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Difference between revisions of "Banjo-Kazooie (SXSW 2015 Gaming Awards)"

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m (Metalex123 moved page Banjo-Kazooie Kinect to Banjo-Kazooie (SXSW 2015 Gaming Awards): Better name (it was never referred to as a Kinect game, so title is inaccurate))
m (Better video)
 
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{{Cleanup|Wikia}}
{{DISPLAYTITLE:''Banjo-Kazooie'' (SXSW 2015 Gaming Awards)}}
[[File:BK Kinect startup.jpg|thumb]]
{{Conjecture}}
[[File:BK Kinect gameplay.jpg|thumb]]
[[File:Banjo-Kazooie SXSW logo.png|thumb|The logo for the ''Banjo-Kazooie'' experience.]]
A '''''Banjo-Kazooie Kinect''''' tech demo, was  made by Audience Entertainment, exclusively for the 2015 SXSW Awards. The audience all played it together, and aimed to collect musical notes and jiggies to get a high score. It is not set to ever release on a console.
The currently unnamed '''''Banjo-Kazooie experience''''' at the {{wp|SXSW Gaming Awards|SXSW 2015 Gaming Awards}} was  made by Audience Entertainment, exclusively for this event. The controls of the game work in a similar way to Microsoft's Kinect, but instead working with an entire crowd of people. The gameplay involves the audience raising their arms in the air and moving them either left or right to control [[Banjo]] and [[Kazooie]], who are flying on a linear path collecting [[Musical Notes]], [[Jiggy|Jiggies]] with the SXSW logo, and fragments of the SXSW special die that [[Gruntilda]] destroyed with her magic. Floating TNT barrels also appear in the level, which must be avoided to not lose points. After collecting enough pieces of the SXSW dice, the audience can shout to use a special power-up that gives them extra Music Notes. The game reuses Banjo & Kazooie's models and some sound effects from ''[[Banjo-Kazooie: Nuts & Bolts]]'', but also reuses the introduction music, [[Freezeezy Peak]]'s theme, and Gruntilda's artwork from ''[[Banjo-Kazooie]]''.
{{Games}}
 
==Gallery==
<gallery>
BK SXSW startup.jpg|The introduction screen
BK SXSW gameplay.jpg|Gameplay screenshot
</gallery>
 
==External links==
*[https://youtu.be/y6F1H3G-7Xc Banjo Kazooie SXSW Interactive Demo + Audience - YouTube]
*[https://youtu.be/I_HNVym7Onw Banjo-Kazooie SXSW - YouTube]
*[http://web.archive.org/web/20170317181017/http://audienceentertainment.com/newsfeed/32/banjo-kazooie-wows-crowds-at-sxsw-gaming-awards Banjo Kazooie Wows Crowds at SXSW Gaming Awards - Audience Entertainment] on Wayback Machine.
*[https://web.archive.org/web/20210618170323/https://www.maccauley.io/portfolio/banjo-kazooie-sxsw/ Mac Cauley's portfolio page on the SXSW 2015 Banjo-Kazooie experience] on Wayback Machine.
{{Banjo-Kazooie series}}
[[Category:Games]]
[[Category:Games]]
[[Category:Tech demos]]

Latest revision as of 08:30, July 8, 2023

The name of this article is conjectural. If an official title is found, move the article to that name and add a source.

The logo for the Banjo-Kazooie experience.

The currently unnamed Banjo-Kazooie experience at the SXSW 2015 Gaming Awards was made by Audience Entertainment, exclusively for this event. The controls of the game work in a similar way to Microsoft's Kinect, but instead working with an entire crowd of people. The gameplay involves the audience raising their arms in the air and moving them either left or right to control Banjo and Kazooie, who are flying on a linear path collecting Musical Notes, Jiggies with the SXSW logo, and fragments of the SXSW special die that Gruntilda destroyed with her magic. Floating TNT barrels also appear in the level, which must be avoided to not lose points. After collecting enough pieces of the SXSW dice, the audience can shout to use a special power-up that gives them extra Music Notes. The game reuses Banjo & Kazooie's models and some sound effects from Banjo-Kazooie: Nuts & Bolts, but also reuses the introduction music, Freezeezy Peak's theme, and Gruntilda's artwork from Banjo-Kazooie.

Gallery[edit]

External links[edit]