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'''''Dream: Land of Giants''''' (codenamed '''''Project Dream''''' or '''''Dream''''') is an unreleased RPG game that served as the basis for ''[[Banjo-Kazooie]]''. It was originally under development for the [[nwiki:Super Nintendo Entertainment System|Super Nintendo Entertainment System]] and later ported to the [[Nintendo 64]].
'''''Dream: Land of Giants''''' (codenamed '''''Project Dream''''' or '''''Dream''''') is an unreleased RPG game that served as the basis for ''[[Banjo-Kazooie]]''. It was originally under development for the [[nwiki:Super Nintendo Entertainment System|Super Nintendo Entertainment System]] and later ported to the [[Nintendo 64]].


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==History==
==History==
[[File:Dream N64 image.jpg|thumb|200px|The only screenshot of ''Dream'' made public prior to 2015]]
[[File:Dream N64 image.jpg|thumb|left|200px|The only screenshot of ''Dream'' made public prior to 2015]]
For many years, not much information was known about ''Dream'', only one screenshot and some concept drawings were public.
For many years, not much information was known about ''Dream'', only one screenshot and some concept drawings were public.


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{{br|left}}
{{br|left}}
==Development==
==Development==
''Dream'' started out in 1994-1995 as an isometric RPG for the Super Nintendo Entertainment System, with the intent of being [[Rareware]]'s masterpiece on the console, using the ACM (Advanced Computer Modeling) technique of bitmapping pre-rendered graphics, much like the ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'' series. The game was developed by the same team as ''[[mariowiki:Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2: Diddy's Kong Quest]]''.
[[File:Dream LoG screenshot 1.png|thumb|200px|A screenshot of the Super Nintendo version, showing Edison walk in the woods]]
''Dream'' began development sometime in 1995 by the same development team as ''[[mariowiki:Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2: Diddy's Kong Quest]]''. The game was an isometric RPG for the Super Nintendo titled ''Dream: Land of Giants'', and it utilized the Silicon Graphics technology of the ''[[mariowiki:Donkey Kong Country (series)|Donkey Kong Country]]'' games but to a more advanced level.<ref name="retrogamer">"The Making of Banjo-Kazooie", Retro Gamer issue 36 (March 2007), pages 18–25</ref> The team decided upon the codename ''Dream'' because they wanted the game to have a fantastical, magical feel to it.<ref name="rrevealed">[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream] on YouTube</ref> ''Dream'' was inspired by Japanese RPGs and LucasArts adventure games, and the team wanted to combine those games into one with a "Rare flavour".<ref name="retrogamer"/> The


There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope had also commented this on the demo, "I was blown away. It looked beautiful and a step up above the ''Donkey Kong Country'' games."
As development progressed, ''Dream: Land of Giants'' became too large to fit on a Super Nintendo cartridge, and the Nintendo 64's introduction made the Silicon Graphics technology obsolete. Therefore, the team decided to port the game to the Nintendo 64.<ref name="retrogamer"/> Following this transition, the team gradually dropped fantasy-related elements as they did not want the game to become "too childish".<ref name="rrevealed"/> ''Dream'' was gradually being developed into a much larger RPG, featuring pirates rather than giants. [[Captain Blackeye]] was planned as the main antagonist in the Nintendo 64 version.


At one point during development, it was determined that ''Dream'' was too ambitious for the SNES, so it was moved to the Nintendo 64DD, to be redeveloped as a 3D RPG in the style of ''{{w|The Legend of Zelda: Ocarina of Time}}''.
The Nintendo 64 version of ''Dream'' ran into a number of difficulties. According to engineer [[Paul Machacek]], the team spent a lot of time writing level editors and creating environments, but they "couldn't quite get a hook of a game". [[Steve Mayles]] deemed Edison as out-of-place among the cast of pirates and "too generic" and nondescript to begin with, so the team experimented with replacing the boy with an animal protagonist.<ref name="rrevealed"/> The team tried recycling existing designs for non-playable characters, including "a dopey dog, a rabbit that looked like a man, and a bear." They gave the bear, who would eventually be named [[Banjo]], a backpack for storing his adventuring items and had him become the new protagonist. The game was too ambitious for Nintendo 64 hardware, as it lacked the processing power to maintain the environments at a steady framerate; taking inspiration from ''[[conkerwiki:Twelve Tales: Conker 64|Twelve Tales: Conker 64]]'', a recently developed title of the time, the team decided to recreate a different 3D platformer game that would become ''Banjo-Kazooie''.


