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Difference between revisions of "Musical Note"

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Notes are used as a requirement to learn moves taught by [[Jamjars]], as well as finding the corresponding [[Silo]]. The system of collecting Notes has changed - Notes are found in groups of five called [[Note Nest]]s, as well as [[Treble Clef]]s that are worth 20 Notes. Because this only leaves 17 things per world to collect for Notes (100 Notes per world - 16 Nests and 1 Clef), the game is able to save their collection state (that is, they do not need to be re-collected). There are 900 Notes in the game.
Notes are used as a requirement to learn moves taught by [[Jamjars]], as well as finding the corresponding [[Silo]]. The system of collecting Notes has changed - Notes are found in groups of five called [[Note Nest]]s, as well as [[Treble Clef]]s that are worth 20 Notes. Because this only leaves 17 things per world to collect for Notes (100 Notes per world - 16 Nests and 1 Clef), the game is able to save their collection state (that is, they do not need to be re-collected). There are 900 Notes in the game.


===[[Banjo-Kazooie: Grunty's Revenge]]===
===[[Banjo-Kazooie: Grunty's Revenge]]===  
Just like in Banjo-Tooie, Notes are used to learn new moves. There are again 100 Notes per world, and they can be found both individually or (rarely) in Nests of 5. Notes are collected permanently. There are 600 Notes in the game.
Just like in Banjo-Tooie, Notes are used to learn new moves. There are again 100 Notes per world, and they can be found both individually or (rarely) in Nests of 5. Notes are collected permanently. There are 600 Notes in the game.


===[[Banjo-Kazooie: Nuts & Bolts|Banjo-Kazooie: Nuts & Bolts]]===
===[[Banjo-Kazooie: Nuts & Bolts]]===
Notes are used as [[Showdown Town]]'s currency: Banjo can buy blueprints, vehicle parts, tips from Bottles, or bribe the [[Showdown Town Police|cops]]. Most Notes are worth 1, while Silver ones are worth 5 and Gold ones worth 10. Notes are found scattered around as usual (200 per world, 900 in Showdown Town), but can also be earned from completing challenges, playing Jinjo Bingo, or various other minor tasks. There are 5,230 Notes in the game (5,350 with [[L.O.G.'s Lost Challenges]]). One should be warned that, if the police are bribed too much, there will not be enough Notes left over to buy everything available (including certain Jiggies).
Notes are used as [[Showdown Town]]'s currency: Banjo can buy blueprints, vehicle parts, tips from Bottles, or bribe the [[Showdown Town Police|cops]]. Most Notes are worth 1, while Silver ones are worth 5 and Gold ones worth 10. Notes are found scattered around as usual (200 per world, 900 in Showdown Town), but can also be earned from completing challenges, playing Jinjo Bingo, or various other minor tasks. There are 5,230 Notes in the game (5,350 with [[L.O.G.'s Lost Challenges]]). One should be warned that, if the police are bribed too much, there will not be enough Notes left over to buy everything available (including certain Jiggies).


[[de:Goldene Noten]]
[[de:Goldene Noten]]
==Voice actress==
They are voiced by [[wikipedia:Wendy Calio|Wendy Calio]].

Revision as of 11:23, September 11, 2009

Musical Notes are items which have appeared in every Banjo-Kazooie game to date. Although their appearance has not changed much, their exact function varies greatly from game-to-game.

Uses

Banjo-Kazooie

Notes make their debut in Banjo-Kazooie, where they are used to open various Note Doors throughout Gruntilda's Lair. Each world contains 100 Notes, and each Note that Banjo and Kazooie collect adds to their total Note Score for that world; however, because the Notes themselves cannot be taken out of the world, they will be reset if Banjo and Kazooie die or leave the world, meaning they will have to be collected all over again if any are missed; in the Xbox Live Arcade version of Banjo-Kazooie, Notes taken from worlds do not reset. (Saving the collection state of all 100 Notes in each world was apparently too much for N64 hardware.) Note Doors will open if the total note scores from all the combined worlds is at least equal to the number shown on the door. There is a total of 900 Notes in the game.

Banjo-Tooie

Notes are used as a requirement to learn moves taught by Jamjars, as well as finding the corresponding Silo. The system of collecting Notes has changed - Notes are found in groups of five called Note Nests, as well as Treble Clefs that are worth 20 Notes. Because this only leaves 17 things per world to collect for Notes (100 Notes per world - 16 Nests and 1 Clef), the game is able to save their collection state (that is, they do not need to be re-collected). There are 900 Notes in the game.

Banjo-Kazooie: Grunty's Revenge

Just like in Banjo-Tooie, Notes are used to learn new moves. There are again 100 Notes per world, and they can be found both individually or (rarely) in Nests of 5. Notes are collected permanently. There are 600 Notes in the game.

Banjo-Kazooie: Nuts & Bolts

Notes are used as Showdown Town's currency: Banjo can buy blueprints, vehicle parts, tips from Bottles, or bribe the cops. Most Notes are worth 1, while Silver ones are worth 5 and Gold ones worth 10. Notes are found scattered around as usual (200 per world, 900 in Showdown Town), but can also be earned from completing challenges, playing Jinjo Bingo, or various other minor tasks. There are 5,230 Notes in the game (5,350 with L.O.G.'s Lost Challenges). One should be warned that, if the police are bribed too much, there will not be enough Notes left over to buy everything available (including certain Jiggies).

de:Goldene Noten