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This is a list of glitches in ''[[Banjo-Kazooie]]''. Unless otherwise indicated, the names for these glitches are unofficial, and they work in all versions of the game.
This is a list of glitches in ''[[Banjo-Kazooie]]''.


== Glitches ==
== Glitches ==
=== Bee Banjo ===
===Bee Banjo breaks boundaries===
There is a glitch where you go to a [[Warp Cauldron]] under the [[Click Clock Wood]] room and it cancels the detransformation and you could roam around [[Gruntilda's Lair]] as the Bee Transformation.
With good timing, [[Bee Banjo]] can circumvent Mumbo's magic "running out" by entering the [[Warp Cauldron]] in the Click Clock Wood entrance area of [[Gruntilda's Lair]]. He can then freely roam around the rest of the game as a bee.


=== Bottles' Bonus Notes glitch ===
===Chump glitch===
This glitch only works in the [[Banjo-Kazooie (Xbox Live Arcade)|Xbox Live Arcade]] version. It involves using [[Bottles' Moving Picture Game]] to cause some of the games [[Musical Note]]s to be impossible to collect. The game has since been patched to remove the glitch.
In the area that leads to [[Rusty Bucket Bay]] in [[Gruntilda's Lair]], there is a [[Chump]] swimming around. The area it swims around in doesn't change as the water level is upped, even if Banjo tries to lure the fish higher.


To make this glitch take effect, one simply had to play through and beat the [[Bottles]]' Bonus games in Banjo's House (by entering Banjo's House and hitting Y to look at the picture of Bottles) but it must have been done before the player entered [[Mad Monster Mansion]] for the first time.  If done correctly, 4 notes from Mad Monster Mansion, 4 Notes from [[Rusty Bucket Bay]] and 4 Notes from [[Click Clock Wood]] will have disappeared and become impossible to collect, thus making it impossible to collect all 900 notes in the game.
On the flipside, in the "forested" area past the 180 Note Door, it's possible to make the Chump there "clip out of bounds" and leave the water.


The reason this glitch occurs comes from a new feature in the Xbox Live Arcade Version of the game.  In the original Banjo-Kazooie, dying or leaving a level and coming back would result in the Musical Notes being reset as though the player had never collected them.  The Notes collected in any given level are recorded as collected via a "high-score" system with 100 being the highest one can obtain.  For the game's sequel, [[Banjo-Tooie]] this was changed so that when the Musical Notes are collected, they remain collected even when the level is re-entered later. When Banjo-Kazooie was ported to the Xbox Live Arcade, the developers made this feature standard for both games, meaning now collected notes remain collected no matter what.  When adding this feature however, the developers didn't take into account the Bottles' Bonus mini-games.  The puzzles in the Bottles' Bonus feature video of [[Banjo]] playing through portions of levels, including Mad Monster Mansion, Rusty Bucket Bay and Click Clock Wood.  These videos aren't pre-recorded however, and are generated as live computer-controlled demos using the game's engine.  Because of this, the game considers the computer Banjo in the videos as the player, and thus when he collects the Notes in the videos, the game believes they have already been collected and removes them from the game.  Worse still, the computer's collected Notes do not count towards the player's actual total.  Meaning, essentially, they are gone.
===Enter Gnawty's house in the spring===
In the original N64 release of ''Banjo-Kazooie'', Banjo and Kazooie can perform some difficult maneuvers to open Gnawty's house during the spring. If they then attempt to enter his house, they will instead be met with a glitched area. The rock was made indestructable in a later release, which also affected all remakes.


Avoiding the glitch was easy, it simply involved not playing Bottles' Bonus at all until after getting all of the notes in the affected levels.  This is no longer an issue however, as the developers have released a patch that fixes the glitch.  If you aren't sure whether or not your game is still faulty, simply log onto Xbox Live when next you start the game and it should check for and automatically patch the game if yours is out of date.  While the patch does fix the problem for new sessions of the game, if your save file was created before the glitch and/or you have already caused the glitch, the patch will not fix anything for that save file. Luckily, the glitch still allows you to collect enough notes to get everything else in the game including opening the final Note Doors just before the end, but you will need to create a new save file in order to get all 900 Notes.
===Using Furnace Fun to transfer moves between files===
By using a Stopwatch space in [[Grunty's Furnace Fun]], the player is able to transfer moves learned from Bottles in one save file to another. It works on both the original release and Xbox Live Arcade port, and can be done by getting a game over in a Stopwatch mini-game and then starting a new save file where, after going through specific loading zones in Gruntilda's Lair (like entering and exiting [[Mumbo's Mountain]]), the moves in the previous save file will be usable. This works due to how the game stores the moves in its memory and how it disables them during Grunty's Furnace Fun but enables them again during its challenges.