However, the Nintendo 64 lacked the processing power needed to maintain these types of environments at a steady frame rate. Taking inspiration from ''Twelve Tales: Conker 64'' (which was being developed by the ''{{w|Killer Instinct}}'' team, and would eventually become the adult-oriented ''[[conkerwiki:Conker's Bad Fur Day|Conker's Bad Fur Day]]''), along with Rareware's previous experience with platforming games, ''Dream'' was remade by the development team (whose members had also worked on ''Donkey Kong Country'') into a 3D platformer, but kept some of the elements of the RPG. 
==Gameplay==
 
===Super Nintendo===
After deeming the game's main protagonist, Edison, to be too "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." The bear eventually became [[Banjo]], and the game was redeveloped into ''Banjo-Kazooie''.
There is a known demo of ''Project Dream'' featuring a full introduction sequence and one level. The player would take control of Edison, a young boy wielding a sword, and he had a newly-befriended pet dog, Dinger, who assisted him during his adventure. Dinger had a primary ability of digging for buried objects and scampering off independently from Edison. The level took place in a forest and swamp filled with trolls, whom Edison would fight with his sword. Occasionally, a [[Stomponadon|massive dinosaur]] (only seen by its large foot) would attempt to crush Edison, and the shaking leaves and virtual camera warned the player when the dinosaur was approaching.
 
Although ''Project Dream'' was cancelled, its seafaring setting was used as inspiration for ''{{w|Sea of Thieves}}''.
 
==Plot==
''Dream: Land of Giants'', while not offering too much of a story, tells the tale of a boy adventurer by the name of [[Edison]] who, along with his girlfriend, [[Madeleine]] and their recently-found pet dog Dinger, gets tangled up with a bunch of no-good pirates named Flintlock Jock, Grim Jim, and their leader, the infamous [[Captain Blackeye]], who commands the pirate ship known as the ''Mudplugger''. Blackeye and his crew wanted to design a ship which could fly to improve their ease of travel and conquer territory more effectively. For such a feat to be achieved, they would make the ship out of a material known as "floatsy" (possibly an inspiration for the [[Floatus Floatium Creature]] in ''[[Banjo-Tooie]]'').


==Characters==
==Characters==
[[File:Edison artwork.png|thumb|150px|Edison, the main protagonist]]
[[File:Edison artwork.png|thumb|150px|Edison, the main protagonist]]
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*'''[[Edison]]''' - The main character for the SNES version. He got himself in trouble with a crew of pirates lead by Captain Blackeye.
*'''[[Edison]]''' - The main character for the SNES version. He got himself in trouble with a crew of pirates lead by Captain Blackeye.
*'''[[Madeleine]]''' - Edison's girlfriend
*'''[[Madeleine]]''' - Edison's girlfriend
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==Music==
==Music==
Even though ''Dream'' was not released, [[Grant Kirkhope]] (composer for the music of ''Banjo-Kazooie'') had already composed 107 tunes for it. Some of these songs reappeared in one form or another, in the ''Banjo-Kazooie'' series, as well as other Rare games, such as ''Viva Piñata: Trouble in Paradise'', ''Donkey Kong 64'', etc. Grant has released some of these on [http://grantkirkhope.com/dream.html his website]. Alternatively, one can listen to these tracks on YouTube. David Wise was also confirmed to have begun music on the game when it was on the SNES, but was reassigned to work on music for [[Diddy Kong Racing]]. Most of the music Wise composed for this game hasn't been found as of yet. However, 2 of Wise's pieces have been included in ''Rare Replay''which can also be found on Youtube.
[[Grant Kirkhope]] composed the music for ''Dream'' like he did for ''Banjo-Kazooie''. Kirkhope stated that he composed 107 tunes for ''Dream''.{{citation needed}} He has reused some of the songs in other games, namely the ''Banjo-Kazooie'' series. Kirkhope has also shared some songs on his personal website. [[David Wise]] also composed music for ''Dream'' while it was on Super Nintendo, but was eventually reassigned to work on the music for ''[[Diddy Kong Racing]]''. Two of his songs were included in ''[[Rare Replay]]''.


==Gallery==
==Gallery==
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==External links==
==External links==
*[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream] on YouTube  
*[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream] on YouTube  
*[http://web.archive.org/web/20130130142226/http://grantkirkhope.com/dream.html Dream Compositions - Grant Kirkhope's website] (Wayback Machine)
==References==
<references/>


{{Games}}
{{Games}}
[[Category:Canceled games]]
[[Category:Canceled games]]
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