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[[File:Dream Land of Giants title screen.png|frame]]
{{DISPLAYTITLE:''Dream: Land of Giants''}}
{{Cleanup|Wikia; needs re-organization}}
{{Infobox game
|image=Dream Land of Giants title screen.png
|size=256px
|developer=[[Rare, Ltd.]]
|console=[[wikipedia:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]<br>[[Nintendo 64]]
|released=Canceled
}}
{{Wikipedia}}
{{Wikipedia}}
'''''Dream: Land of Giants''''' (codenamed '''''Project Dream''''') is an unreleased RPG game that was developed for the Super Nintenndo, then to the Nintendo 64. It was changed into ''[[Banjo-Kazooie]]''. Not much was known about the game, until Rare published a Rare Revealed video on the game.
'''''Dream: Land of Giants''''' (codenamed '''''Project Dream''''' or '''''Dream''''') is an unreleased RPG game that served as the basis for ''[[Banjo-Kazooie]]''. It was originally under development for the [[wikipedia:Super Nintendo Entertainment System|Super Nintendo Entertainment System]] and later ported to the [[Nintendo 64]].
 
The plot revolved around a young boy, Edson, who caused trouble with pirates. The Super Nintendo version of Dream used an isometric perspective and had a fairy tale-like theme. After transitioning to the Nintendo 64, the project became a more complex 3D RPG that had a greater emphasis on the pirate theme. Eventually, Dream was scaled back into a 2.5D linear platform game starring [[Banjo]] as the main character. The game was reworked into a 3D platformer similar to ''[[mariowiki:Super Mario 64|Super Mario 64]]'' and would become ''Banjo-Kazooie''.


==History==
==History==
''Dream'' started out in 1994-1995 as an isometric RPG for the Super Nintendo Entertainment System, with the intent of being [[Rareware]]'s masterpiece on the console, using the ACM (Advanced Computer Modeling) technique of bitmapping pre-rendered graphics, much like the ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'' series.
[[File:Dream N64 image.jpg|thumb|left|200px|The only screenshot of ''Dream'' made public prior to 2015]]
 
For many years, not much information was known about ''Dream'', only one screenshot and some concept drawings were public.
There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope had also commented this on the demo, "I was blown away. It looked beautiful and a step up above the ''Donkey Kong Country'' games."
 
At one point during development, it was determined that ''Dream'' was too ambitious for the SNES, so it was moved to the Nintendo 64DD, to be redeveloped as a 3D RPG in the style of ''{{w|The Legend of Zelda: Ocarina of Time}}''.


However, the Nintendo 64 lacked the processing power needed to maintain these types of environments at a steady frame rate. Taking inspiration from ''Twelve Tales: Conker 64'' (which was being developed by the ''{{w|Killer Instinct}}'' team, and would eventually become the adult-oriented ''[[conkerwiki:Conker's Bad Fur Day|Conker's Bad Fur Day]]''), along with Rareware's previous experience with platforming games, ''Dream'' was remade by the development team (whose members had also worked on ''Donkey Kong Country'') into a 3D platformer, but kept some of the elements of the RPG. 
Along with that, near the end of May 2015, Tim Stamper brought up a rumor on Twitter that there were two prototype cartridges for ''Dream''. He had then allegedly found one of the rumored cartridges in his closet in early June, as he then began to tease the fans with a humorous scenario in which he had to capture it. As of current, the cartridge has successfully been captured, and Stamper uploaded photos of the cartridge itself, along with an opened view, showing its internal circuitry, especially the four ROM chips. Stamper has announced on his Twitter on July 20th, 2015, that he is slated to run the cartridge on the SNES.


After deeming the game's main protagonist, Edison, to be too "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." The bear eventually became [[Banjo]], and the game was redeveloped into ''Banjo-Kazooie''.
In July 2015, a blank sprite floppy of ''Dream'', along with storyboard images and concept art sheets, had surfaced on eBay UK. The auction ended on July 19th, 2015.


