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Difference between revisions of "Witchyworld"

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'''Witchyworld''' is the third level in ''[[Banjo-Tooie]]''. It is a rundown, deadly theme park. It had such a bad safety recod it was closed down some time ago. It is run by deranged employees that will attack anyone on sight, perverse puvayors running the disgusting food stands, and broken and dangerous rides. Witchworld also has strict constraints on taking out food off of the park's premise. Any food that [[Banjo]] and [[Kazooie]] try to sneak out of Witchworld is immediately confiscated.
'''Witchyworld''' is the third level in ''[[Banjo-Tooie]]''. It is a rundown, deadly theme park. It had such a bad safety recod it was closed down some time ago. It is run by deranged employees that will attack anyone on sight, perverse puvayors running the disgusting food stands, and broken and dangerous rides. Witchworld also has strict constraints on taking out food off of the park's premise. Any food that [[Banjo]] and [[Kazooie]] try to sneak out of Witchworld is immediately confiscated.


The park is divided into four sections, not counting the entrance or [[Big Top]]; the Space Zone, the Haunted Zone, the Wild West Zone, and lastly another space-based zone called Area 51. Each "Zone" has different scenery and attractions. The Space Zone has the [[Saucer of Peril]], [[Dodgems Challenge|Dodgem Dome]], and the Star Spinner. The Wild West Zone has the an inflatable bouncy castle called the [[Crazy Castle]], and the Hauunted Zone has the Drop of Death, the Inferno, and a feakshow consiting of an "[[Gobi|Ancient Beaded Camel]]", a "[[Scrut|Mighty Evil Dinosaur]]", and a "[[Jinjo|Weird Killer Alien]]". However most of the rides are out of service, and require a jolt of elecricity from [[Mumbo]] to jump start them.
The park is divided into four sections, not counting the entrance or [[Big Top]]; the Space Zone, the Haunted Zone, the Wild West Zone, and lastly another space-based zone called Area 51. Each "Zone" has different scenery and attractions. The Space Zone has the [[Saucer of Peril]], [[Dodgems Challenge|Dodgem Dome]], and the Star Spinner. The Wild West Zone has the an inflatable bouncy castle called the [[Crazy Castle]], and the Haunted Zone has the Drop of Death, the Inferno, and a feakshow consiting of an "[[Gobi|Ancient Beaded Camel]]", a "[[Scrut|Mighty Evil Dinosaur]]", and a "[[Jinjo|Weird Killer Alien]]". However most of the rides are out of service, and require a jolt of elecricity from [[Mumbo]] to jump start them.


The entrance is a locked gate located in the [[Pine Grove]].
The entrance is a locked gate located in the [[Pine Grove]].

Revision as of 20:33, April 22, 2010

Witchyworld is the third level in Banjo-Tooie. It is a rundown, deadly theme park. It had such a bad safety recod it was closed down some time ago. It is run by deranged employees that will attack anyone on sight, perverse puvayors running the disgusting food stands, and broken and dangerous rides. Witchworld also has strict constraints on taking out food off of the park's premise. Any food that Banjo and Kazooie try to sneak out of Witchworld is immediately confiscated.

The park is divided into four sections, not counting the entrance or Big Top; the Space Zone, the Haunted Zone, the Wild West Zone, and lastly another space-based zone called Area 51. Each "Zone" has different scenery and attractions. The Space Zone has the Saucer of Peril, Dodgem Dome, and the Star Spinner. The Wild West Zone has the an inflatable bouncy castle called the Crazy Castle, and the Haunted Zone has the Drop of Death, the Inferno, and a feakshow consiting of an "Ancient Beaded Camel", a "Mighty Evil Dinosaur", and a "Weird Killer Alien". However most of the rides are out of service, and require a jolt of elecricity from Mumbo to jump start them.

The entrance is a locked gate located in the Pine Grove.

