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Difference between revisions of "Dream: Land of Giants"

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==Development==
==Development==
''Project Dream'' started out as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console, using pre-rendered graphics much like the ''[http://en.wikipedia.org/wiki/Donkey_Kong_Country%7C Donkey Kong Country]'' games. Development started in 1994-95, and at one point, it was determined that Dream was too big for the SNES to stomach, so it was moved to the Nintendo 64, to be retooled as a 3D RPG in the style of ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time%7CThe Legend of Zelda: Ocarina of Time] ''(which was first shown at Nintendo Space World in December 1995), featuring unique 3D environments created by stretching out the polygons.
''Project Dream'' started out as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console, using pre-rendered graphics much like the ''[http://en.wikipedia.org/wiki/Donkey_Kong_Country%7C Donkey Kong Country]'' games.


However, the Nintendo 64 lacked the processing power needed to maintain such environments at a steady frame rate. Taking inspiration from ''Conker's Twelve Tales'' (which was being developed by the ''[http://en.wikipedia.org/wiki/Killer_Instinct_(1994_video_game)%7C Killer Instinct]'' team, and would eventually become the adult-oriented ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), Dream was remade by the development team (whose members had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. After deeming the main protagonist, Edison, to be too "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." That bear character would eventually become [[Banjo]].
Development started in 1994-95, and at one point, it was determined that ''Dream'' was too big for the SNES to stomach, so it was moved to the Nintendo 64, to be retooled as a 3D RPG in the style of ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time%7CThe Legend of Zelda: Ocarina of Time] ''(which was first shown at Nintendo Space World in December 1995), featuring unique 3D environments created by stretching out the polygons.


Eventually, Dream was scrapped, and the development team started over from scratch, creating ''[[Banjo-Kazooie]]''.
However, the Nintendo 64 lacked the processing power needed to maintain such environments at a steady frame rate. Taking inspiration from ''Conker's Twelve Tales'' (which was being developed by the ''[http://en.wikipedia.org/wiki/Killer_Instinct_(1994_video_game)%7C Killer Instinct]'' team, and would eventually become the adult-oriented ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), along with Rareware's previous experience with platforming games, ''Dream'' was remade by the development team (whose members had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. 
 
After deeming the game's main protagonist, Edison, to be too "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." That bear character would eventually become [[Banjo]].
 
Eventually, ''Dream'' was scrapped, and the development team started over from scratch, creating ''[[Banjo-Kazooie]]''.


There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope also commented this on the demo, "I was blown away. It looked beautiful and a step up above the ''Donkey Kong Country'' games."
There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope also commented this on the demo, "I was blown away. It looked beautiful and a step up above the ''Donkey Kong Country'' games."


==Plot==
==Plot==
Project Dream, while not offering too much of a story, tells the tale of a boy adventurer by the name of [[Edison]] who, along with his girlfriend, [[Madeleine]], gets tangled up with a bunch of no-good pirates named Flintlock Jock, Grim Jim, and their leader, the infamous [[Captain Blackeye]], who commands the pirate ship known as the ''Mudplugger''.
''Project Dream'', while not offering too much of a story, tells the tale of a boy adventurer by the name of [[Edison]] who, along with his girlfriend, [[Madeleine]], gets tangled up with a bunch of no-good pirates named Flintlock Jock, Grim Jim, and their leader, the infamous [[Captain Blackeye]], who commands the pirate ship known as the ''Mudplugger''.


