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Difference between revisions of "Banjo-Kazooie: Grunty's Revenge"

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*''Banjo-Kazooie: Grunty's Revenge'' was the first Rare game released after being purchased by [[Microsoft]] from [[Nintendo]], even though the game was released for a Nintendo game system.
*''Banjo-Kazooie: Grunty's Revenge'' was the first Rare game released after being purchased by [[Microsoft]] from [[Nintendo]], even though the game was released for a Nintendo game system.
*When the game was first released, there was a theory that the game was a "What If: ''Banjo-Tooie'' Had Never Happened" scenario, thus creating a parallel universe. This caused a bit of confusion as to why Gruntilda wasn't rescued. This may not be far from the truth, however, as it was completely neglected in ''Banjo-Kazooie: Nuts & Bolts''.
*When the game was first released, there was a theory that the game was a "What If: ''Banjo-Tooie'' Had Never Happened" scenario, thus creating a parallel universe. This caused a bit of confusion as to why Gruntilda wasn't rescued. This may not be far from the truth, however, as it was completely neglected in ''Banjo-Kazooie: Nuts & Bolts''.
*This is the first, and currently only game in the series where you can't fly.


==Links==
==Links==

Revision as of 02:27, June 25, 2010

Template:Infobox game info Banjo-Kazooie: Grunty's Revenge is the third installment in the Banjo-Kazooie series, made for Nintendo's Game Boy Advance. The game was developed by Rareware, like the two previous games in the series, and was published by THQ. The game used an overhead, looking down platform design to replicate the 3-D feel of the console entries in the series but on a smaller scale. It is the first Banjo-Kazooie game that was not released in Japan.

Plot

Template:Spoiler Two months have passed since Gruntilda fell from her tower, putting the events of the game before that of Banjo-Tooie in the timeline, and she is still trapped beneath the boulder. After several weeks of trying to push the boulder off, her loyal henchman Klungo decides that a different plan of action is required, so he builds a Gruntilda-shaped robot, the Mecha-Grunty, into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against Banjo and Kazooie at will. Kidnapping Kazooie, she goes back in time two decades with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history and restoring her to her previous self.

Springing into action, Mumbo Jumbo uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's evil time-space continuum altering motives. Now, with the help of Bottles' ancestor, Bozzeye, and a young Mumbo Jumbo, Banjo must thwart Gruntilda and rescue his pal Kazooie. He does so, and causes Grunty's spirit to return to her body under the rock, setting the events of Banjo-Tooie into motion. Template:Endspoiler

Worlds

Gallery

Logo and Box art

Character Artwork

Trivia

  • Banjo-Kazooie: Grunty's Revenge was the first Rare game released after being purchased by Microsoft from Nintendo, even though the game was released for a Nintendo game system.
  • When the game was first released, there was a theory that the game was a "What If: Banjo-Tooie Had Never Happened" scenario, thus creating a parallel universe. This caused a bit of confusion as to why Gruntilda wasn't rescued. This may not be far from the truth, however, as it was completely neglected in Banjo-Kazooie: Nuts & Bolts.
  • This is the first, and currently only game in the series where you can't fly.

Links


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