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Difference between revisions of "Banjo-Kazooie: Grunty's Revenge"

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==Plot==
==Plot==
{{Spoiler}}
Two months have passed since [[Gruntilda]] fell from her tower, putting the events of the game before that of ''[[Banjo-Tooie]]'' in the timeline, and she is still trapped beneath the boulder. After several weeks of trying to push the boulder off, her loyal henchman [[Klungo]] decides that a different plan of action is required, so he builds a Gruntilda-shaped robot, the [[Mecha-Grunty]], into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against [[Banjo]] and [[Kazooie]] at will. Kidnapping Kazooie, she goes back in time two decades with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history and restoring her to her previous self.


Springing into action, [[Mumbo Jumbo]] uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's evil time-space continuum altering motives. Now, with the help of [[Bottles|Bottles']] ancestor, [[Bozzeye]], and a young Mumbo Jumbo, Banjo must thwart Gruntilda and rescue his pal Kazooie. He does so, and causes Grunty's spirit to return to her body under the rock, setting the events of ''[[Banjo-Tooie]]'' into motion.
months have passed sine before that of ''Banjo-To''der. After several weeks of trying to push the boulder off, her loyal henchman [[Klungo]] decides that a different pla-G spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against [[Banjo]] and Kazooienapping me two decades with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history.
{{Endspoiler}}
{{Endspoiler}}


==Characters==
==Characters==

Revision as of 17:26, January 17, 2011

Template:Infobox game info Banjo-Kazooie: Grunty's Revenge is the third installment (second in timeline) in the Banjo-Kazooie series, made for Nintendo's Game Boy Advance. The game was developed by Rareware, like the two previous games in the series, and was published by THQ. The game used an overhead, looking down platform design to replicate the 3-D feel of the console entries in the series but on a smaller scale. It is the first Banjo-Kazooie game that was not released in Japan.

Plot

months have passed sine before that of Banjo-Toder. After several weeks of trying to push the boulder off, her loyal henchman Klungo decides that a different pla-G spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against Banjo and Kazooienapping me two decades with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history. Template:Endspoiler

Characters

Items

Worlds

Gallery

Screenshots

Logo and box art

Character Artwork

Trivia

  • Banjo-Kazooie: Grunty's Revenge was the first Rare game released after being purchased by Microsoft from Nintendo, even though the game was released for a Nintendo game system.
  • When the game was first released, there was a theory that the game was a "What If: Banjo-Tooie Had Never Happened" scenario, thus creating a parallel universe. This caused a bit of confusion as to why Gruntilda wasn't rescued. This may not be far from the truth, however, as it was completely neglected in Banjo-Kazooie: Nuts & Bolts.
  • This is the first game in the series where you can't fly.

Links


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