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Difference between revisions of "Submarine Banjo"

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|world = [[Jolly Roger's Lagoon]]
|world = [[Jolly Roger's Lagoon]]
|shaman = [[Humba Wumba]]
|shaman = [[Humba Wumba]]
|attack = Torpedoes, sonar ping
|attack = Torpedoes, Sonar Ping
|ability = Can travel farther underwater than Banjo
|ability = Can move faster and go deeper underwater than Banjo
}}
}}
{{cleanup}}
{{cleanup}}
The Submarine is the native transformation of [[Jolly Roger's Lagoon]]. It's controlled in the same fashion as the [[Talon Torpedo]]: turn it with the Control Stick and propel it forward with A. You can fire a torpedo at distant foes with Z (press C Up to go into first person view to aim) and press B to unleash a sonic ping attack against closer enemies. The Submarine is the only way to get to the bottom of the Locker's Cavern and play the minigame. It is also, apart from [[Dragon Kazooie]], the only transformation that can fight a boss.
The Submarine is the native transformation of [[Jolly Roger's Lagoon]]. It's controlled in the same fashion as the [[Talon Torpedo]]: turn it with the {{ControlStick}} and propel it forward with {{A}}. Fire a torpedos at distant foes with {{Z}} and press {{B}} to unleash a Sonar Ping attack against closer enemies. The Submarine is the only way to get to the bottom of the Locker's Cavern and play the minigame. The Submarine can be used to fight [[Lord Woo Fak Fak]] making it the only transformation (aside from [[Dragon Kazooie]]) able to fight a boss.


Submarine Banjo cannot warp onto land using the [[Warp Pad]]s; however, through a possible oversight in the submarine's traversal range, it can be driven straight out of the water onto land. Simply backtrack through Atlantis towards the entrance in the bay, using the sonar ping to freeze [[Inky]] the octopus, and drive up the ramp in the bay onto dry land. When on the surface, the underwater theme will still play.
Submarine Banjo cannot warp onto land using the [[Warp Pad]]s; however, through a possible oversight in the submarine's traversal range, it can be driven straight out of the water onto land. Simply backtrack through Atlantis towards the entrance in the bay, using the sonar ping to freeze [[Inky]] the octopus, and drive up the ramp in the bay onto dry land, allowing you to explore the town and surrounding areas as the sub. Strangely, even when on the surface the underwater theme will still play.


A model of the Submarine transformation appears in [[Banjo-Kazooie: Nuts & Bolts]] as an exhibit in [[Banjoland]].
A model of the Submarine transformation appears in [[Banjo-Kazooie: Nuts & Bolts]] as an exhibit in [[Banjoland]].


{{Transformations}}
{{Transformations}}

Revision as of 08:57, February 8, 2009

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The Submarine is the native transformation of Jolly Roger's Lagoon. It's controlled in the same fashion as the Talon Torpedo: turn it with the Template:ControlStick and propel it forward with Template:A. Fire a torpedos at distant foes with Template:Z and press Template:B to unleash a Sonar Ping attack against closer enemies. The Submarine is the only way to get to the bottom of the Locker's Cavern and play the minigame. The Submarine can be used to fight Lord Woo Fak Fak making it the only transformation (aside from Dragon Kazooie) able to fight a boss.

Submarine Banjo cannot warp onto land using the Warp Pads; however, through a possible oversight in the submarine's traversal range, it can be driven straight out of the water onto land. Simply backtrack through Atlantis towards the entrance in the bay, using the sonar ping to freeze Inky the octopus, and drive up the ramp in the bay onto dry land, allowing you to explore the town and surrounding areas as the sub. Strangely, even when on the surface the underwater theme will still play.

A model of the Submarine transformation appears in Banjo-Kazooie: Nuts & Bolts as an exhibit in Banjoland.

Template:Transformations