=== Chump glitch ===
===Walk through walls===
In the area that leads to [[Rusty Bucket Bay]] there is a [[Chump]] swimming around. After you up the water level, Chump doesn't leave his confined area, even if you try to draw him away from it.
This can be done in [[Treasure Trove Cove]], near [[Nipper]]. If Kazooie [[Talon Trot]]s on one of the walls surrounding Nipper, then with careful camera manipulation, she may sometimes clip through the wall.


=== Entering Gnawty's Lodge during Spring or Fall ===
===Walk underwater===
This glitch allows Banjo and Kazooie to enter [[Gnawty's Lodge]] during Spring or Fall, when his house is normally inaccessible if Banjo and Kazooie haven't already broken the boulder in front of Gnawty's Lodge. They can stand on the ledge above the boulder and fire eggs onto it. It will break, and Gnawty will stay near his house, completely unaware that the boulder was destroyed. If they go inside Gnawty's Lodge, he will also be there, waiting, with a Jiggy.  
Entering Gnawty's house in spring can also enable this glitch. A similar glitch can be performed at [[Jolly Roger's Lagoon]] in ''[[Banjo-Tooie]]''.


=== Furnace Fun Moves ===
===Music glitches===
By using a Stopwatch space in [[Grunty's Furnace Fun]], the player is able to transfer moves learned from Bottles in one save file to another. It works on both the original release and Xbox Live Arcade port, and can be done by getting a game over in a Stopwatch mini-game and then starting a new save file where, after going through specific loading zones in Gruntilda's Lair (like entering and exiting [[Mumbo's Mountain]]), the moves in the previous save file will be usable. This works due to how the game stores the moves in its memory and how it disables them during Grunty's Furnace Fun but enables them again during its challenges.
*The variants of the Grunty's Lair theme heard at jigsaw puzzles often sound different from their counterparts at level lobbies. The most noticeable examples of this are with [[Clanker's Cavern]] and [[Gobi's Valley]], where instrumentation is clearly missing in the jigsaw themes. On the other hand, [[Freezeezy Peak]]'s jigsaw theme and lobby themes sound exactly the same, and the [[Rusty Bucket Bay]] area avoids this glitch altogether simply by how the rooms of the Lair are arranged there.
**The main theme itself seems to have three variants.
*In the pond just after the 180 Note Door that surrounds a Gruntilda statue, the "underwater" version of the Grunty's Lair theme is missing her trademark laugh that would normally play at the start of the song or when it loops back to the beginning.
*In Nipper's battle, whenever Snacker is attacking, the Mutie-Snippet battle, the Gold Flibbit battle, the Twinkly game, Boggy's race, the "race" portion of King Sandybutt's tomb, Rubee's pyramid when he's playing his tune, outside Mad Monster Mansion's church, the Boss Boom Box battle, the Zubba battle, inside Gnawty's house, the Ice Key room, or the Secret Egg area inside the wine cellar, the music doesn't pause whenever Banjo uses the Wonderwing or gets a Jiggy.


=== Walk through walls ===
==Glitches introduced in remakes==
To perform this glitch, simply enter [[Treasure Trove Cove]] and head towards [[Nipper]]. Stop between the two walls that should be surrounding you. Turn to the wall on your right (occasionally on the left) and do the Talon Trot. Then use the C buttons to make sure you see both sides of the wall. Then, simply walk straight and you should be through the wall.  
===Bottles' Bonus Note glitch===
In the Xbox Live Arcade remake of ''Banjo-Kazooie'', the "note score" concept was removed, and collecting Notes works the way it does in ''[[Banjo-Tooie]]''. However, this caused a glitch in the [[Bottles' Moving Picture Game]] where, if Banjo and Kazooie collected Notes inside of a picture, they would also be considered "collected" in the level depicted, making collecting all 900 Notes impossible.


