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Difference between revisions of "Dream: Land of Giants"

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''Project Dream'' started out as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console, using pre-rendered graphics much like the ''[http://en.wikipedia.org/wiki/Donkey_Kong_Country%7C Donkey Kong Country]'' games. Development started in 1994-95, and at one point, it was determined that Dream was too big for the SNES to stomach, so it was moved to the Nintendo 64, to be retooled as a 3D RPG in the style of ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time%7CThe Legend of Zelda: Ocarina of Time]'', featuring unique 3D environments created by stretching out the polygons.
''Project Dream'' started out as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console, using pre-rendered graphics much like the ''[http://en.wikipedia.org/wiki/Donkey_Kong_Country%7C Donkey Kong Country]'' games. Development started in 1994-95, and at one point, it was determined that Dream was too big for the SNES to stomach, so it was moved to the Nintendo 64, to be retooled as a 3D RPG in the style of ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time%7CThe Legend of Zelda: Ocarina of Time]'', featuring unique 3D environments created by stretching out the polygons.


However, the Nintendo 64 didn't have enough processing power to maintain such environments at a steady frame rate. Taking inspiration from ''Conker's Twelve Tales'' (which was being developed by the ''[http://en.wikipedia.org/wiki/Killer_Instinct_(1994_video_game)| Killer Instinct]'' team, and would eventually become ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), Dream was remade by the development team (which had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. After deeming Edison to be too "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." That bear character would eventually become [[Banjo]].
However, the Nintendo 64 didn't have enough processing power to maintain such environments at a steady frame rate. Taking inspiration from ''Conker's Twelve Tales'' (which was being developed by the ''[http://en.wikipedia.org/wiki/Killer_Instinct_(1994_video_game)%7C Killer Instinct]'' team, and would eventually become ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), Dream was remade by the development team (whose members had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. After deeming Edison to be too "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." That bear character would eventually become [[Banjo]].


Eventually, Dream was scrapped, and the development team started over from scratch, creating ''[[Banjo-Kazooie]]''.
Eventually, Dream was scrapped, and the development team started over from scratch, creating ''[[Banjo-Kazooie]]''.
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==Characters==
==Characters==
*[[Edison]] - The main character for the SNES version. He stirred up trouble with pirates.
*[[Edison]] - The main character for the SNES version. He got himself in trouble with a crew of pirates lead by Captain Blackeye.
*[[Madeleine]] - Edison's girlfriend
*[[Madeleine]] - Edison's girlfriend
*[[Banjo]] - He was originally designed to be a secondary character. However, he would later appear in his own [[Banjo-Kazooie|game]].
*[[Banjo]] - He was originally designed to be a secondary character. However, he would later appear in his own [[Banjo-Kazooie|game]].
*[[Captain Blackeye]] - The captain of a pirate crew and main antagonist of the game. He later appeared as a character in ''[[Banjo-Tooie]]'' at [[Jolly's|Jolly's Bar]] in [[Jolly Roger's Lagoon]]. He repeats the words "Once, I had a dream...", which may be a reference to his original role.
*[[Captain Blackeye]] - The infamous captain of a pirate crew and main antagonist of the game. He later appeared as a character in ''[[Banjo-Tooie]]'' at [[Jolly's|Jolly's Bar]] in [[Jolly Roger's Lagoon]]. He repeats the words "Once, I had a dream...", which may be a reference to his original role.
*Grim Jim - One of Blackeye's crew members
*Grim Jim - One of Blackeye's crew members
*Flintlock Jock - A member of Captain Blackeye's band of pirates
*Flintlock Jock - A member of Captain Blackeye's band of pirates
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*A strange, unintelligent rabbit - This character was going to be a secondary character in the SNES version, but he was later changed to the main character when Edison was considered too "generic".
*A strange, unintelligent rabbit - This character was going to be a secondary character in the SNES version, but he was later changed to the main character when Edison was considered too "generic".
*[[Tooty]]/Piccolo - Tooty was going to appear in the game as Banjo's girlfriend, and her original name was Piccolo, to match her musical instrument. This was later changed to Tooty.
*[[Tooty]]/Piccolo - Tooty was going to appear in the game as Banjo's girlfriend, and her original name was Piccolo, to match her musical instrument. This was later changed to Tooty.
*[[Grunty]]/The Giant - Gruntilda was meant to be a giant in the N64 version, but she was later changed to that of an evil witch for ''[[Banjo-Kazooie]]''.
*[[Grunty]]/The Giant - Gruntilda was originally meant to be a giant in the N64 version, but she was later changed to that of an evil witch for ''[[Banjo-Kazooie]]''.
*An idiotic dog - Another secondary character.
*An idiotic dog - Another secondary character.
*[[Tiptup]] - He was also going to be a secondary character, much like Banjo was.
*[[Tiptup]] - He was also going to be a secondary character, much like Banjo was.
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