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Difference between revisions of "Banjo X"

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The main idea behind ''Banjo X'' was for it to be advertised as a remake with minimal changes, in a similar vein to ''Conker: Live & Reloaded''. However, the game would change drastically as the player progressed. The characters would be self-aware of being in a remake and would change their behavior accordingly. In the Rare Revealed video, [[Gregg Mayles]] cited [[Conga]] as an example of this.
The main idea behind ''Banjo X'' was for it to be advertised as a remake with minimal changes, in a similar vein to ''Conker: Live & Reloaded''. However, the game would change drastically as the player progressed. The characters would be self-aware of being in a remake and would change their behavior accordingly. In the Rare Revealed video, [[Gregg Mayles]] cited [[Conga]] as an example of this.


[[Humba Wumba]] would have appeared somewhere in the game, even though her debut was in ''[[Banjo-Tooie]]''.<ref name=ebtweet1>[https://twitter.com/mingellasfella/status/1001163031492136963 Ed Bryan on Twitter: Did a Jinjo, Humba, the little baddie from Spiral Mountain, Bully as I remember.]</ref> She and a couple of other characters were modeled by Ed Bryan, including [[Mumbo Jumbo]], [[Tiptup]], a [[Jinjo]], and a [[Bigbutt|"Bully"]].<ref name=ebtweet1/> The Mumbo animation, circa 2004, was used to test if the lipsyncing would match up to the characters' mumbling.<ref>[https://twitter.com/mingellasfella/status/630777927374893057 Ed Bryan on Twitter: Mumbo, circa 2004 thinks it's great the #rarereplay got to number 1 https://vine.co/v/edz6LaaBMEi]</ref>
[[Humba Wumba]] would have appeared somewhere in the game, even though her debut was in ''[[Banjo-Tooie]]''.<ref name=ebtweet1>[https://twitter.com/mingellasfella/status/1001163031492136963 Ed Bryan on Twitter: "Did a Jinjo, Humba, the little baddie from Spiral Mountain, Bully as I remember." / Twitter]</ref> She and a couple of other characters were modeled by Ed Bryan, including [[Mumbo Jumbo]], [[Tiptup]], a [[Jinjo]], and a [[Bigbutt|"Bully"]].<ref name=ebtweet1/> The Mumbo animation, circa 2004, was used to test if the lipsyncing would match up to the characters' mumbling.<ref>[https://twitter.com/mingellasfella/status/630777927374893057 Ed Bryan on Twitter: "Mumbo, circa 2004 thinks it's great the #rarereplay got to number 1 https://vine.co/v/edz6LaaBMEi" / Twitter]</ref>


The art style for ''Banjo X'' strongly resembled the block-shaped art style in ''Banjo-Kazooie: Nuts & Bolts''. Ed Bryan even mentioned that they attempted a smoother, higher-polygon approach at first, but they decided to scrap it because they felt that it did not retain the charm from the original games.
The art style for ''Banjo X'' strongly resembled the block-shaped art style in ''Banjo-Kazooie: Nuts & Bolts''. Ed Bryan even mentioned that they attempted a smoother, higher-polygon approach at first, but they decided to scrap it because they felt that it did not retain the charm from the original games.

Revision as of 18:13, September 12, 2021

Banjo X is a cancelled remake of Banjo-Kazooie that Rare developed for the Xbox sometime in the mid-2000s. The game was eventually scrapped and redeveloped into Banjo-Kazooie: Nuts & Bolts. Not much is known about the game aside from what was shown from a Rare Revealed video and some Twitter posts from Steve Mayles and Ed Bryan. Banjo X presumably did not go far into development before switching to vehicle-based gameplay, and ultimately Banjo-Kazooie: Nuts & Bolts.

The main idea behind Banjo X was for it to be advertised as a remake with minimal changes, in a similar vein to Conker: Live & Reloaded. However, the game would change drastically as the player progressed. The characters would be self-aware of being in a remake and would change their behavior accordingly. In the Rare Revealed video, Gregg Mayles cited Conga as an example of this.

Humba Wumba would have appeared somewhere in the game, even though her debut was in Banjo-Tooie.[1] She and a couple of other characters were modeled by Ed Bryan, including Mumbo Jumbo, Tiptup, a Jinjo, and a "Bully".[1] The Mumbo animation, circa 2004, was used to test if the lipsyncing would match up to the characters' mumbling.[2]

The art style for Banjo X strongly resembled the block-shaped art style in Banjo-Kazooie: Nuts & Bolts. Ed Bryan even mentioned that they attempted a smoother, higher-polygon approach at first, but they decided to scrap it because they felt that it did not retain the charm from the original games.

References