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Difference between revisions of "Cauldron Keep"

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{{Infobox world
{{Infobox world
|map =  
|map =  
|game = [[Banjo-Tooie]]
|game = ''[[Banjo-Tooie]]'' ''[[Banjo-Tooie (Xbox Live Arcade)|(XBLA)]]''
|theme = Fortress
|theme = Fortress
|jiggies needed = 55, then 70 to get to final boss
|jiggies needed = 55, then 70 to get to final boss
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|transformation = None
|transformation = None
}}
}}
'''Cauldron Keep''' is the ninth and final world found in ''[[Banjo-Tooie]]'' that features the [[Tower of Tragedy]] Quiz, save [[Bottles]] and [[King Jingaling]]. [[Gruntilda]] appears in this world as the final boss.


Finally, after [[Mayahem Temple|exploring temples filled with things that wanted to kill them]] and [[Targitzan|a god like statue]], [[Glitter Gulch Mine|getting covered with dirt]] while [[Old King Coal|calming down an angry pile of coal]], [[Witchyworld|avoiding (literally) killer rides]] and [[Mr. Patch|an inflated monstrosity]], [[Jolly Roger's Lagoon|almost drowning]] and getting killed by [[Lord Woo Fak Fak|a disgruntled angler fish]], [[Terrydactyland|going face to face with prehistoric creatures with an appetite for bear]] along with [[Terry|a very angry father terasaur]], [[Grunty Industries|fighting off insane factory workers]] and [[Weldar|the near-sighted torch that lives with them]], [[Hailfire Peaks|nearly burnt and/or frozen]] by [[Chilli Billi|twin]] [[Chilly Willy|dragons]], and [[Cloud Cuckooland|somehow staying in midair]] against a [[Mingy Jongo|replica of an old friend]], the duo have made it to their ultimate goal. Can our heroes win the [[Tower of Tragedy]] Quiz, save [[Bottles]] and [[King Jingaling]], and destroy [[Gruntilda]] once and for all?
The entrance is found on a ledge in [[Quagmire]], [[Isle O' Hags]] and is accessible from either climbing a pole or using [[Claw Clamber Boots]] to climb the cliff. The latter is required first, as the switch for the Shock Spring Pad needed to reach the pole is located at the cliff itself. After [[Gruntilda's Lair]] had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads downstairs to the Gun Chamber, where the duo must use the [[B.O.B.]] to restore [[Bottles]] and [[King Jingaling]]. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.


 
[[Banjo]] and [[Kazooie]] must have seventy [[Jiggy|Jiggies]] total to fight Gruntilda.
 
Cauldron Keep is world #9. The entrance is found on a ledge in [[Quagmire]], [[Isle O' Hags]] and is accessible from either climbing a pole or using [[Claw Clamber Boots]] to climb the cliff. The latter is required first, as the switch for the Shock Spring Pad needed to reach the pole is located at the cliff itself. After [[Gruntilda's Lair]] had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads downstairs to the Gun Chamber, where the duo must use the [[B.O.B.]] to restore [[Bottles]] and [[King Jingaling]]. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.
 
Cauldron Keep is not a world because it has no jiggies, no moves, jinjos, cheato pages etc. In reality, it is the witches' lair.
 
However, you must have 70 jiggies in order to face Gruntilda.


==Points of Interest==
==Points of Interest==
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==Enemies==
==Enemies==
* [[Minjo]]
*[[Minjo]]
* [[Klungo]] (Miniboss)
*[[Klungo]] (Mini-Boss)
* [[Hag 1]]/[[Gruntilda]] (Final Boss)
*[[Hag 1]]/[[Gruntilda]] (Final Boss)
 
 
==Trivia==
*In Cauldron Keep, there are no stairs going up, but Banjo and Kazooie must climb down stairs to enter the B.O.B. chamber. They emerge at the top of the tower.
*Kazooie again breaks the Fourth Wall upon entering the Gatehouse.When Banjo notes that there's no one there, Kazooie replies that the music has changed (into the boss music) and that they'll always end up in a fight when that happens. She proves right, as Klungo litterally drops seconds later.


==Gallery==
==Gallery==
<gallery>
<gallery>
CauldronKeep.png|The tower, with the [[B.O.B.]] out.
File:CauldronKeep.png|The tower, with the [[B.O.B.]] out.
</gallery>
</gallery>
==Trivia==
*In Cauldron Keep, there are no stairs going up, but Banjo and Kazooie must climb downstairs to enter the B.O.B. Chamber that emerges them to the top of the tower.
*Kazooie again breaks the Fourth Wall upon entering the Gatehouse. When Banjo notes that there's no one there, Kazooie replies that the music has changed (into the boss music) and that they'll always end up in a fight when that happens. She proves right, as Klungo literally drops seconds later.


==Names in Other Languages==
==Names in Other Languages==
{{Foreignname
{{Foreignname
|Spa = Torre del Caldero
|Spa = Torre del Caldero
|SpaM = Cauldron Keep
|SpaM = Cauldron Keep

Revision as of 21:46, August 3, 2011

Cauldron Keep is the ninth and final world found in Banjo-Tooie that features the Tower of Tragedy Quiz, save Bottles and King Jingaling. Gruntilda appears in this world as the final boss.

The entrance is found on a ledge in Quagmire, Isle O' Hags and is accessible from either climbing a pole or using Claw Clamber Boots to climb the cliff. The latter is required first, as the switch for the Shock Spring Pad needed to reach the pole is located at the cliff itself. After Gruntilda's Lair had been blocked and abandoned by the witches, Cauldron Keep became their new lair. The entrance to the castle interior is surrounded by a moat of plasma and the main entrance is blocked by blue lasers. The duo must split up and step foot on the buttons to activate the bridge and disable the lasers. The Tower of Tragedy Quiz game is found when first entering the castle. Another door inside leads downstairs to the Gun Chamber, where the duo must use the B.O.B. to restore Bottles and King Jingaling. In the Gun Chamber, the opening where the B.O.B.'s beam blaster is leads to the top of the tower, where a door that requires a number of Jiggies leads to a lift that leads to a glass dome at the very top, where Hag-1 is found. The duo must destroy Hag-1 and defeat Gruntilda.

Banjo and Kazooie must have seventy Jiggies total to fight Gruntilda.

Points of Interest

Collectibles

None

Jiggies

None

Empty Honeycombs

None

Train Switch

None

Enemies

Gallery

Trivia

  • In Cauldron Keep, there are no stairs going up, but Banjo and Kazooie must climb downstairs to enter the B.O.B. Chamber that emerges them to the top of the tower.
  • Kazooie again breaks the Fourth Wall upon entering the Gatehouse. When Banjo notes that there's no one there, Kazooie replies that the music has changed (into the boss music) and that they'll always end up in a fight when that happens. She proves right, as Klungo literally drops seconds later.

Names in Other Languages

Template:Foreignname

Template:BTWorlds de:Hexenkesselkerker