Although ''Project Dream'' was cancelled, its seafaring setting was used as inspiration for ''{{w|Sea of Thieves}}''.
More info was revealed in December 2015, when Rare published the A Rare Look at Dream video on YouTube.
{{br|left}}
==Development==
[[File:Dream LoG screenshot 1.png|thumb|200px|A screenshot of the Super Nintendo version, showing Edson walk in the woods]]
''Dream'' began development sometime in 1995 by the same development team as ''[[mariowiki:Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2: Diddy's Kong Quest]]''. The game was an isometric RPG for the Super Nintendo titled ''Dream: Land of Giants'', and it utilized the Silicon Graphics technology of the ''[[mariowiki:Donkey Kong Country (series)|Donkey Kong Country]]'' games but to a more advanced level.<ref name="retrogamer">"The Making of Banjo-Kazooie," Retro Gamer issue 36 (March 2007), pages 18–25</ref> The team decided upon the codename ''Dream'' because they wanted the game to have a fantastical, magical feel to it.<ref name="rrevealed">[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream] on YouTube</ref> ''Dream'' was inspired by Japanese RPGs and LucasArts adventure games, and the team wanted to combine those games into one with a "Rare flavor."<ref name="retrogamer"/>


Along with that, near the end of May 2015, Tim Stamper brought up a rumor on Twitter that there were two prototype cartridges for ''Dream''. He had then allegedly found one of the rumored cartridges in his closet in early June, as he then began to tease the fans with a humorous scenario in which he had to capture it. As of current, the cartridge has successfully been captured, and Stamper uploaded photos of the cartridge itself, along with an opened view, showing its internal circuitry, especially the four ROM chips. Stamper has announced on his Twitter on July 20th, 2015, that he is slated to run the cartridge on the SNES.
As development progressed, ''Dream: Land of Giants'' became too large to fit on a Super Nintendo cartridge, and the Nintendo 64's introduction made the Silicon Graphics technology obsolete. Therefore, the team decided to port the game to the Nintendo 64.<ref name="retrogamer"/> Following this transition, the team gradually dropped fantasy-related elements as they did not want the game to become "too childish."<ref name="rrevealed"/> ''Dream'' was gradually being developed into a much larger RPG, featuring pirates rather than giants. [[Captain Blackeye]] was planned as the main antagonist in the Nintendo 64 version.


In July 2015, a blank sprite floppy of ''Dream'', along with storyboard images and concept art sheets, had surfaced on eBay UK. The auction has ended on July 19th, 2015.
The Nintendo 64 version of ''Dream'' ran into a number of difficulties. According to engineer [[Paul Machacek]], the team spent a lot of time writing level editors and creating environments, but they "couldn't quite get a hook of a game." [[Steve Mayles]] deemed Edson as out-of-place among the cast of pirates and "too generic" and nondescript to begin with, so the team experimented with replacing the boy with an animal protagonist.<ref name="rrevealed"/> The team tried recycling existing designs for non-playable characters, including "a dopey dog, a rabbit that looked like a man, and a bear." They gave the bear, who would eventually be named [[Banjo]], a backpack for storing his adventuring items and had him become the new protagonist. The game was too ambitious for Nintendo 64 hardware, as it lacked the processing power to maintain the environments at a steady framerate; taking inspiration from ''[[conkerwiki:Twelve Tales: Conker 64|Twelve Tales: Conker 64]]'', a recently developed title of the time, the team decided to recreate a different 3D platformer game that would become ''Banjo-Kazooie''.


==Plot==
==Gameplay==
''Dream: Land of Giants'', while not offering too much of a story, tells the tale of a boy adventurer by the name of [[Edison]] who, along with his girlfriend, [[Madeleine]] and their recently-found pet dog Dinger, gets tangled up with a bunch of no-good pirates named Flintlock Jock, Grim Jim, and their leader, the infamous [[Captain Blackeye]], who commands the pirate ship known as the ''Mudplugger''. Blackeye and his crew wanted to design a ship which could fly to improve their ease of travel and conquer territory more effectively. For such a feat to be achieved, they would make the ship out of a material known as "floatsy" (possibly an inspiration for the [[Floatus Floatium Creature]] in ''[[Banjo-Tooie]]'').
===Super Nintendo===
There is a known demo of ''Project Dream'' featuring a full introduction sequence and one level. The player would take control of Edson, a young boy wielding a sword, and he had a newly-befriended pet dog, Dinger, who assisted him during his adventure. Dinger had a primary ability of digging for buried objects and scampering off independently from Edson. The level took place in a forest and swamp filled with trolls, whom Edson would fight with his sword. Occasionally, a [[Stomponadon|massive dinosaur]] (only seen by its large foot) would attempt to crush Edson, and the shaking leaves and virtual camera warned the player when the dinosaur was approaching.