Moves Learned

Collectibles

Jiggies

  1. Defeat Mr. Patch in the Big Top Tent: There's something evil lurking inside the Big Top Tent run by Conga the Gorilla. To get in, Banjo and Kazooie must learn the power of Aerial Egg Aiming and collect four Tickets from the Slot Machine Monsters hopping around the tent. Once they do, they discover the wicked "Strange Wobbly Inflatable Thing"-Mr. Patch! The pair must take to the skies and shoot Grenade Eggs at his patches to deflate him and claim his Jiggy.
  2. On top of the "Dive of Death" in the Horror section: In the Horror section of the park, there is an enormous tower titled the "Dive of Death." Banjo and Kazooie must climb to the very top of the tower and walk along an extremely narrow beam to pick up a Jiggy hovering at its end. Then...they jump!
  3. On top the spiral slide in the "Inferno" area: The Horror section of the park features a frightening "Inferno" section, with a tall tower. The duo must use their new Split Up power to separate. Banjo must stand on a Shock Jump Pad switch, leaving Kazooie to don a pair of Turbo Trainers and dash up the tower to recover the Jiggy!
  4. Restore power to the Star Spinner and climb the stars: Grunty's lack of care for her park has resulted in several of the rides losing their power. Mumbo's new Power Up spell can fix that! Use the mighty shaman to revitalize the Star Spinner in Space Zone. Banjo and Kazooie can then scale the stars and pick up a Jiggy. (Recommend using the Van because if you fall you don't take damage!)
  5. Restore power to and win the Dodgems Challenge: Mumbo's magical Power Up spell can restore the power to the Dodgem Dome in the Space Zone. Humba Wumba's transformational powers will change Banjo into a van, full of cash. Once they pay to play, Banjo and Kazooie will begin the Dodgems Challenge to win a Jiggy from Gruntilda by grabbing Twinklies.
  6. Restore power to and complete the Saucer of Peril ride: Mumbo's final Power Up spell will bring the Saucer of Peril back online-but the saucer is still trapped in Glitter Gulch Mine! After clearing the area of rocks with Wumba's transformation there, Banjo must hit a switch to bring the Saucer to the park. They can then play the Saucer of Peril shooting game around all of Witchyworld to earn a Jiggy and Cheato Page.
  7. Win at the Tower of Strength: In Western Land, Kazooie will flex her muscles to win the Tower of Strength game. She must use a Bill Drill, Beak Buster, and Grenade Egg to ring the bell and earn a Jiggy.
  8. Reinflate Western Land's Crazy Castle and win the Aerial Balloon Shoot game: Western Land's main attraction-the Crazy Castle-has been deflated. Banjo and Kazooie must split up to pump up the building and win a Jiggy prize in Gruntilda's Aerial Balloon Shoot Game.
  9. Win the Crazy Castle's Hoop Hurry Challenge (Kazooie-exclusive): There are two doors in the Crazy Castle; one has a plain Kazooie face. Only she can enter to play the Hoop Hurry Challenge and win a Jiggy by jumping through various rings around the area.
  10. Round up the Boggy chilluns: In a throwback to Freezeezy Peak, Banjo and Kazooie run into Mrs. Boggy in the park! She wants the pair to round up her three children- Groggy, Soggy, and Moggy. Soggy will go if the duo offers her a box of fries, while Moggy must be given a little discipline to convince him to go back. The final (and fattest) child-Groggy-requires burgers, but when he eats them, he becomes too sick to walk! Banjo must use his Taxi Pack to carry him back to Mrs. Boggy, who will give him a sound beating-and give the heroes a Jiggy!

Jinjos

  1. Area 51, behind a van door: The first Jinjo is trapped in Area 51, behind a Van Door. Banjo must transform to recover him.
  2. On the Big Top Trapped atop the Big Top Tent.
  3. On the Dodgems Dome: Standing on top of the dome.
  4. Alcove near Wumba's Wigwam: Waiting in an alcove not far from Humba's Wigwam.
  5. Inside a cell in Cave of Horrors: In the Cave of Horrors, in an exhibit labelled "Weird Killer Alien."

Extra Honeycombs

  • Inside Mumbo's house.
  • Take a ride across the rope over the Big Top to the Space Zone Tower, it's at the top of the tower.
  • The pump room for the jumping castle.

Cheato Pages

  • In the Haunted Cavern, instead of going into the exhibit room continue along the winding path until you reach the end, jump up to a grip grab edge and climb along until you reach an alcove containing it.
  • Second prize for the Saucer of Peril.
  • Third, use the van to open the door inside the inferno

Minigames

Characters

Enemies

Shortcuts to Other Worlds

Trivia

  • Inside the dupster outside of Banjo's house in Banjo-Kazooie: Nuts & Bolts are several tickets that read "Witchyworld Admit 1", much like the one's used to enter Conga's Bigtop. One of these tickets also appears as an item in a Jinjo Fetch item in the Terrarium of Terror. Also floating outside of the Terranium of Terror are bilboards advertising Witchyworld.
  • The Information signposts outside of Witchyworld say the following:
  • 1 "The Theme Park Witchyworld is closed due to an appalling safety record. Once the authorities have been bribed we will reopen soon. Thank You."
  • 2 "Anyone who rides all the quality attractions and survives are entitled to join the Witchyworld Fan club. Current Club Members-0
  • 3 "The management accepts no responsibly for the thieving pickpockets that it employs within Witchyworld.

Gallery

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