=== Walk underwater ===
However, this would not impact gameplay in any way, as only twelve Notes would disappear: four each from Mad Monster Mansion, Rusty Bucket Bay, and Click Clock Wood. This still leaves behind 888 Notes, which is six higher than the number needed to unlock the red Honeycombs. This glitch was eventually patched.
To walk underwater, the player must first do a glitch to enter Gnawty's Lodge in spring or fall, then swim up into his house. From there, the duo can jump from there under the [[Click Clock Wood Pond]]. A similar glitch can be performed at [[Jolly Roger's Lagoon]] in ''[[Banjo-Tooie]]''.


[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Banjo-Kazooie]]
[[Category:Banjo-Kazooie]]

Revision as of 04:10, April 6, 2023

This is a list of glitches in Banjo-Kazooie. Unless otherwise indicated, the names for these glitches are unofficial, and they work in all versions of the game.

Glitches

Bee Banjo breaks boundaries

With good timing, Bee Banjo can circumvent Mumbo's magic "running out" by entering the Warp Cauldron in the Click Clock Wood entrance area of Gruntilda's Lair. He can then freely roam around the rest of the game as a bee.

Chump glitch

In the area that leads to Rusty Bucket Bay in Gruntilda's Lair, there is a Chump swimming around. The area it swims around in doesn't change as the water level is upped, even if Banjo tries to lure the fish higher.

On the flipside, in the "forested" area past the 180 Note Door, it's possible to make the Chump there "clip out of bounds" and leave the water.

Enter Gnawty's house in the spring

In the original N64 release of Banjo-Kazooie, Banjo and Kazooie can perform some difficult maneuvers to open Gnawty's house during the spring. If they then attempt to enter his house, they will instead be met with a glitched area. The rock was made indestructable in a later release, which also affected all remakes.

Using Furnace Fun to transfer moves between files

By using a Stopwatch space in Grunty's Furnace Fun, the player is able to transfer moves learned from Bottles in one save file to another. It works on both the original release and Xbox Live Arcade port, and can be done by getting a game over in a Stopwatch mini-game and then starting a new save file where, after going through specific loading zones in Gruntilda's Lair (like entering and exiting Mumbo's Mountain), the moves in the previous save file will be usable. This works due to how the game stores the moves in its memory and how it disables them during Grunty's Furnace Fun but enables them again during its challenges.

Walk through walls

This can be done in Treasure Trove Cove, near Nipper. If Kazooie Talon Trots on one of the walls surrounding Nipper, then with careful camera manipulation, she may sometimes clip through the wall.

Walk underwater

Entering Gnawty's house in spring can also enable this glitch. A similar glitch can be performed at Jolly Roger's Lagoon in Banjo-Tooie.

Music glitches

  • The variants of the Grunty's Lair theme heard at jigsaw puzzles often sound different from their counterparts at level lobbies. The most noticeable examples of this are with Clanker's Cavern and Gobi's Valley, where instrumentation is clearly missing in the jigsaw themes. On the other hand, Freezeezy Peak's jigsaw theme and lobby themes sound exactly the same, and the Rusty Bucket Bay area avoids this glitch altogether simply by how the rooms of the Lair are arranged there.
    • The main theme itself seems to have three variants.
  • In the pond just after the 180 Note Door that surrounds a Gruntilda statue, the "underwater" version of the Grunty's Lair theme is missing her trademark laugh that would normally play at the start of the song or when it loops back to the beginning.
  • In Nipper's battle, whenever Snacker is attacking, the Mutie-Snippet battle, the Gold Flibbit battle, the Twinkly game, Boggy's race, the "race" portion of King Sandybutt's tomb, Rubee's pyramid when he's playing his tune, outside Mad Monster Mansion's church, the Boss Boom Box battle, the Zubba battle, inside Gnawty's house, the Ice Key room, or the Secret Egg area inside the wine cellar, the music doesn't pause whenever Banjo uses the Wonderwing or gets a Jiggy.

Glitches introduced in remakes

Bottles' Bonus Note glitch

In the Xbox Live Arcade remake of Banjo-Kazooie, the "note score" concept was removed, and collecting Notes works the way it does in Banjo-Tooie. However, this caused a glitch in the Bottles' Moving Picture Game where, if Banjo and Kazooie collected Notes inside of a picture, they would also be considered "collected" in the level depicted, making collecting all 900 Notes impossible.

However, this would not impact gameplay in any way, as only twelve Notes would disappear: four each from Mad Monster Mansion, Rusty Bucket Bay, and Click Clock Wood. This still leaves behind 888 Notes, which is six higher than the number needed to unlock the red Honeycombs. This glitch was eventually patched.