Be sure to read our policy on citing sources before editing!

Difference between revisions of "Gregg Mayles"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
m (Results May Vary moved page Import:Gregg Mayles to Gregg Mayles without leaving a redirect: mainspace)
(category updated)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Cleanup|Wikia}}
{{Infobox person
'''Gregory Ashley Mayles''' (born in 1971 in Coalville, Leicestershire, England), better known as '''Gregg Mayles''', is a British video game designer currently working for video game company [[Rare]] as Creative Director. He is one of the longest-serving members of company, working there since 1989.
|image = [[File:Gregg Mayles.jpg|250px]]
|full_name = Gregg Ashley Mayles
|born = April 29, 1971
|role = Game designer
}}
'''Gregg Mayles''' is a British video game designer employed by [[Rare Ltd.]], and the brother of [[Steve Mayles]]. He has worked at the company since 1989 and is credited as the designer of several games such as ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'', ''[[mariowiki:Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[rarewiki:Grabbed by the Ghoulies|Grabbed by the Ghoulies]]'', ''[[rarewiki:Viva Piñata|Viva Piñata]]'' and many others.


Mayles began his career as designer of the Battletoads series and the Donkey Kong Country series, and was one of the creators of the character Diddy Kong. After his work on DKC, he came up with an idea about an action-adventure game influenced by his recent work on the series. The project was greenlit for release first on the Super Nintendo Entertainment System and then on the Nintendo 64. Codenamed Project Dream, the game was about a boy who went up on a magical adventure to a pirate island. The concept was scrapped, and the hero was changed to bear based on one from [[Diddy Kong Racing]] with a backpack, with the latter winnowed by Mayles's trip to Japan. There went the critically acclaimed Banjo-Kazooie series.
Mayles was the designer of ''[[Banjo-Kazooie]]'', which started as an RPG for the {{wp|Super Nintendo Entertainment System}} codenamed ''[[Dream: Land of Giants|Project Dream]]''. He designed every world, including the ones that were only featured in the sequel, ''[[Banjo-Tooie]]'', which he also was the designer of, like [[Glitter Gulch Mine]] and [[Hailfire Peaks]]. Although Gregg Mayles had close to no involved in the ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' games released for the [[Game Boy Advance]], ''[[Banjo-Kazooie: Grunty's Revenge]]'' and ''[[Banjo-Pilot]]'', he later worked as the designer of ''[[Banjo-Kazooie: Nuts & Bolts]]''.


[[Category:People]]
==Games credited==
*''[[Banjo-Kazooie]]'' – Chief of Ideas
*''[[Banjo-Tooie]]'' – The ''Banjo-Tooie'' Team
*''[[Banjo-Kazooie: Grunty's Revenge]]'' - Special Thanks
*''[[Banjo-Kazooie: Nuts & Bolts]]'' – Daft Ideas and Vehicle Gluing
*''[[Super Smash Bros. Ultimate]]'' – Original Games Supervisor (Rare Ltd.)
 
==External links==
*[https://twitter.com/ghoulyboy Twitter account]
 
[[Category:Staff]]

Latest revision as of 21:37, December 11, 2023

Gregg Mayles is a British video game designer employed by Rare Ltd., and the brother of Steve Mayles. He has worked at the company since 1989 and is credited as the designer of several games such as Donkey Kong Country, Donkey Kong Country 2: Diddy's Kong Quest, Grabbed by the Ghoulies, Viva Piñata and many others.

Mayles was the designer of Banjo-Kazooie, which started as an RPG for the Super Nintendo Entertainment System codenamed Project Dream. He designed every world, including the ones that were only featured in the sequel, Banjo-Tooie, which he also was the designer of, like Glitter Gulch Mine and Hailfire Peaks. Although Gregg Mayles had close to no involved in the Banjo-Kazooie games released for the Game Boy Advance, Banjo-Kazooie: Grunty's Revenge and Banjo-Pilot, he later worked as the designer of Banjo-Kazooie: Nuts & Bolts.

Games credited[edit]

External links[edit]