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'''Bottles' Moving Picture Game''' is a secret minigame found in [[Banjo-Kazooie]]. In order to access it, you must first have obtained the [[Jiggy]] from the [[Sandcastle]] in [[Treasure Trove Cove]]; once you have the Jiggy, go back to [[Banjo|Banjo's]] house on [[Spiral Mountain]], stand on the rug just in front of the fireplace, and use {{C-up}} to look at the portrait of [[Bottles]] above the mantle.
{{Cleanup|Wikia; not in-universe; image needed}}
'''Bottles' Moving Picture Game''' is a secret mini-game in ''[[Banjo-Kazooie]]''. In order to access it, you must first have obtained the [[Jiggy]] from the [[Sandcastle]] in [[Treasure Trove Cove]]; once you have the Jiggy, go back to [[Banjo's House]] on [[Spiral Mountain]], stand on the rug just in front of the fireplace, and use {{button|N64|C-Up}} to look at the portrait of [[Bottles]] above the mantle.


Once the game initiates, the game board, a moving picture of a scene from Banjo-Kazooie, splits into 20 jigsaw pieces which scatter themselves around the edge of the board, leaving a black and white moving picture in their place. The object of the game is to direct Banjo's hand to pick up the pieces and place them in their original positions within the time limit using the black and white base as a guide. There are six rounds, as well as a special secret round that is accessed like the others. From round three on, some pieces will rotate themselves as they scatter and must be rotated back into position using {{C-left}} and {{C-right}}. Each round gets progressively harder than the last, having shorter time limits, less contrast within the image, and more pieces which must be rotated. After each round, Bottles will reward the pair with a [[Cheat Codes|code]] which can be entered on the Sandcastle floor for hilarious results (transformations).
Once the game initiates, the game board, a moving picture of a scene from Banjo-Kazooie, splits into 20 jigsaw pieces which scatter themselves around the edge of the board, leaving a black and white moving picture in their place. The object of the game is to direct Banjo's hand to pick up the pieces and place them in their original positions within the time limit using the black and white base as a guide. There are six rounds, as well as a special secret round that is accessed like the others. From round three on, some pieces will rotate themselves as they scatter and must be rotated back into position using {{button|N64|C-Left}} and {{button|N64|C-Right}}. Each round gets progressively harder than the last, having shorter time limits, less contrast within the image, and more pieces which must be rotated. After each round, Bottles will reward the pair with a [[cheat code]] which can be entered on the Sandcastle floor for hilarious results (transformations).


In the XBLA version of Banjo-Kazooie, you have to stand a little bit closer to the picture and look at it than in the N64 version.
In the XBLA version of Banjo-Kazooie, you have to stand a little bit closer to the picture and look at it than in the N64 version. Additionally, every [[Musical Note]] that Banjo collects remains in the puzzle, and he cannot reobtain them. When you complete all 7 of Bottles games in the XBLA version you will get an achievement.
 
When you complete all 7 of Bottles games in the XBLA version you will get an achievement.
 
<span style="color:#d00">'''''Warning:''''' In the XBLA version of Banjo-Kazooie, due to the new system of collecting [[Musical Notes|Notes]] (they stay collected), stay collected by the Banjo in the picture and cannot be collected by the player. This was fixed with a patch, but it didn't affect save files that already existed. </span>
 
<span style="color:#d00">(This does NOT work all the time. Sometimes it may make the notes disappear even if you have the latest patch and started a new game. So collect all the notes before you attempt the puzzle.)</span>


==Trivia==
==Trivia==
*The effects also work on Banjo's transformations.
*The effects also work on Banjo's transformations.
*This puzzle is used for Banjo-Tooie.
*If you view the picture before going to Treasure Trove Cove, Kazooie will call Bottles "Barrel Boy". A line meant for Donkey Kong. Making a possibility that at one point in making the game, Donkey Kong was going to have the role that was eventually given to Bottles, or at least that Donkey Kong would be tied down to the portait puzzle.
*If you view the picture before going to Treasure Trove Cove, Kazooie will call Bottles "Barrel Boy". A line meant for Donkey Kong. Making a possibility that at one point in making the game, Donkey Kong was going to have the role that was eventaully given to Bottles, or at least that Donkey Kong would be tied down to the portait puzzle.
 
==Gallery==
<gallery>
File:Banjo_BB_One.jpg|Bottles' Bonus One
</gallery>


{{Minigames}}
{{Minigames}}
[[Category:Minigames]]
[[Category:Minigames in Banjo-Kazooie]]
[[Category:Secrets and Easter eggs]]

Revision as of 05:46, January 7, 2019

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Reason: Wikia; not in-universe; image needed
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Bottles' Moving Picture Game is a secret mini-game in Banjo-Kazooie. In order to access it, you must first have obtained the Jiggy from the Sandcastle in Treasure Trove Cove; once you have the Jiggy, go back to Banjo's House on Spiral Mountain, stand on the rug just in front of the fireplace, and use C-Up to look at the portrait of Bottles above the mantle.

Once the game initiates, the game board, a moving picture of a scene from Banjo-Kazooie, splits into 20 jigsaw pieces which scatter themselves around the edge of the board, leaving a black and white moving picture in their place. The object of the game is to direct Banjo's hand to pick up the pieces and place them in their original positions within the time limit using the black and white base as a guide. There are six rounds, as well as a special secret round that is accessed like the others. From round three on, some pieces will rotate themselves as they scatter and must be rotated back into position using C-Left and C-Right. Each round gets progressively harder than the last, having shorter time limits, less contrast within the image, and more pieces which must be rotated. After each round, Bottles will reward the pair with a cheat code which can be entered on the Sandcastle floor for hilarious results (transformations).

In the XBLA version of Banjo-Kazooie, you have to stand a little bit closer to the picture and look at it than in the N64 version. Additionally, every Musical Note that Banjo collects remains in the puzzle, and he cannot reobtain them. When you complete all 7 of Bottles games in the XBLA version you will get an achievement.

Trivia

  • The effects also work on Banjo's transformations.
  • If you view the picture before going to Treasure Trove Cove, Kazooie will call Bottles "Barrel Boy". A line meant for Donkey Kong. Making a possibility that at one point in making the game, Donkey Kong was going to have the role that was eventually given to Bottles, or at least that Donkey Kong would be tied down to the portait puzzle.