==Characters==
==Characters==
[[File:Piccolo drawing Dream.jpg|thumb|Sketch artwork of Piccolo]]
[[File:Edison artwork.png|thumb|150px|Edson, the protagonist.]]
*'''[[Edison]]''' - The main character for the SNES version. He got himself in trouble with a crew of pirates lead by Captain Blackeye.
*[[Edson]] - A young adventurer who grew up in a village, but decided to leave and go to the "big wide world." He was planned to be the protagonist of the game.
*'''[[Madeleine]]''' - Edison's girlfriend
*[[Madeleine]] - A blond woman who wore a white dress and was Edson's girlfriend.
*'''[[Banjo]]''' - He would have originally been a secondary character.
*[[Banjo]] - Originally a minor supporting character who eventually became the protagonist of the final product, ''Banjo-Kazooie'', alongside [[Kazooie]].
*'''[[Captain Blackeye]]''' - The infamous captain of a pirate crew and main antagonist of the game. He later appeared as a character in ''[[Banjo-Tooie]]'' at [[Jolly's|Jolly's Bar]] in [[Jolly Roger's Lagoon]]. He repeats the words "Once, I had a dream...", which may be a reference to his original role.
*[[Captain Blackeye]] - An evil pirate who was planned to be the main antagonist, having his own crew and ship.
*'''Grim Jim''' - One of Blackeye's crew members
*Grim Jim, Flintlock Jock and Big Belly - Three of Captain Blackeye's crew members.
*'''Flintlock Jock''' - A member of Captain Blackeye's band of pirates
*Ripper - Captain Blackeye's dog and crew member.
*'''Cockeye''' - A "good pirate and a bit of a mad professor", as Grant Kirkhope would put it.
*Captain Cockeye - A captain who acted as a mentor to Edson, and was described as a "good pirate and a bit of a mad professor."<ref>[https://web.archive.org/web/20140822043530/http://grantkirkhope.com/cockeye.html ''Dream Compositions Cockeye'']</ref>
*'''Big Belly''' - An obese pirate who was part of Captain Blackeye's crew on the ''Mudplugger. ''He likes to eat and drink a lot.
*Unnamed rabbit - Planned to replace Edson after he started "losing his edge," but was eventually also replaced by Banjo.
*'''A strange, unintelligent rabbit''' - This character was going to be a secondary character in the SNES version, but he was later put under consideration for the main protagonist, when Edison was considered "too generic" and was scrapped.
*Dinger - Edson's dog who followed him around and had many abilities that aided him during the game, being found inside a hole near the start and rescued by Edson. As the team felt Dinger was getting too many abilities and making Edson limited in comparison, they decided to give the protagonist all the abilities back.
*'''[[Tooty]]/Piccolo''' - Piccolo would have been Banjo's girlfriend, and her name would match her musical instrument. Piccolo was eventually redone as Tooty.
*[[Tiptup]] - Planned to be a minor supporting character, much like Banjo originally.
*'''[[Grunty]]/The Giant''' - Gruntilda was originally meant to be a giant in the N64 version, but was later changed to that of a wicked witch for ''[[Banjo-Kazooie]]''.
*Unnamed dinosaur - A large dinosaur who walked through a room, shaking everything, making leaves fall and potentially damaging Edson. It eventually became [[Stomponadon]].
*'''Dinger''' - A dog who was one of the secondary characters that was under consideration for being the main protagonist when Edison was scrapped. At the beginning of ''Land of Giants'', he was a companion of Edison.
*Bully - A troll who "was like the Troll guarding the bridge in the story of '{{wp|Three Billy Goats Gruff|Billy Goat's Gruff}}'."<ref>[https://web.archive.org/web/20140822043541/http://grantkirkhope.com/bully.html ''Dream Compositions Bully'']</ref>
*'''[[Tiptup]]''' - He was also going to be a secondary character, much like Banjo was.
*'''Ella''' - Edison's girly and princess-ish younger sister, who was originally going to have a high pitched voice. Her original name may have been Leela Burns.
*'''[[Kazooie]]''' - Not originally scheduled to appear as a character in this one, but she appeared as a baby bird in a nest found and looked after by Ella, who first found the nest along with her egg and parents. The mother hatched Kazooie and the chick said her first word, "Bweee!!!" because she first appeared as a baby breegull.
*[[Stomponadon]] - Similar to his appearance in ''[[Banjo-Tooie]]'', he stomped on players causing health loss. The clear aim was to avoid him. The threat of attack from Stomponadon in ''Land of Giants'' was signalled by the camera shaking and leaves falling.
 
