Freezeezy Peak

Revision as of 17:13, May 31, 2015 by bkwikia>GiantBluebirdMD

 Freezeezy Peak is the fifth world accessed from Gruntilda's Lair in Banjo-Kazooie.  To access it, enter the 260 Note Door on the third floor of Gruntilda's Lair, climb up the next set of stairs, and head to the right to find the entrance.

Points of Interest

Moves Learned

Maps

Collectibles

Jiggies

  1. Beat Boggy's Sled Race as a Walrus.
  2. Beat Boggy's Sled Race as Banjo and Kazooie (must have learned how to use the Turbo Trainers in Gobi's Valley).
  3. Help the Twinklies get to their Christmas tree, then fire three Blue Eggs at the switch behind the tree, and fly through the star on top of the tree three times before time runs out. Then climb up inside the tree to retrieve the Jiggy.
  4. Talk to Wozza as a Walrus, and he'll give you a Jiggy.
  5. Beak Bombing the Sir Slush's Hats. The Jiggy will be located on top of the Giant Snowman.
  6. Beak Bombing The Giant Snowman's Buttons. The Jiggy located on the ground between the Giant Snowman's legs.
  7. Find the presents and give them to Boggy's kids. The first one is located inside the Christmas Tree, the second one is located on a small, snowy platform near the Giant Snowman, and the third one is located on the Giant Snowman's nose.
  8. Climb up the Giant Snowman and find the sled. Ride the sled into Boggy and he'll cough out a Jiggy.
  9. Inside the Giant Snowman's pipe.
  10. Find all 5 Jinjos.

Jinjos

  • Blue - On top of the Snowman's broom.
  • Green - Behind the house that has a Flight Pad on its chimney.
  • Orange - Inside Wozza's cave in a small alcove. (Where the Ice Key is, if that helps).
  • Purple - On top of the pile of presents near Bottles.
  • Yellow - Inside Mumbo's Skull on the shelves.

Extra Honeycombs

  • Under the Sir Slush on the island between the village and the entrance.
  • Inside a room in Wozza's Cave accessed by a narrow passage in the icy pool.

Witch Switch

  • Underneath the Sir Slush between the huge snowman and the Stacked Presents. To uncover it, you must use the Beak Bomb while trying to aim at the red "X" on his top hat and dodge snowballs. A door on the advent calendar opens to reveal a Jiggy that must be flown to.

Mumbo Tokens

  • At the end of the Snowman's scarf slide.
  • Two are under the Sir Slushes after they are defeated.
  • Under the coffee table in Boggy's Igloo.
  • Under the entrance to the Christmas Tree.
  • Two, one at each foot of the Snowman.
  • One in the large space of water near the path to the scarf.

Extra Lives

File:Ice key trapped.png
The fabled Ice Key!
  • On top of Mumbo's House
  • In the secret passage in Wozza's Cave, guarded by a Chinker.
  • Behind some icicles at the finish line for the sledding.

Stop 'n' Swop

  • Ice Key - The Ice Key is located inside Wozza's Cave. In the Nintendo 64 version of the game, it is locked behind an ice wall but is just visible and only obtainable through the Treasure Trove Cove Sandcastle. Here, you can see the N64 ice key frozen behind a wall of ice.

Mini-games

Characters

Enemies


Trivia

  • The entrance to the level at Gruntilda's Lair, seems to look like a retail-sold Advent Calendar. This may be related to the Christmas Theme of this level or it could be related to the mysterious soundtrack "Advent" that was found within the game's files.
  • A part, a refrigerator, in Banjo-Kazooie: Nuts & Bolts is named "Freezeezy" after this level. It freezes the target for several seconds. The snowman is also featured in Banjoland, albeit a bit melted.
  • Freezeezy Peak's theme is one of two themes available on the stereo vehicle part in Banjo-Kazooie Nuts & Bolts, the other being Click Clock Wood.
  • An underwater variation of this song's theme exists, however, no underwater variation can be found in the game, as you can't go underwater without the walrus. When you do this the normal music plays. It is unknown if going underwater in the level was possible at one point.
  • The main theme of the song is loosely based on "Waltz of the Flower" from the Nutcracker.
  • This is the only level in Banjo-Kazooie that requires a move learned from a level above it in order to obtain a jiggy. In any other level, the player can obtain all ten of the jiggies in one play.
  • This level is not shown on the demo mode.
  • This level's the first level to feature the Freezing Water Hazard. If Banjo enters the water, he'll freeze & lose a Honeycomb.
  • The freezing water is unable to be avoided using the Wonderwing.

Names in Other Languages

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Gallery

See also: Freezeezy Peak/Gallery Template:BKWorlds de:Freezeezy Peak