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Difference between revisions of "Dream: Land of Giants"
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==Development== | ==Development== | ||
Project Dream started out as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console. Development started in 1994-5, and at one point, it was determined that Dream was too big for the SNES, so it was moved to the Nintendo 64, to be retooled as a 3D RPG, featuring unique 3D environments created by stretching out the polygons. | Project Dream started out as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console. Development started in 1994-5, and at one point, it was determined that Dream was too big for the SNES, so it was moved to the Nintendo 64, to be retooled as a 3D RPG, featuring unique 3D environments created by stretching out the polygons. | ||
However, the Nintendo 64 didn't have enough processing power to maintain such environments at a steady frame rate. Taking inspiration from ''Conker's Twelve Tales'' (which would eventually become ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), Dream was remade by the development team into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. After deeming Edison to be "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including a dopey dog, a rabbit that looked like a man, and a bear. That bear would eventually become [[Banjo]]. | However, the Nintendo 64 didn't have enough processing power to maintain such environments at a steady frame rate. Taking inspiration from ''Conker's Twelve Tales'' (which was being developed by the ''Killer Instinct'' team, and would eventually become ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), Dream was remade by the development team (which had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. After deeming Edison to be "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including a dopey dog, a rabbit that looked like a man, and a bear. That bear character would eventually become [[Banjo]]. | ||
Eventually, Dream was scrapped, and the development team started over from scratch, creating ''[[Banjo-Kazooie]]''. There was a demo of Dream with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. | Eventually, Dream was scrapped, and the development team started over from scratch, creating ''[[Banjo-Kazooie]]''. | ||
There was a demo of Dream with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. | |||
==Plot== | ==Plot== | ||
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==Characters== | ==Characters== | ||
*[[Edison]] - The main character for the SNES version. He stirred up trouble with pirates. | *[[Edison]] - The main character for the SNES version. He stirred up trouble with pirates. | ||
*[[Madeleine]] - Edison's girlfriend | *[[Madeleine]] - Edison's girlfriend | ||
*[[Banjo]] - He was originally designed to be a secondary character. However, he would later appear in his own [[Banjo-Kazooie|game]]. | *[[Banjo]] - He was originally designed to be a secondary character. However, he would later appear in his own [[Banjo-Kazooie|game]]. | ||
*[[Captain Blackeye]] - The captain of a pirate crew and main antagonist of the game. He later appeared as a character in ''[[Banjo-Tooie]]'' at [[Jolly's|Jolly's Bar]] in [[Jolly Roger's Lagoon]]. He repeats the words "Once, I had a dream...", which may be a reference to his original role. | *[[Captain Blackeye]] - The captain of a pirate crew and main antagonist of the game. He later appeared as a character in ''[[Banjo-Tooie]]'' at [[Jolly's|Jolly's Bar]] in [[Jolly Roger's Lagoon]]. He repeats the words "Once, I had a dream...", which may be a reference to his original role. | ||
*Grim Jim - One of Blackeye's crew members | *Grim Jim - One of Blackeye's crew members | ||
*Flintlock Jock - A member of Captain Blackeye's band of pirates | *Flintlock Jock - A member of Captain Blackeye's band of pirates | ||
*Cockeye - | *Cockeye - A "good pirate and a bit of a mad professor", as Grand Kirkhope would put it | ||
*An obese pirate | *Big Belly - An obese pirate who was part of Captain Blackeye's crew on the ''Mudplugger'', who liked to eat and drink a lot. | ||
*A strange, unintelligent rabbit - This character was going to be a secondary character in the SNES version, but he was later changed to the main character when Edison was considered too "generic". | *A strange, unintelligent rabbit - This character was going to be a secondary character in the SNES version, but he was later changed to the main character when Edison was considered too "generic". | ||
*[[Tooty]]/Piccolo - Tooty was going to appear in the game as Banjo's girlfriend, and her original name was Piccolo, to match her musical instrument. This was later changed to Tooty. | *[[Tooty]]/Piccolo - Tooty was going to appear in the game as Banjo's girlfriend, and her original name was Piccolo, to match her musical instrument. This was later changed to Tooty. | ||
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==Music== | ==Music== | ||
Even though Dream was not released, [[Grant Kirkhope]] (composer for the music of Banjo-Kazooie) had already composed | Even though Dream was not released, [[Grant Kirkhope]] (composer for the music of ''Banjo-Kazooie'') had already composed 107 tunes for it. Some of these songs reappeared in the ''Banjo-Kazooie'' series, as well as other Rare games, such as ''Viva Piñata''. Grant has released some of these on [http://grantkirkhope.com/dream.html his website]. | ||
[[Category:Games]] | [[Category:Games]] |