Other minor characters, such as Bully, were also recently revealed by Grant Kirkhope on his website. 


==Music==
==Music==
Even though ''Dream'' was not released, [[Grant Kirkhope]] (composer for the music of ''Banjo-Kazooie'') had already composed 107 tunes for it. Some of these songs reappeared in one form or another, in the ''Banjo-Kazooie'' series, as well as other Rare games, such as ''Viva Piñata: Trouble in Paradise'', ''Donkey Kong 64'', etc. Grant has released some of these on [http://grantkirkhope.com/dream.html his website]. Alternatively, one can listen to these tracks on YouTube. David Wise was also confirmed to have begun music on the game when it was on the SNES, but was reassigned to work on music for [[Diddy Kong Racing]]. Most of the music Wise composed for this game hasn't been found as of yet. However, 2 of Wise's pieces have been included in ''Rare Replay''which can also be found on Youtube.
[[Grant Kirkhope]] composed the music for ''Dream'' like he did for ''Banjo-Kazooie''. Kirkhope stated that he composed 107 tunes for ''Dream''. He has reused some of the songs in other games, namely the ''Banjo-Kazooie'' series. Kirkhope has also shared some songs on his personal website. [[David Wise]] also composed music for ''Dream'' while it was on Super Nintendo, but was eventually reassigned to work on the music for ''[[Diddy Kong Racing]]''. Two of his songs were included in ''[[Rare Replay]]''.


==Gallery==
==Gallery==
===3D artwork===
<gallery>
<gallery>
Dream LoG screenshot 1.png|Edison walking through the woods.
Edison artwork.png|Edson
Dream LoG screenshot 2.png|Edison attacking an enemy with his sword
Dream 64 Edson art 1.jpg|Edson
Dream LoG screenshot 3.png|Edison fighting an enemy, with Dinger at his side.
Dream 64 Edson art 2.jpg|Edson
Dream SNES Edson art.jpg|Edson
Edson faces.jpg|Edson's many faces
Dream Dinger art 1.jpg|Dinger
Dream Dinger art 2.jpg|Dinger
Dream Madeleine art 1.jpg|Madeleine
Dream Madeleine art 2.jpg|Madeleine
Dream Captain Cockeye artwork.jpg|Captain Cockeye and his parrot
Captain Blackeye Dream art.jpg|Captain Blackeye
Dream Ripper artwork.jpg|Ripper
Dream Grim Jim artwork.jpg|Grim Jim
Dream Flintlock Jock art 1.jpg|Flintlock Jock
Dream Flintlock Jock art 2.jpg|Flintlock Jock
</gallery>
 
===Miscellaneous===
<gallery>
Dream Banjo concept.jpg|Banjo
Dream Banjo concept 2.png|Banjo
Dream Banjo concept 3.png|Banjo
Dream Banjo concept 4.png|Banjo
Dream Banjo concept 5.jpg|Banjo
Piccolo concept art.jpg|[[Tooty|Piccolo]]
Captain Cockeye Dream concept.jpg|Captain Cockeye
Dream Storyboard Panel 08.jpg|Storyboard panel #8
Dream Storyboard Panel 10.jpg|Storyboard panel #10
Dream Storyboard Panel 11.jpg|Storyboard panel #11
Dream floppy disk.jpg|A blank ''Dream'' floppy disk, used for storing and transferring assets
</gallery>
 
