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Difference between revisions of "Mr. Fit"

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|world = [[Cloud Cuckooland]]<br>[[Showdown Town]]<br>[[Nutty Acres]]<br>[[Banjoland]]<br>[[Jiggoseum]]
|world = [[Cloud Cuckooland]]<br>[[Showdown Town]]<br>[[Nutty Acres]]<br>[[Banjoland]]<br>[[Jiggoseum]]
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'''Mr. Fit''' is a character who first appeared in ''[[Banjo-Tooie]]''. He resembles an anteater. Mr. Fit, as his name implies, is very fit. He first appears in [[Cloud Cuckooland]], challenging [[Banjo]] and [[Kazooie]] to three events.
'''Mr. Fit''' is a character who first appeared in ''[[Banjo-Tooie]]''. He resembles an anteater. Mr. Fit, as his name implies, is very fit (despite being rather plump).


The first event is to leap over a pole, which he somehow set his best jump on. Since it's too high, the two will have to return with the [[Springy Step Shoes]] to make the leap over the pole, landing on a soft red cushion. Distraught, Mr. Fit invites the group to the next event.
He first appears in [[Cloud Cuckooland]], challenging [[Banjo]] and [[Kazooie]] to three events. The first event is to leap over a pole, which he somehow set his best jump on. Since it's so high, the two will have to use [[Springy Step Shoes]] to make the leap over the pole, landing on a red jelly. Distraught, Mr. Fit invites the duo to the next event.


In the second event, Mr. Fit challenges the two to a sack race over a path of thorns. Banjo will have to [[Split-up]] and return alone with the [[Sack Pack]] There's a shortcut he can take to quickly get to the finish line. Confidence lost, Mr. Fit will go to the last event. (NOTE: If the cheat "SUPERBANJO" is used, you can use the duo rather than Kazooie.)
In the second event, Mr. Fit challenges the two to a sack race over a path of thorns. Banjo will have to [[Split-up]] and return alone with the [[Sack Pack]]. There's a shortcut he can take to quickly get to the finish line. Confidence lost, Mr. Fit will go to the last event.


In the third and final event, Mr. Fit holds a foot race. The only problem is that he's too fast for Banjo or Kazooie to beat, so Kazooie, like before, will have to use Split-up and return with the [[Turbo Trainers]]. When she reaches the finish first, Mr. Fit will admit defeat and give the duo a [[Jiggy]].
In the third and final event, Mr. Fit holds a footrace. The only problem is that he's too fast for Banjo or Kazooie to beat, so Kazooie will have to use Split-up and return with the [[Turbo Trainers]]. When she reaches the finish first, Mr. Fit will admit defeat and give the duo a [[Jiggy]].


Mr. Fit returns in [[Banjo-Kazooie: Nuts & Bolts]]. His role has been expanded since last game, as he is in many game worlds and gives many Jiggies. He can be found in [[Showdown Town]], jogging in a set path around the town. He gives you the combination to a tower if you pay for his sneakers.
Mr. Fit returns in [[Banjo-Kazooie: Nuts & Bolts]]. His role has been expanded since the last game, as he is in many game worlds and gives many Jiggies. He can be found in [[Showdown Town]], jogging in a set path around the town. He gives you the combination to a tower if you pay for his sneakers.


His personalitiy is shown to be quite paranoid, as he is afraid of [[Banjoland]] at night and fears Grunt-bots in [[Nutty Acres]], and admits that he is paranoid.  
His personalitiy is shown to be quite paranoid, which he admits to. Among other things, he is afraid of [[Banjoland]] at night and fears [[Gruntbot]]s in [[Nutty Acres]].


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Revision as of 04:07, December 31, 2008

Mr. Fit is a character who first appeared in Banjo-Tooie. He resembles an anteater. Mr. Fit, as his name implies, is very fit (despite being rather plump).

He first appears in Cloud Cuckooland, challenging Banjo and Kazooie to three events. The first event is to leap over a pole, which he somehow set his best jump on. Since it's so high, the two will have to use Springy Step Shoes to make the leap over the pole, landing on a red jelly. Distraught, Mr. Fit invites the duo to the next event.

In the second event, Mr. Fit challenges the two to a sack race over a path of thorns. Banjo will have to Split-up and return alone with the Sack Pack. There's a shortcut he can take to quickly get to the finish line. Confidence lost, Mr. Fit will go to the last event.

In the third and final event, Mr. Fit holds a footrace. The only problem is that he's too fast for Banjo or Kazooie to beat, so Kazooie will have to use Split-up and return with the Turbo Trainers. When she reaches the finish first, Mr. Fit will admit defeat and give the duo a Jiggy.

Mr. Fit returns in Banjo-Kazooie: Nuts & Bolts. His role has been expanded since the last game, as he is in many game worlds and gives many Jiggies. He can be found in Showdown Town, jogging in a set path around the town. He gives you the combination to a tower if you pay for his sneakers.

His personalitiy is shown to be quite paranoid, which he admits to. Among other things, he is afraid of Banjoland at night and fears Gruntbots in Nutty Acres.

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