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Difference between revisions of "Banjo-Kazooie: Grunty's Revenge"

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bkwikia>Slipknot Darkrai
(doesn't need to e put up there for notice >_>)
bkwikia>Tycerius
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|developer = [[Rare|Rareware]]
|developer = [[Rare|Rareware]]
|publisher = THQ
|publisher = THQ
|designer = Gregg Mayles
|designer = [[Gregg Mayles]]
|platform = [[Game Boy Advance]]
|platform = [[Game Boy Advance]]
|release = NA: September 15, 2003<br>EU: October 24, 2003
|release = NA: September 15, 2003<br>EU: October 24, 2003
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|accessories = N/A
|accessories = N/A
}}
}}
'''Banjo-Kazooie: Grunty's Revenge''' is the third installment (second in timeline) in the [[Banjo-Kazooie series]], made for [[Nintendo]]'s [[Game Boy Advance]]. The game was developed by [[Rare]]ware, like the two previous games in the series, and was published by THQ. The game used an overhead, looking down platform design to replicate the 3-D feel of the console entries in the series but on a smaller scale. It is the first ''Banjo-Kazooie'' game that was not released in Japan.
'''''Banjo-Kazooie: Grunty's Revenge''''' is the third installment (second in timeline) in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] and was released for the [[Nintendo]] [[Game Boy Advance]]. The game was developed by [[Rareware]], like the two previous games in the series, and was published by THQ. The game uses an overhead, looking down platform design to replicate the 3-D feel of the console entries in the series but on a smaller scale. It was the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] to not be released in Japan.


==Plot==
==Plot==
{{Spoiler}}
Two months have passed since [[Gruntilda]] fell from her tower, putting the events of the game before that of ''[[Banjo-Tooie]]'' in the timeline, and she is still trapped beneath the boulder. After several weeks of trying to push the boulder off, her loyal henchman [[Klungo]] decides that a different plan of action is required, so he builds a Gruntilda-shaped robot, the [[Mecha-Grunty]], into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against [[Banjo]] and [[Kazooie]] at will. Kidnapping Kazooie, she goes back in time two decades with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history and restoring her to her previous self.
Two months have passed since [[Gruntilda]] fell from her tower, putting the events of the game before that of ''[[Banjo-Tooie]]'' in the timeline, and she is still trapped beneath the boulder. After several weeks of trying to push the boulder off, her loyal henchman [[Klungo]] decides that a different plan of action is required, so he builds a Gruntilda-shaped robot, the [[Mecha-Grunty]], into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against [[Banjo]] and [[Kazooie]] at will. Kidnapping Kazooie, she goes back in time two decades with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history and restoring her to her previous self.


Springing into action, [[Mumbo Jumbo]] uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's evil time-space continuum altering motives. Now, with the help of [[Bottles|Bottles']] ancestor, [[Bozzeye]], and a young Mumbo Jumbo, Banjo must thwart Gruntilda and rescue his pal Kazooie. He does so, and causes Grunty's spirit to return to her body under the rock, setting the events of ''[[Banjo-Tooie]]'' into motion.
Springing into action, [[Mumbo Jumbo]] uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's evil time-space continuum altering motives. Now, with the help of [[Bottles|Bottles']] ancestor, [[Bozzeye]], and a young Mumbo Jumbo, Banjo must thwart Gruntilda and rescue his pal Kazooie. He does so, and causes Grunty's spirit to return to her body under the rock, setting the events of ''[[Banjo-Tooie]]'' into motion.
{{Endspoiler}}


==Characters==
==Characters==
Line 42: Line 39:
*[[Musical Note]]
*[[Musical Note]]
*[[Hollow Honeycomb]]
*[[Hollow Honeycomb]]
<!--==Moves Learned==
 
*-->
==Moves Learned==
*[[Pack Whack]]
*[[Dive]]
*[[Forward Roll]]


==Worlds==
==Worlds==
Line 53: Line 53:
*[[Freezing Furnace]]
*[[Freezing Furnace]]
*[[Grunty's Castle]]
*[[Grunty's Castle]]
==Trivia==
*''Banjo-Kazooie: Grunty's Revenge'' was the first Rare game released after being purchased by [[Microsoft]] from [[Nintendo]], even though the game was released for a Nintendo game system.
*When the game was first released, there was a theory that the game was a "What If: ''Banjo-Tooie'' Had Never Happened" scenario, thus creating a parallel universe. This caused a bit of confusion as to why Gruntilda wasn't rescued. This may not be far from the truth, however, as it was completely neglected in ''[[Banjo-Kazooie: Nuts & Bolts]]''.
*This is the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] where you can't fly.


