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Difference between revisions of "Dream: Land of Giants"

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==Development==
==Development==
Project Dream started out as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console, using pre-rendered graphics much like the ''[http://en.wikipedia.org/wiki/Donkey_Kong_Country| Donkey Kong Country]'' games. Development started in 1994-5, and at one point, it was determined that Dream was too big for the SNES, so it was moved to the Nintendo 64, to be retooled as a 3D RPG, featuring unique 3D environments created by stretching out the polygons.
Project Dream started out as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console, using pre-rendered graphics much like the ''[http://en.wikipedia.org/wiki/Donkey_Kong_Country%7C Donkey Kong Country]'' games. Development started in 1994-5, and at one point, it was determined that Dream was too big for the SNES, so it was moved to the Nintendo 64, to be retooled as a 3D RPG, featuring unique 3D environments created by stretching out the polygons.


However, the Nintendo 64 didn't have enough processing power to maintain such environments at a steady frame rate. Taking inspiration from ''Conker's Twelve Tales'' (which was being developed by the ''Killer Instinct'' team, and would eventually become ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), Dream was remade by the development team (which had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. After deeming Edison to be "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." That bear character would eventually become [[Banjo]].
However, the Nintendo 64 didn't have enough processing power to maintain such environments at a steady frame rate. Taking inspiration from ''Conker's Twelve Tales'' (which was being developed by the ''Killer Instinct'' team, and would eventually become ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), Dream was remade by the development team (which had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. After deeming Edison to be "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." That bear character would eventually become [[Banjo]].
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*Grim Jim - One of Blackeye's crew members
*Grim Jim - One of Blackeye's crew members
*Flintlock Jock - A member of Captain Blackeye's band of pirates
*Flintlock Jock - A member of Captain Blackeye's band of pirates
*Cockeye - A "good pirate and a bit of a mad professor", as Grand Kirkhope would put it
*Cockeye - A "good pirate and a bit of a mad professor", as Grant Kirkhope would put it
*Big Belly - An obese pirate who was part of Captain Blackeye's crew on the ''Mudplugger'', who liked to eat and drink a lot.
*Big Belly - An obese pirate who was part of Captain Blackeye's crew on the ''Mudplugger'', who liked to eat and drink a lot.
*A strange, unintelligent rabbit - This character was going to be a secondary character in the SNES version, but he was later changed to the main character when Edison was considered too "generic".
*A strange, unintelligent rabbit - This character was going to be a secondary character in the SNES version, but he was later changed to the main character when Edison was considered too "generic".
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[[File:Big Belly (Project Dream) - Banjo-Kazooie Music Extended|thumb|center|335 px|Big Belly's theme, composed by Grant Kirkhope. Extended video by BrawlBRSTMs3. ]]
[[File:Big Belly (Project Dream) - Banjo-Kazooie Music Extended|thumb|center|335 px|Big Belly's theme, composed by Grant Kirkhope. Extended video by BrawlBRSTMs3. ]]
==Trivia==
==Trivia==
*Blackeye's theme was re-used for the Gloomy Galleon level in ''Donkey Kong 64'', while the beginning part of Madeleine's theme were used for [[Tooty]]'s theme.
*Blackeye's theme was re-used for the Gloomy Galleon level in ''Donkey Kong 64'', while the beginning part of Madeleine's theme were used for [[Tooty]]'s theme. The main theme was also re-used for ''Viva Piñata: Trouble in Paradise''.
[[Category:Games]]
[[Category:Games]]
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