==Characters==
==Characters==
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*Flintlock Jock - A member of Captain Blackeye's band of pirates
*Flintlock Jock - A member of Captain Blackeye's band of pirates
*Cockeye - A "good pirate and a bit of a mad professor", as Grant Kirkhope would put it
*Cockeye - A "good pirate and a bit of a mad professor", as Grant Kirkhope would put it
*Big Belly - An obese pirate who was part of Captain Blackeye's crew on the ''Mudplugger'', who liked to eat and drink a lot.
*Big Belly - An obese pirate who was part of Captain Blackeye's crew on the ''Mudplugger''He likes to eat and drink a lot.
*A strange, unintelligent rabbit - This character was going to be a secondary character in the SNES version, but he was later changed to the main character when Edison was considered too "generic".
*A strange, unintelligent rabbit - This character was going to be a secondary character in the SNES version, but he was later put under consideration for the main protagonist, when Edison was considered "too generic".
*[[Tooty]]/Piccolo - Tooty was going to appear in the game as Banjo's girlfriend, and her original name was Piccolo, to match her musical instrument. This was later changed to Tooty.
*[[Tooty]]/Piccolo - Tooty was going to appear in the game as Banjo's girlfriend, and her original name was Piccolo, to match her musical instrument. This was later changed to Tooty.
*[[Grunty]]/The Giant - Gruntilda was originally meant to be a giant in the N64 version, but she was later changed to that of an evil witch for ''[[Banjo-Kazooie]]''.
*[[Grunty]]/The Giant - Gruntilda was originally meant to be a giant in the N64 version, but was later changed to that of an evil witch for ''[[Banjo-Kazooie]]''.
*An idiotic dog - Another secondary character.
*An idiotic dog - Another secondary character.
*[[Tiptup]] - He was also going to be a secondary character, much like Banjo was.
*[[Tiptup]] - He was also going to be a secondary character, much like Banjo was.
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==Music==
==Music==
Even though Dream was not released, [[Grant Kirkhope]] (composer for the music of ''Banjo-Kazooie'') had already composed 107 tunes for it. Some of these songs reappeared in the ''Banjo-Kazooie'' series, as well as other Rare games, such as ''Viva Piñata''. Grant has released some of these on [http://grantkirkhope.com/dream.html his website]. Of course, YouTube user RawkHawk2010 uploaded videos of some of these tracks, including the main theme.
Even though Dream was not released, [[Grant Kirkhope]] (composer for the music of ''Banjo-Kazooie'') had already composed 107 tunes for it. Some of these songs reappeared in the ''Banjo-Kazooie'' series, as well as other Rare games, such as ''Viva Piñata''. Grant has released some of these on [http://grantkirkhope.com/dream.html his website].
 
[[File:Project Dream Music - Main Theme|thumb|center|335 px|Project Dream's main theme. Video by RawkHawk2010.]]
[[File:Project Dream Music - Blackeye|thumb|center|335 px|Blackeye's theme. Video by RawkHawk2010.]]
[[File:Project Dream Music - Chase|thumb|center|335 px|A tune for a possible chase scene. Video by RawkHawk2010]]
[[File:Project Dream Music - Shanty|thumb|center|335 px|"Shanty" composed by Grant Kirkhope. Possible theme for a town area in the game. Video by RawkHawk2010.]]
[[File:Project Dream Music - Troll|thumb|center|335 px|"Troll" composed by Grant Kirkhope. Possible theme for a troll enemy in the game. Video by RawkHawk2010.]]
[[File:Project Dream Music - Bully|thumb|center|335 px|Certain notes from this composition made it into the theme for [[Mad Monster Mansion]]. Video By Rawkhawk2010.]]
[[File:Project Dream Music - Madeleine|thumb|center|335 px|Theme tune for Edison's lovely girlfriend, [[Madeleine]]. Video by RawkHawk2010]]
[[File:Project Dream Music - Voyage|thumb|center|335 px|No argument with RawkHawk2010. It is the tune for going from island to island in the game, after all. Video by RawkHawk2010.]]
[[File:Project Dream Music - Cockeye|thumb|center|335 px|Cockeye's theme, composed by Grant Kirkhope. Video by RawkHawk2010.]]
[[File:Klagmar's Top VGM 1,220 - Project Dream - Prickly Pear Island|thumb|center|335 px|Theme for Prickly Pear Island. Video by Klagmar.]]
[[File:Big Belly (Project Dream) - Banjo-Kazooie Music Extended|thumb|center|335 px|Big Belly's theme, composed by Grant Kirkhope. Extended video by BrawlBRSTMs3. ]]
==Trivia==
*Blackeye's theme was re-used for the Gloomy Galleon level in ''Donkey Kong 64'', while the beginning part of Madeleine's theme were used for [[Tooty]]'s theme. The main theme was also re-used for ''Viva Piñata: Trouble in Paradise''.
[[Category:Games]]
[[Category:Games]]
[[Category:Unreleased games]]
[[Category:Unreleased games]]
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