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Difference between revisions of "Snooze Pack"
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{{ | {{Cleanup|Wikia import; needs image}} | ||
|image = | {{Infobox move | ||
|image = | |||
|game = ''[[Banjo-Tooie | |game = ''[[Banjo-Tooie]]'' | ||
|world = [[Grunty Industries]] | |world = [[Grunty Industries]] | ||
|buttons = Hold {{Z}} and press {{C- | |buttons = Hold {{button|N64|Z}} and press {{button|N64|C-Right}} when [[split-up]] as Banjo-only | ||
|uses = Allow Banjo to sleep and recover [[Honeycomb|health]] | |uses = Allow Banjo to sleep and recover [[Honeycomb|health]] | ||
}} | }} | ||
The '''Snooze Pack''' is an ability which [[Banjo]] learns from [[Jamjars]] in [[Grunty Industries]]. This move is executed by holding {{Z}} and pressing {{C- | The '''Snooze Pack''' is an ability which [[Banjo]] learns from [[Jamjars]] in [[Grunty Industries]]. This move is executed by holding {{button|N64|Z}} and pressing {{button|N64|C-Right}} and allows Banjo to sleep in his backpack to recover health at a rate of about one [[honeycomb]] per second. This is extremely useful, especially when crushing hazards, such as [[Stomponadon]], (which deplete all except one or two honeycombs) are present. This can also be used to heal whenever a [[Split-Up Pad]] is around; simply split up, Snooze Pack, and rejoin for a health boost. The move's main downside is that it takes about a second to jump out of the backpack, which is bad if you are surprise attacked. | ||
==Jamjars' Rhyme== | |||
:When you're feeling | :When you're feeling | ||
:rather low, | :rather low, | ||
:I know a place | :I know a place | ||
:that you can go! | :that you can go! | ||
:{{Z}} followed by {{C- | :{{button|N64|Z}} followed by {{button|N64|C-Right}} | ||
:removes your pack, | :removes your pack, | ||
:have a nap | :have a nap | ||
:to get energy back! | :to get energy back! | ||
{{BTAbilities}} | {{BTAbilities}} | ||
Revision as of 01:28, January 9, 2019
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Game(s) | Banjo-Tooie |
World(s) learned | Grunty Industries |
Button(s) | Hold and press when split-up as Banjo-only |
Uses | Allow Banjo to sleep and recover health |
The Snooze Pack is an ability which Banjo learns from Jamjars in Grunty Industries. This move is executed by holding and pressing and allows Banjo to sleep in his backpack to recover health at a rate of about one honeycomb per second. This is extremely useful, especially when crushing hazards, such as Stomponadon, (which deplete all except one or two honeycombs) are present. This can also be used to heal whenever a Split-Up Pad is around; simply split up, Snooze Pack, and rejoin for a health boost. The move's main downside is that it takes about a second to jump out of the backpack, which is bad if you are surprise attacked.
Jamjars' Rhyme
- When you're feeling
- rather low,
- I know a place
- that you can go!
- followed by
- removes your pack,
- have a nap
- to get energy back!