==Gallery==
==Gallery==
===Screenshots===
===Screenshots===
<gallery>GRTitle.png
<gallery>
GR1.png
Image:GRTitle.png
GR2.png
Image:GR1.png
GR3.png
Image:GR2.png
GR4.png
Image:GR3.png
GR5.png
Image:GR4.png
Cliff_farm_3.png
Image:GR5.png
Cliff_farm1.png</gallery>
Image:Cliff_farm_3.png
Image:Cliff_farm1.png
</gallery>
 
===Logo and box art===
===Logo and box art===
<gallery captionalign="left">
<gallery>
BKGRLogo.png|Logo
Image:BKGRLogo.png|''Banjo-Kazooie: Grunty's Revenge'' Logo.
BKGRboxart.jpg|Box art
Image:BKGRboxart.jpg|''Banjo-Kazooie: Grunty's Revenge'' Box art.
</gallery>
</gallery>


===Character Artwork===
===Character Artwork===
<gallery widths="50" captionalign="left">
<gallery>
BanjoKazooieGR.png|[[Banjo]] and [[Kazooie]]
Image:BanjoKazooieGR.png|[[Banjo]] and [[Kazooie]].
GRKlungo.png|[[Klungo]]
Image:GRKlungo.png|[[Klungo]].
Mecha-grunty.png|[[Mecha-Grunty]]
Image:Mecha-grunty.png|[[Mecha-Grunty]].
KlungoMechaGrunty.jpg|[[Klungo]] and [[Mecha-Grunty]]
Image:KlungoMechaGrunty.jpg|[[Klungo]] and [[Mecha-Grunty]].
BKGRSupporters.jpg|Support characters ([[Jinjo Oracle|The Jinjo Oracle]], [[Master Jiggywiggy]], [[Mumbo Jumbo]], [[Bozzeye]] and [[Honey B.]]
Image:BKGRSupporters.jpg|Supporting characters: The [[Jinjo Oracle]], [[Master Jiggywiggy]], [[Mumbo Jumbo]], [[Bozzeye]], and [[Honey B.]]
MusicalNoteGR.png|[[Musical Note]]
Image:MusicalNoteGR.png|A [[Musical Note]].
Jiggy3.png|A [[Jiggy]]
Image:Jiggy3.png|A [[Jiggy]].
Eggs.png|The four types of [[Egg|Eggs]]
Image:Eggs.png|The four types of [[Eggs]].
</gallery>
</gallery>


==Trivia==
*''Banjo-Kazooie: Grunty's Revenge'' was the first Rare game released after being purchased by [[Microsoft]] from [[Nintendo]], even though the game was released for a Nintendo game system.
*When the game was first released, there was a theory that the game was a "What If: ''Banjo-Tooie'' Had Never Happened" scenario, thus creating a parallel universe. This caused a bit of confusion as to why Gruntilda wasn't rescued. This may not be far from the truth, however, as it was completely neglected in ''Banjo-Kazooie: Nuts & Bolts''.
*This is the first game in the series where you can't fly.
==Links==
*Check out the [[Banjo-Kazooie Wiki|Banjo-Kazooie Wiki's]] video walkthrough for [http://www.youtube.com/view_play_list?p=17BD7D44B58697FC Banjo-Kazooie: Grunty's Revenge].
{{Clear}}
{{Games}}
{{Games}}
{{GRCharacters}}
{{GRCharacters}}
{{BKGRWorlds}}
{{BKGRWorlds}}
[[de:Banjo-Kazooie: Grunty's Revenge]]
[[de:Banjo-Kazooie: Grunty's Revenge]]
[[Category:Games]]
[[Category:Games]]

Revision as of 12:06, March 26, 2011

Template:Infobox game info Banjo-Kazooie: Grunty's Revenge is the third installment (second in timeline) in the Banjo-Kazooie series and was released for the Nintendo Game Boy Advance. The game was developed by Rareware, like the two previous games in the series, and was published by THQ. The game uses an overhead, looking down platform design to replicate the 3-D feel of the console entries in the series but on a smaller scale. It was the first game in the Banjo-Kazooie series to not be released in Japan.

Plot

Two months have passed since Gruntilda fell from her tower, putting the events of the game before that of Banjo-Tooie in the timeline, and she is still trapped beneath the boulder. After several weeks of trying to push the boulder off, her loyal henchman Klungo decides that a different plan of action is required, so he builds a Gruntilda-shaped robot, the Mecha-Grunty, into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against Banjo and Kazooie at will. Kidnapping Kazooie, she goes back in time two decades with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history and restoring her to her previous self.

Springing into action, Mumbo Jumbo uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's evil time-space continuum altering motives. Now, with the help of Bottles' ancestor, Bozzeye, and a young Mumbo Jumbo, Banjo must thwart Gruntilda and rescue his pal Kazooie. He does so, and causes Grunty's spirit to return to her body under the rock, setting the events of Banjo-Tooie into motion.

Characters

Items

Moves Learned

Worlds

Trivia

  • Banjo-Kazooie: Grunty's Revenge was the first Rare game released after being purchased by Microsoft from Nintendo, even though the game was released for a Nintendo game system.
  • When the game was first released, there was a theory that the game was a "What If: Banjo-Tooie Had Never Happened" scenario, thus creating a parallel universe. This caused a bit of confusion as to why Gruntilda wasn't rescued. This may not be far from the truth, however, as it was completely neglected in Banjo-Kazooie: Nuts & Bolts.
  • This is the first game in the Banjo-Kazooie series where you can't fly.

Gallery

Screenshots

Logo and box art

Character Artwork

Template:Games Template:GRCharacters Template:BKGRWorlds de:Banjo-Kazooie: Grunty's Revenge