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Difference between revisions of "Cauldron Keep"

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{{Cleanup|Wikia; missing information}}
{{Infobox world
{{Infobox world
|map =  
|image = [[File:Cauldron Keep entrance.jpg|250px]]
|game = ''[[Banjo-Tooie]]''
|game = ''[[Banjo-Tooie]]''
|theme = Fortress
|theme = Fortress
|jiggies =55, then 70 to get to final boss
|jiggies = 55 (70 for final boss)
|image = CauldronKeep.jpg
|transformation =
|transformation = None
}}
}}
'''Cauldron Keep''' is the ninth and final world found in ''[[Banjo-Tooie]]'' that features the [[Tower of Tragedy]] Quiz, save [[Bottles]] and [[King Jingaling]]. [[Gruntilda]] appears in this world as the final boss.
'''Cauldron Keep''' is the ninth and final world found in ''[[Banjo-Tooie]]'', and it features the [[Tower of Tragedy]] quiz and the final boss fight against [[Gruntilda]].


The entrance is found on a ledge in [[Quagmire]], [[Isle O' Hags]] and is accessible from either climbing a pole or using [[Claw Clamber Boots]] to climb the cliff. The latter is required first, as the switch for the Shock Spring Pad needed to reach the pole is located at the cliff itself. After [[Gruntilda's Lair]] had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads upstairs to the Gun Chamber, where the duo must use the [[B.O.B.]] to restore [[Bottles]] and [[King Jingaling]]. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.
The entrance is found on a ledge in [[Quagmire]], [[Isle O' Hags]] and is accessible from either climbing a pole or using [[Claw Clamber Boots]] to climb the cliff. The latter is required first, as the switch for the Shock Spring Pad needed to reach the pole is located at the cliff itself. After [[Gruntilda's Lair]] had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads upstairs to the Gun Chamber, where the duo must use the [[B.O.B.]] to restore [[Bottles]] and [[King Jingaling]]. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.


[[Banjo]] and [[Kazooie]] must have seventy [[Jiggy|Jiggies]] total to fight Gruntilda.
[[Banjo]] and [[Kazooie]] must have at least 70 [[Jiggy|Jiggies]] to fight Gruntilda.


==Points of Interest==
==Points of interest==
* Entrance/Exit and Moat
* Entrance/Exit and Moat
* Klungo Final Fight Chamber
* Klungo Final Fight Chamber
Line 19: Line 19:
* [[B.O.B.]]
* [[B.O.B.]]
* Top of Cauldron Keep
* Top of Cauldron Keep
==Collectibles==
None
===Jiggies===
None
===Empty Honeycombs===
None
===Train Switch===
None


==Enemies==
==Enemies==
Line 36: Line 25:
*[[Hag 1]]/[[Gruntilda]] (Final Boss)
*[[Hag 1]]/[[Gruntilda]] (Final Boss)


==Gallery==
==Names in other languages==
<gallery>
File:CauldronKeep.png|The tower, with the [[B.O.B.]] out.
Project64 2011-08-03 21-53-07-40.png|Mumbo in [[The Gatehouse]]
BT CK Top of the Tower.png|The top of the tower of Cauldron Keep.
BT CK Top of the Tower Boss.png|The boss version of the top of the tower which has a slightly similar skybox to the normal one from the world.
BK CK Top of the Tower View.png|A view of the top of the tower.
BK CK Top of the Tower Boss View.png|A view of the boss version of the top of the tower for the Hag 1 boss fight.
</gallery>
 
==Trivia==
*It's not actually necessary to deactivate the laser mesh, as you can just jump through the gaps instead.
*In Cauldron Keep, there are no stairs going up, but Banjo and Kazooie must climb down stairs to enter the B.O.B. Chamber.
*Kazooie again breaks the Fourth Wall upon entering the Gatehouse. When Banjo notes that there's no one there, Kazooie replies that the music has changed (to the boss music) and that they always end up in a fight when that happens. She proves right, as Klungo literally drops in seconds later.
*On the right side of the entrance to the world, a sign that says "Cauldron Keep Secret Exit" is seen. This means that the area Banjo and Kazooie enter the world from is not the actual entrance. However, it is unknown where the real entrance would be.
*This level has an equivalent in Donkey Kong 64 named Hideout Helm.
*This level was originally going to be a fuller world like the other 8 levels in the game (see [['Castle' world (Banjo-Tooie)|Castle World]]), however, was simplified to Cauldron Keep due to time constraints
*For the top part of the world's tower, there are differences between the normal version (that's part of the world geometry) and the boss version (for the Hag 1 battle). In the boss version, most of the polygons including part of the B.O.B. are removed, it has a narrower boundry box, pressing "{{B}}" on the elevator floor does nothing making the area un-escapable and it uses a similar skybox without the fog at the bottom and black background instead. Also, this area is a point of no return and cannot be re-entered after Gruntilda has been defeated; instead they will enter the usual variant part of the world's geometry so it can let them leave anytime by pressing "{{B}}" on the elevator floor.
 
