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Difference between revisions of "Musical Note"

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{{Infobox item
{{Infobox item
|image = Note.png
|image = Note.png
|aka = Music notes
|aka = Notes
|game = [[Banjo-Kazooie]]<br>[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Grunty's Revenge]]<br>[[Banjo-Pilot]]<br>[[Banjo-Kazooie: Nuts & Bolts]]   
|game = [[Banjo-Kazooie]]<br>[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Grunty's Revenge]]<br>[[Banjo-Pilot]]<br>[[Banjo-Kazooie: Nuts & Bolts]]   
|use = Opening [[Note Door|Note Doors]] ([[Banjo-Kazooie]])<br>Learning new abilities ([[Banjo-Tooie]] and [[Banjo Kazooie: Grunty's Revenge]])<br>Earning extra Cheato Pages([[Banjo-Pilot]])<br>Currency ([[Banjo-Kazooie: Nuts & Bolts]])
|use = Opening [[Note Door|Note Doors]] (BK)<br>Learning new abilities (BT,BK:GR)<br>Earning extra Cheato Pages(BP)<br>Currency (BK:NB)
|max = Varies
|max = Varies
|time = No
|time = No
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===[[Banjo-Kazooie]]===
===[[Banjo-Kazooie]]===
Notes make their debut in [[Banjo-Kazooie]], where they are used to open various [[Note Door]]s throughout [[Gruntilda's Lair]]. Each world contains 100 notes, and each note the [[Banjo]] and [[Kazooie]] collect adds to their total note score for that world; however, because the notes themselves cannot be taken out of the world, they will be reset if Banjo and Kazooie die or leave the world, meaning they will have to be collected all over again if any are missed; in the Xbox Live Arcade version of Banjo-Kazooie, notes taken from worlds do not reset. Note doors will open if the total note scores from all the combined worlds is at least equal to the number shown on the door. There is a total of 900 notes in the game.
Notes make their debut in [[Banjo-Kazooie]], where they are used to open various [[Note Door]]s throughout [[Gruntilda's Lair]]. Each world contains 100 Notes, and each Note that [[Banjo]] and [[Kazooie]] collect adds to their total Note Score for that world; however, because the Notes themselves cannot be taken out of the world, they will be reset if Banjo and Kazooie die or leave the world, meaning they will have to be collected all over again if any are missed; in the Xbox Live Arcade version of Banjo-Kazooie, Notes taken from worlds do not reset. (Saving the collection state of all 100 Notes in each world was apparently too much for N64 hardware.) Note Doors will open if the total note scores from all the combined worlds is at least equal to the number shown on the door. There is a total of 900 Notes in the game.


===[[Banjo-Tooie]]===
===[[Banjo-Tooie]]===
Notes are used to learn new abilities from [[Jamjars]], but first, you have to find his silos in the levels.
Notes are used as a requirement to learn moves taught by [[Jamjars]], as well as finding the corresponding [[Silo]]. The system of collecting Notes has changed - Notes are found in groups of five called [[Note Nest]]s, as well as [[Treble Clef]]s that are worth 20 Notes. Because this only leaves 17 things per world to collect for Notes (100 Notes per world - 16 Nests and 1 Clef), the game is able to save their collection state (that is, they do not need to be re-collected). There are 900 Notes in the game.


===[[Banjo-Kazooie: Grunty's Revenge]]===  
===[[Banjo-Kazooie: Grunty's Revenge]]===  
Notes are used to purchase new abilities and moves to learn from [[Bozzeye]], but again, as seen above, you must find [[Bozzeye]] before you can learn the move.
Just like in Banjo-Tooie, Notes are used to learn new moves. There are again 100 Notes per world, and they can be found both individually or (rarely) in Nests of 5. Notes are collected permanently. There are 600 Notes in the game.


===[[Banjo-Kazooie: Nuts & Bolts]]===
===[[Banjo-Kazooie: Nuts & Bolts]]===
Notes are used as currency to buy various parts and sections for your vehicle, as well as blueprints, other items, or bribing [[Pikelet]] to bring off the [[Showdown Town Police|cops]]. They can be gotten by just wandering around and picking one up, from freeing a Jinjo, completing a challenge, or even Bingo!
Notes are used as [[Showdown Town]]'s currency: Banjo can buy blueprints, vehicle parts, tips form Bottles, or bribe the [[Showdown Town Police|cops]]. Most Notes are worth 1, while Silver ones are worth 5 and Gold ones worth 10. Notes are found scattered around as usual (200 per world, 900 in Showdown Town), but can also be earned from completing challenges, playing Jinjo Bingo, or various other minor tasks. There are 5,230 Notes in the game. One should be warned that, if the police are bribed too much, there will not be enough Notes left over to buy everything available (including certain Jiggies).
 
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[[de:Goldene Noten]]
[[de:Goldene Noten]]

Revision as of 17:18, January 25, 2009

Musical Notes are items which have appeared in every Banjo-Kazooie game to date. Although their appearance has not changed much, their exact function varies greatly from game-to-game.

Uses

Banjo-Kazooie

Notes make their debut in Banjo-Kazooie, where they are used to open various Note Doors throughout Gruntilda's Lair. Each world contains 100 Notes, and each Note that Banjo and Kazooie collect adds to their total Note Score for that world; however, because the Notes themselves cannot be taken out of the world, they will be reset if Banjo and Kazooie die or leave the world, meaning they will have to be collected all over again if any are missed; in the Xbox Live Arcade version of Banjo-Kazooie, Notes taken from worlds do not reset. (Saving the collection state of all 100 Notes in each world was apparently too much for N64 hardware.) Note Doors will open if the total note scores from all the combined worlds is at least equal to the number shown on the door. There is a total of 900 Notes in the game.

Banjo-Tooie

Notes are used as a requirement to learn moves taught by Jamjars, as well as finding the corresponding Silo. The system of collecting Notes has changed - Notes are found in groups of five called Note Nests, as well as Treble Clefs that are worth 20 Notes. Because this only leaves 17 things per world to collect for Notes (100 Notes per world - 16 Nests and 1 Clef), the game is able to save their collection state (that is, they do not need to be re-collected). There are 900 Notes in the game.

Banjo-Kazooie: Grunty's Revenge

Just like in Banjo-Tooie, Notes are used to learn new moves. There are again 100 Notes per world, and they can be found both individually or (rarely) in Nests of 5. Notes are collected permanently. There are 600 Notes in the game.

Banjo-Kazooie: Nuts & Bolts

Notes are used as Showdown Town's currency: Banjo can buy blueprints, vehicle parts, tips form Bottles, or bribe the cops. Most Notes are worth 1, while Silver ones are worth 5 and Gold ones worth 10. Notes are found scattered around as usual (200 per world, 900 in Showdown Town), but can also be earned from completing challenges, playing Jinjo Bingo, or various other minor tasks. There are 5,230 Notes in the game. One should be warned that, if the police are bribed too much, there will not be enough Notes left over to buy everything available (including certain Jiggies).

de:Goldene Noten