===Screenshots===
<gallery>
Dream LoG screenshot 1.png|Edson walking through the woods.
Dream LoG screenshot 2.png|Edson attacking an enemy with his sword
Dream LoG screenshot 3.png|Edson fighting an enemy, with Dinger at his side.
Edison in Dream 64.png|The game, after being ported over to Nintendo 64.
Edison in Dream 64.png|The game, after being ported over to Nintendo 64.
Edison in Dream 64 2.png|Screenshot of ''Dream'' on Nintendo 64, as shown from a magazine preview.
Banjo in Dream 64.png|A later version of ''Dream'', showing Banjo collecting fruit in a 2.5D environment.
Banjo in Dream 64.png|A later version of ''Dream'', showing Banjo collecting fruit in a 2.5D environment.
Beak Barge in Dream 64.png|Kazooie using Beak Barge in a later build of ''Dream'' on Nintendo 64.
Beak Barge in Dream 64.png|Kazooie using Beak Barge in a later build of ''Dream'' on Nintendo 64.
Banjo skater moves Dream 64.png|The idea behind Banjo using skater moves was short-lived.
Banjo skater moves Dream 64.png|The idea behind Banjo using skater moves was short-lived.
Dream 64 Shoshinkai Show 1996.jpg|A cutscene from the version of ''Dream 64'' shown at Nintendo's {{wp|Nintendo Space World#Shoshinkai 1996|Shoshinkai 1996}} trade show
</gallery>
===Videos===
<gallery>
Dream 64 Shoshinkai Show 1996.mp4|A cutscene from the version of ''Dream 64'' shown at Nintendo's {{wp|Nintendo Space World#Shoshinkai 1996|Shoshinkai 1996}} trade show
</gallery>
</gallery>


==External links==
==External links==
*[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream] on YouTube  
*[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream] on YouTube  
*[http://web.archive.org/web/20130130142226/http://grantkirkhope.com/dream.html Dream Compositions - Grant Kirkhope's website] (Wayback Machine)


{{Games}}
==References==
[[Category:Unreleased games]]
<references/>
{{Banjo-Kazooie series}}
[[Category:Games]]
[[Category:Canceled games]]
[[Category:Dream: Land of Giants]]

Latest revision as of 01:30, November 24, 2023

Wikipedia icon.png This article uses content from Wikipedia (view authors), and falls under the compatible Creative Commons license.

Dream: Land of Giants (codenamed Project Dream or Dream) is an unreleased RPG game that served as the basis for Banjo-Kazooie. It was originally under development for the Super Nintendo Entertainment System and later ported to the Nintendo 64.

The plot revolved around a young boy, Edson, who caused trouble with pirates. The Super Nintendo version of Dream used an isometric perspective and had a fairy tale-like theme. After transitioning to the Nintendo 64, the project became a more complex 3D RPG that had a greater emphasis on the pirate theme. Eventually, Dream was scaled back into a 2.5D linear platform game starring Banjo as the main character. The game was reworked into a 3D platformer similar to Super Mario 64 and would become Banjo-Kazooie.

History[edit]

The only screenshot of Dream made public prior to 2015

For many years, not much information was known about Dream, only one screenshot and some concept drawings were public.

Along with that, near the end of May 2015, Tim Stamper brought up a rumor on Twitter that there were two prototype cartridges for Dream. He had then allegedly found one of the rumored cartridges in his closet in early June, as he then began to tease the fans with a humorous scenario in which he had to capture it. As of current, the cartridge has successfully been captured, and Stamper uploaded photos of the cartridge itself, along with an opened view, showing its internal circuitry, especially the four ROM chips. Stamper has announced on his Twitter on July 20th, 2015, that he is slated to run the cartridge on the SNES.

In July 2015, a blank sprite floppy of Dream, along with storyboard images and concept art sheets, had surfaced on eBay UK. The auction ended on July 19th, 2015.

More info was revealed in December 2015, when Rare published the A Rare Look at Dream video on YouTube.

Development[edit]

A screenshot of the Super Nintendo version, showing Edson walk in the woods

Dream began development sometime in 1995 by the same development team as Donkey Kong Country 2: Diddy's Kong Quest. The game was an isometric RPG for the Super Nintendo titled Dream: Land of Giants, and it utilized the Silicon Graphics technology of the Donkey Kong Country games but to a more advanced level.[1] The team decided upon the codename Dream because they wanted the game to have a fantastical, magical feel to it.[2] Dream was inspired by Japanese RPGs and LucasArts adventure games, and the team wanted to combine those games into one with a "Rare flavor."[1]

As development progressed, Dream: Land of Giants became too large to fit on a Super Nintendo cartridge, and the Nintendo 64's introduction made the Silicon Graphics technology obsolete. Therefore, the team decided to port the game to the Nintendo 64.[1] Following this transition, the team gradually dropped fantasy-related elements as they did not want the game to become "too childish."[2] Dream was gradually being developed into a much larger RPG, featuring pirates rather than giants. Captain Blackeye was planned as the main antagonist in the Nintendo 64 version.