==Names in Other Languages==
{{Foreign names
{{Foreign names
|Spa = Torre del Caldero
|Spa = Torre del Caldero
Line 68: Line 38:
|Ita = Torre Calderone
|Ita = Torre Calderone
|ItaM = Cauldron Tower}}
|ItaM = Cauldron Tower}}
==Trivia==
*It's not actually necessary to deactivate the laser mesh, as you can just jump through the gaps instead.
*In Cauldron Keep, there are no stairs going up, but Banjo and Kazooie must climb down stairs to enter the B.O.B. Chamber.
*Kazooie again breaks the Fourth Wall upon entering the Gatehouse. When Banjo notes that there's no one there, Kazooie replies that the music has changed (to the boss music) and that they always end up in a fight when that happens. She proves right, as Klungo literally drops in seconds later.
*On the right side of the entrance to the world, a sign that says "Cauldron Keep Secret Exit" is seen. This means that the area Banjo and Kazooie enter the world from is not the actual entrance. However, it is unknown where the real entrance would be.
*This level has an equivalent in Donkey Kong 64 named Hideout Helm.
*This level was originally going to be a fuller world like the other 8 levels in the game (see [['Castle' world (Banjo-Tooie)|Castle World]]), however, was simplified to Cauldron Keep due to time constraints
*For the top part of the world's tower, there are differences between the normal version (that's part of the world geometry) and the boss version (for the Hag 1 battle). In the boss version, most of the polygons including part of the B.O.B. are removed, it has a narrower boundry box, pressing "{{button|N64|B}}" on the elevator floor does nothing making the area un-escapable and it uses a similar skybox without the fog at the bottom and black background instead. Also, this area is a point of no return and cannot be re-entered after Gruntilda has been defeated; instead they will enter the usual variant part of the world's geometry so it can let them leave anytime by pressing "{{button|N64|B}}" on the elevator floor.


{{BTWorlds}}
{{BTWorlds}}
[[de:Hexenkesselkerker]]

Revision as of 21:39, January 1, 2019

This article requires cleanup in order to qualify for Jiggywikki's standards.
Reason: Wikia; missing information
You can discuss this issue on the talk page or edit this page to improve it.

Cauldron Keep is the ninth and final world found in Banjo-Tooie, and it features the Tower of Tragedy quiz and the final boss fight against Gruntilda.

The entrance is found on a ledge in Quagmire, Isle O' Hags and is accessible from either climbing a pole or using Claw Clamber Boots to climb the cliff. The latter is required first, as the switch for the Shock Spring Pad needed to reach the pole is located at the cliff itself. After Gruntilda's Lair had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads upstairs to the Gun Chamber, where the duo must use the B.O.B. to restore Bottles and King Jingaling. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.

Banjo and Kazooie must have at least 70 Jiggies to fight Gruntilda.

Points of interest

Enemies

Names in other languages

Language Name Meaning
French Forteresse Chaudron Cauldron Fortress
German Hexenkesselkerker Witch Cauldron Dungeon
Italian Torre Calderone Cauldron Tower
Japanese マジョのおしろ
Majo no Oshiro
Witch's Fortess
Spanish Torre del Caldero Cauldron Keep

Trivia

  • It's not actually necessary to deactivate the laser mesh, as you can just jump through the gaps instead.
  • In Cauldron Keep, there are no stairs going up, but Banjo and Kazooie must climb down stairs to enter the B.O.B. Chamber.
  • Kazooie again breaks the Fourth Wall upon entering the Gatehouse. When Banjo notes that there's no one there, Kazooie replies that the music has changed (to the boss music) and that they always end up in a fight when that happens. She proves right, as Klungo literally drops in seconds later.
  • On the right side of the entrance to the world, a sign that says "Cauldron Keep Secret Exit" is seen. This means that the area Banjo and Kazooie enter the world from is not the actual entrance. However, it is unknown where the real entrance would be.
  • This level has an equivalent in Donkey Kong 64 named Hideout Helm.
  • This level was originally going to be a fuller world like the other 8 levels in the game (see Castle World), however, was simplified to Cauldron Keep due to time constraints
  • For the top part of the world's tower, there are differences between the normal version (that's part of the world geometry) and the boss version (for the Hag 1 battle). In the boss version, most of the polygons including part of the B.O.B. are removed, it has a narrower boundry box, pressing "B Button" on the elevator floor does nothing making the area un-escapable and it uses a similar skybox without the fog at the bottom and black background instead. Also, this area is a point of no return and cannot be re-entered after Gruntilda has been defeated; instead they will enter the usual variant part of the world's geometry so it can let them leave anytime by pressing "B Button" on the elevator floor.

Template:BTWorlds