ||
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Revision as of 17:43, March 6, 2009
In the Banjo-Kazooie series, there are magic users that can alter various things, including BanjoandKazooie's form. This is a list of those spells and transformations.
Generally, a transformation allows Banjo and Kazooie to either fit into a group of like members (such as becoming a walrus to befriend another walrus), to tackle obstacles otherwise unscaleable (such as a snowball growing bigger to activate a large switch), or to enter areas that bears and birds cannot access (such as mechanical-personnel-only doors).
Banjo-Kazooie
In Banjo-Kazooie, all transformations are all immune to damaging terrain, can all fit in small spaces, and can all climb slopes too steep for even the Talon Trot. Most transformations cannot attack, and most of them can walk underwater with no need for air. Transformations cost Mumbo Tokens to unlock and cannot travel very far outside of a world's entrance before the spell must be undone.
World | Transformation | Unique Abilities |
---|---|---|
Mumbo's Mountain | Termite | Can Stick to steep surfices that Kazooie can't |
Bubblegloop Swamp | Crocodile | Can attack by biting |
Freezeezy Peak | Walrus | Can Swim in frozen water and allows you to enter Wozza's Cave. |
Mad Monster Mansion | Pumpkin | Can squeeze through tight spaces. |
Click Clock Wood | Bee | Can fly anywhere and land on plants Banjo can't step on. |
Banjo-Tooie
In Banjo-Tooie, transformations cannot exit their host world. Most of them can attack and have varying amounts of health.
Also, each world in Banjo-Tooie has a certain spell that can be performed by using Mumbo Pads. Some spells can be used only once, while others can be used as many times as necessary.
World | Transformation | Unique Abilities | Spell | Usage |
---|---|---|---|---|
Isle O' Hags | Dragon Kazooie | Can enter any world, allows Fire Breath and infinite Fire Eggs | Heal | Healing the sick Styracasourus |
Mayahem Temple | Stony | Can play kickball (both here and in Hailfire Peaks), can understand other Stonies | Summon | Controlling the Golden Goliath |
Glitter Gulch Mine | Detonator | Can detonate TNT bundles | Levitate | Lifting up objects |
Witchyworld | Van | Can pay for attractions, can open special doors | Power | Powering certain rides |
Jolly Roger's Lagoon | Submarine | Can withstand extreme pressure | Oxygenate | Making water breathable |
Terrydactyland | T-Rex | Can talk to other dinosaurs, can open certain doorways (Baby T-Rex) | Enlarge | Makes things bigger |
Can scare away tough cavemen (Daddy T-Rex) | ||||
Grunty Industries | Washing Machine | Can enter mechanical-personnel doors, can wash clothing | EMP | Disables equipment |
Hailfire Peaks | Snowball | Can grow and heal by rolling in snow | Life Force | Revives dead people |
Cloud Cuckooland | Bee | Can fly, can shoot eyeball-piercing stingers | Rain Dance | Causes plants to grow and rainbows to form |
Banjo-Kazooie: Grunty's Revenge
Transformations in Banjo-Kazooie: Grunty's Revenge are in a similar vein as those from Banjo-Tooie - most can attack. However, the transformation system allows any transformation to be used in any world provided it is used in the original world first.
World | Transformation | Unique Abilities |
---|---|---|
Cliff Farm | Mouse | Can chew ropes and chains |
Bad Magic Bayou | Candle | Can illuminate the area, can light wicks and fuses |
Spiller's Harbour | Octopus | Can swim in harmful water |
Freezing Furnace | Tank | Can crawl over acid and open tank doors |