Be sure to read our policy on citing sources before editing!

Difference between revisions of "Banjo-Kazooie (Xbox Live Arcade)"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
bkwikia>Droginator1
Line 13: Line 13:
}}
}}
'''Banjo-Kazooie''' was ported to the [[Xbox Live Arcade]] on December 3rd, 2008. The game is essentialy identical to its [[N64]]-based original, with some minor differences, like the obvious change of controls and the existence of an online leaderboard, in witch the state of completion of the game and the needed amount of time are recorded. The graphics are also slightly improved. The original graphics of the N64 remain, but the textures are now high resolution. The only major changing in the graphics is the icon of Banjo and Kazooie next to the healthbar. [[Notes]], once collected, don't appear again, if one exits the level and reenters it or loses a life. The dialogue text uses a different font, which happens to be the same initial font used in [[Banjo-Kazooie: Nuts & Bolts]].
'''Banjo-Kazooie''' was ported to the [[Xbox Live Arcade]] on December 3rd, 2008. The game is essentialy identical to its [[N64]]-based original, with some minor differences, like the obvious change of controls and the existence of an online leaderboard, in witch the state of completion of the game and the needed amount of time are recorded. The graphics are also slightly improved. The original graphics of the N64 remain, but the textures are now high resolution. The only major changing in the graphics is the icon of Banjo and Kazooie next to the healthbar. [[Notes]], once collected, don't appear again, if one exits the level and reenters it or loses a life. The dialogue text uses a different font, which happens to be the same initial font used in [[Banjo-Kazooie: Nuts & Bolts]].
===Trivia===
*The new programming of the notes actually leaded to a bug in the Arcade version. If one played the secret Bottles-Puzzles '''before''' the notes shown in the puzzle are collected, and the computer controlled Banjo collects them (like in the puzzle showing a room from [[Mad Monster Mansion]]) the notes stay collected and can not be found by the player himself. A patch released shortly after the release of the game solves this problem.


== Stop 'n' Swop ==
== Stop 'n' Swop ==
There are seven [[Stop 'n' