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Difference between revisions of "Banjo"

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(Edited biography to mesh with the Kazooie one I did recently.)
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'''Banjo''' is a brown honey bear and one of the two protagonists on which [[Banjo-Kazooie series|the series]] centers. He is always seen wearing a pair of yellow shorts, a shark tooth necklace, and a blue backpack. He first appeared in [[Diddy Kong Racing]] alongside [[Tiptup]] as a racer with a high top speed and low acceleration before starting in his own game several months later, and has since been the main character of every Banjo-Kazooie game yet. He has returned in [[Banjo-Kazooie: Nuts & Bolts|the series's latest installment for the Xbox 360]]. A while back Banjo "adopted" a breegull named [[Kazooie]] who is often seen seeking shelter in his backpack. The pair has gone on numerous adventures together, the purpose of most of them being to stop the sinister plans of the evil witch [[Gruntilda]]. Banjo also has a younger sister named [[Tooty]], who lives with him and Kazooie in a house at the bottom of [[Spiral Mountain]]. He also plays his namesake instrument.
'''Banjo''' is a brown honey bear and one of the two protagonists on which the [[Banjo-Kazooie series]] centers. He is always seen wearing a pair of yellow shorts, a shark tooth necklace, and a blue backpack. He first appeared in [[Diddy Kong Racing]] alongside [[Tiptup]] as a heavy racer with a high top speed and low acceleration before starting in his own game several months later, and has since been the main character of every Banjo-Kazooie game yet. He has returned in [[Banjo-Kazooie: Nuts & Bolts|the series's latest installment for the Xbox 360]]. A while back Banjo "adopted" a breegull named [[Kazooie]], who is often seen seeking shelter in his backpack. The pair has gone on numerous adventures together, the purpose of most of them being to stop the sinister plans of the evil witch [[Gruntilda]]. Banjo also has a younger sister named [[Tooty]], who lives with him and Kazooie in a house at the bottom of [[Spiral Mountain]]. He also plays his namesake instrument.


However, Banjo wasn't born a Rare icon, despite being quickly loved by millions. He was originally planned to be a small time character in a [[Super Nintendo]] video game, [[Project Dream]]. After the [[Nintendo 64]] was released, the game was moved to the new console. However, it was found to be too generic, and a rabbit was planned to become the new main character. However, this too was unsuccessful, so Rare tried a game based around Banjo himself, which became [[Banjo-Kazooie]].  
However, Banjo wasn't born a Rare icon, despite being quickly loved by millions. He was originally planned to be a small time character in a [[Super Nintendo]] video game, [[Project Dream]]. After the [[Nintendo 64]] was released, the game was moved to the new console. However, it was found to be too generic, and a rabbit was planned to become the new main character. However, this too was unsuccessful, so Rare tried a game based around Banjo himself, which became [[Banjo-Kazooie]].  
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==Personality==
==Personality==
Banjo is a well-mannered, easygoing guy. He uses "Mr." or "Ms." when speaking to people and generally likes to help people out - which means a lot of damage control when Kazooie opens her beak. While he always means well, he sometimes comes off as a bit slow. He tries to say something witty every now and again, but he isn't any good at it. Banjo flip-flops a bit when it comes to his bravery - at times he will jump into a situation quickly, but other times he acts timid and doesn't want to commit. In all cases, however, he would much rather sit down and have either honey, pizza, or a nap.


Banjo is easygoing and well-mannered, although can come off as a bit slow. An odd time he will try his hand at [[Kazooie]] style wit but he's no good at it. He seems brave, but showed signs to the contrary in [[Banjo-Tooie]]
==Abilities==
Banjo can't run very fast, and his jumping needs some bird-enabled help. But when Kazooie leaves the backpack, Banjo can use it in a variety of ways, such as an [[Snooze Pack|impromptu sleeping bag]] or a [[Sack Pack|potato sack]].


==Synopsis==
==Career==
Banjo's first event of any significance in his life is when he found a not-very-well Kazooie on [[Breegull Beach]] in a blue backpack. For whatever reason, the two were fast friends. Banjo made his home in [[Spiral Mountain]] with Kazooie and his sister Tooty. He was content to live in his small neck of the woods, but the other two bugged him to go on an adventure sometime.


Banjo first appeared in [[Diddy Kong Racing]] to help defeat [[Wizpig]]. Soon after he found himself in another racing adventure, [[Banjo-Pilot]], where he could have first met Kazooie. Afterwards he was tired of his racing days and set up a home in [[Spiral Mountain]] with his sister, [[Tooty]] and Kazooie. That's when it really started.
[[Diddy Kong Racing|In 1997]], just before Banjo was convinced to have an adventure, he got a phone call fom a distressed [[Timber]], asking for help in driving [[Wizpig]] off his island. Banjo gladly helped, but didn't think that racing really agreed with him.


After having his sister kidnapped by [[Gruntilda]] the witch, he raced to her lair with Kazooie in his backpack and managed to both rescue Tooty and defeat Gruntilda. After falling from her tower she was buried underground, where [[Klungo]] tried to free her. Contented, Banjo and his friends took a holiday to [[Hammerhead Beach]] in celebration.
[[Banjo-Kazooie|A year later]], Banjo finally caved in and planned an adventure with Kazooie and Tooty. But the plans were quickly scrapped when Tooty was kidnapped by [[Gruntilda]] for her beauty, leading to a rescue operation. Normally Banjo wouldn't bravely storm into a witch's lair full of bear-smiting traps, but the capture of Tooty and the prodding of Kazooie lead him to go. Using teamwork and a series of moves taught by [[Bottles]], Banjo saved his sister and buried the witch.


Two months later Klungo created a mechanical suit for Grunty's ghost to inhabit, which was equipped with a time traveling feature.  She then kidnapped Kazooie and took her 30 years into the past. Thankfully, [[Mumbo Jumbo]] was able to use his magic to send Banjo back as well and rescue Kazooie. Unfortunately for Grunty, her factory in [[Freezing Furnace]] was not able to sufficiently sustain her robotic suit and on her 4th fight with the duo her mecha-Grunty suit exploded and she was sent back to the future. Mumbo then sent Banjo back to the present day and all was well... or was it? Klungo was also there to help her past and present, which means he must have either had a time traveling device or was still a good fighter and scientist even 30 years ago.
The witch didn't stay dead, though, as [[Banjo-Kazooie: Grunty's Revenge|a few months later]] [[Klungo]] transplanted her spirit into a time-altering suit. Grunty proceeded to capture Kazooie and mess up time, preventing the duo from meeting in the first place. With the help of some [[Mumbo]] magic, Banjo was able to give chase, rescue his friend, and beat down Grunty a second time.


22 months after these events Grunty was free again thanks to her sisters [[Mingella]] and [[Blobbelda]], and even murdered [[Bottles]], not ot mention thrashed Spiral Mountain! Banjo wanted revenge, and took off after the witches to [[Cauldron Keep]]. Along the way they zombified the duo's new ally, [[King Jingaling]] but both he and Bottles were soon restored to life at Cauldron Keep thanks to the B. O. B(Big O' Blaster), the very device which Grunty wanted to use to drain life force for herself. After a climatic battle which reduced her to a skull, all seemed well.
In the peaceful period that followed, Banjo mostly enjoyed life. He had to deal with Kazooie being bored, however. Kazooie was convinced that Grunty wasn't done, and forced him to practice his moves for when the time came once more...while subtly altering his moveset such that he couldn't do anything without her. Banjo was partly relieved when, [[Banjo-Tooie|in 2000]], Grunty returned and blasted his house down, killing Bottles. Still, he wasn't keen on the prospect of adventure. Using Bottles' brother [[Jamjars]] as a teacher, Banjo learned how to operate with an empty backpack and use Kazooie as a handgun - which was the definitive moment in stopping Grunty for the <s>second</s> third time.


In Nuts & Bolts both he and Kazooie became overweight and lazy with no Grunty to fight. Upon her return though, the mysterious [[Lord of Games]] sent them both to [[Showdown Town]] to settle things once and for all. In the end Banjo came out on top and earned ownership of Spiral Mountain, whereas Grunty was sent to toil in L. O. G's video game factory.
With no witch to worry about any more, Banjo started to fix up his house (but gave up halfway through) and live the carefree life. He ate pizza all day and slept all night.
 
After a while, [[Banjo-Kazooie: Nuts & Bolts|in 2008]], Grunty came back again. But this time, she was followed by a mysterious being called [[L.O.G.]], who devised a competition to see who will own Spiral Mountain. With his quadruple-chins magically removed, Banjo was anxious to earn the rights to his home and got to work. After a long test of vehicular combat, he won the challenge and Spiral Mountain's deeds.
 
Nowadays, Banjo sits at home as always, with some light exersise (Kazooie stealing his stuff) thrown in. He doesn't mind the quiet life but would like to have another game sooner than later. While Kazooie can't wait for a traditional Grunty-bash, Banjo enjoyed building vehicles and would like to see them return in some way.