The Nintendo 64 version of Dream ran into a number of difficulties. According to engineer Paul Machacek, the team spent a lot of time writing level editors and creating environments, but they "couldn't quite get a hook of a game." Steve Mayles deemed Edson as out-of-place among the cast of pirates and "too generic" and nondescript to begin with, so the team experimented with replacing the boy with an animal protagonist.[2] The team tried recycling existing designs for non-playable characters, including "a dopey dog, a rabbit that looked like a man, and a bear." They gave the bear, who would eventually be named Banjo, a backpack for storing his adventuring items and had him become the new protagonist. The game was too ambitious for Nintendo 64 hardware, as it lacked the processing power to maintain the environments at a steady framerate; taking inspiration from Twelve Tales: Conker 64, a recently developed title of the time, the team decided to recreate a different 3D platformer game that would become Banjo-Kazooie.

Gameplay[edit]

Super Nintendo[edit]

There is a known demo of Project Dream featuring a full introduction sequence and one level. The player would take control of Edson, a young boy wielding a sword, and he had a newly-befriended pet dog, Dinger, who assisted him during his adventure. Dinger had a primary ability of digging for buried objects and scampering off independently from Edson. The level took place in a forest and swamp filled with trolls, whom Edson would fight with his sword. Occasionally, a massive dinosaur (only seen by its large foot) would attempt to crush Edson, and the shaking leaves and virtual camera warned the player when the dinosaur was approaching.

Characters[edit]

Edson, the protagonist.
  • Edson - A young adventurer who grew up in a village, but decided to leave and go to the "big wide world." He was planned to be the protagonist of the game.
  • Madeleine - A blond woman who wore a white dress and was Edson's girlfriend.
  • Banjo - Originally a minor supporting character who eventually became the protagonist of the final product, Banjo-Kazooie, alongside Kazooie.
  • Captain Blackeye - An evil pirate who was planned to be the main antagonist, having his own crew and ship.
  • Grim Jim, Flintlock Jock and Big Belly - Three of Captain Blackeye's crew members.
  • Ripper - Captain Blackeye's dog and crew member.
  • Captain Cockeye - A captain who acted as a mentor to Edson, and was described as a "good pirate and a bit of a mad professor."[3]
  • Unnamed rabbit - Planned to replace Edson after he started "losing his edge," but was eventually also replaced by Banjo.
  • Dinger - Edson's dog who followed him around and had many abilities that aided him during the game, being found inside a hole near the start and rescued by Edson. As the team felt Dinger was getting too many abilities and making Edson limited in comparison, they decided to give the protagonist all the abilities back.
  • Tiptup - Planned to be a minor supporting character, much like Banjo originally.
  • Unnamed dinosaur - A large dinosaur who walked through a room, shaking everything, making leaves fall and potentially damaging Edson. It eventually became Stomponadon.
  • Bully - A troll who "was like the Troll guarding the bridge in the story of 'Billy Goat's Gruff'."[4]

Music[edit]

Grant Kirkhope composed the music for Dream like he did for Banjo-Kazooie. Kirkhope stated that he composed 107 tunes for Dream. He has reused some of the songs in other games, namely the Banjo-Kazooie series. Kirkhope has also shared some songs on his personal website. David Wise also composed music for Dream while it was on Super Nintendo, but was eventually reassigned to work on the music for Diddy Kong Racing. Two of his songs were included in Rare Replay.

Gallery[edit]

3D artwork[edit]

Miscellaneous[edit]

Screenshots[edit]

Videos[edit]

External links[edit]

References[edit]

  1. a b c "The Making of Banjo-Kazooie," Retro Gamer issue 36 (March 2007), pages 18–25
  2. a b c Rare Revealed: A Rare Look at Dream on YouTube
  3. Dream Compositions Cockeye
  4. Dream Compositions Bully