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Banjo-Kazooie (Xbox Live Arcade)

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Revision as of 20:11, August 14, 2009 by bkwikia>Recgameboy (→‎Stop 'n' Swop)
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Template:Infobox game info Banjo-Kazooie was ported to the Xbox Live Arcade on December 3rd, 2008. The game is essentialy identical to its N64-based original, with some minor differences, like the obvious change of controls and the existence of an online leaderboard, in witch the state of completion of the game and the needed amount of time are recorded. The graphics are also slightly improved. The original graphics of the N64 remain, but the textures are now high resolution. The only major changing in the graphics is the icon of Banjo and Kazooie next to the healthbar. Notes, once collected, don't appear again, if one exits the level and reenters it or loses a life. The dialogue text uses a different font, which happens to be the same initial font used in Banjo-Kazooie: Nuts & Bolts.

Trivia

  • The new programming of the notes actually leaded to a bug in the Arcade version. If one played the secret Bottles-Puzzles before the notes shown in the puzzle are collected, and the computer controlled Banjo collects them (like in the puzzle showing a room from Mad Monster Mansion) the notes stay collected and can not be found by the player himself. A patch released shortly after the release of the game solves this problem.

Stop 'n' Swop

There are seven Stop 'n' Swop items through out the game. One is in the treasure trove cove cave that is only in Banjo-Kazooie XBLA. Two is in Wozza's cave in Freezeezy Peak. Three is in the tomb in Gobi's Valley. Four is in Loggo the Toilet in Mad Monster Mansion. Six is in Rusty Bucket Bay in one of the rooms. Seven is in Click Clock Wood when it's winter in Nabnut's house. Template:Games