== Gallery ==
== Gallery ==

Revision as of 04:01, December 31, 2008

Banjo is a brown honey bear and one of the two protagonists on which the Banjo-Kazooie series centers. He is always seen wearing a pair of yellow shorts, a shark tooth necklace, and a blue backpack. He first appeared in Diddy Kong Racing alongside Tiptup as a heavy racer with a high top speed and low acceleration before starting in his own game several months later, and has since been the main character of every Banjo-Kazooie game yet. He has returned in the series's latest installment for the Xbox 360. A while back Banjo "adopted" a breegull named Kazooie, who is often seen seeking shelter in his backpack. The pair has gone on numerous adventures together, the purpose of most of them being to stop the sinister plans of the evil witch Gruntilda. Banjo also has a younger sister named Tooty, who lives with him and Kazooie in a house at the bottom of Spiral Mountain. He also plays his namesake instrument.

However, Banjo wasn't born a Rare icon, despite being quickly loved by millions. He was originally planned to be a small time character in a Super Nintendo video game, Project Dream. After the Nintendo 64 was released, the game was moved to the new console. However, it was found to be too generic, and a rabbit was planned to become the new main character. However, this too was unsuccessful, so Rare tried a game based around Banjo himself, which became Banjo-Kazooie.


Personality

Banjo is a well-mannered, easygoing guy. He uses "Mr." or "Ms." when speaking to people and generally likes to help people out - which means a lot of damage control when Kazooie opens her beak. While he always means well, he sometimes comes off as a bit slow. He tries to say something witty every now and again, but he isn't any good at it. Banjo flip-flops a bit when it comes to his bravery - at times he will jump into a situation quickly, but other times he acts timid and doesn't want to commit. In all cases, however, he would much rather sit down and have either honey, pizza, or a nap.

Abilities

Banjo can't run very fast, and his jumping needs some bird-enabled help. But when Kazooie leaves the backpack, Banjo can use it in a variety of ways, such as an impromptu sleeping bag or a potato sack.

Career

Banjo's first event of any significance in his life is when he found a not-very-well Kazooie on Breegull Beach in a blue backpack. For whatever reason, the two were fast friends. Banjo made his home in Spiral Mountain with Kazooie and his sister Tooty. He was content to live in his small neck of the woods, but the other two bugged him to go on an adventure sometime.

In 1997, just before Banjo was convinced to have an adventure, he got a phone call fom a distressed Timber, asking for help in driving Wizpig off his island. Banjo gladly helped, but didn't think that racing really agreed with him.

A year later, Banjo finally caved in and planned an adventure with Kazooie and Tooty. But the plans were quickly scrapped when Tooty was kidnapped by Gruntilda for her beauty, leading to a rescue operation. Normally Banjo wouldn't bravely storm into a witch's lair full of bear-smiting traps, but the capture of Tooty and the prodding of Kazooie lead him to go. Using teamwork and a series of moves taught by Bottles, Banjo saved his sister and buried the witch.

The witch didn't stay dead, though, as a few months later Klungo transplanted her spirit into a time-altering suit. Grunty proceeded to capture Kazooie and mess up time, preventing the duo from meeting in the first place. With the help of some Mumbo magic, Banjo was able to give chase, rescue his friend, and beat down Grunty a second time.

In the peaceful period that followed, Banjo mostly enjoyed life. He had to deal with Kazooie being bored, however. Kazooie was convinced that Grunty wasn't done, and forced him to practice his moves for when the time came once more...while subtly altering his moveset such that he couldn't do anything without her. Banjo was partly relieved when, in 2000, Grunty returned and blasted his house down, killing Bottles. Still, he wasn't keen on the prospect of adventure. Using Bottles' brother Jamjars as a teacher, Banjo learned how to operate with an empty backpack and use Kazooie as a handgun - which was the definitive moment in stopping Grunty for the second third time.

With no witch to worry about any more, Banjo started to fix up his house (but gave up halfway through) and live the carefree life. He ate pizza all day and slept all night.

After a while, in 2008, Grunty came back again. But this time, she was followed by a mysterious being called L.O.G., who devised a competition to see who will own Spiral Mountain. With his quadruple-chins magically removed, Banjo was anxious to earn the rights to his home and got to work. After a long test of vehicular combat, he won the challenge and Spiral Mountain's deeds.

Nowadays, Banjo sits at home as always, with some light exersise (Kazooie stealing his stuff) thrown in. He doesn't mind the quiet life but would like to have another game sooner than later. While Kazooie can't wait for a traditional Grunty-bash, Banjo enjoyed building vehicles and would like to see them return in some way.

Gallery

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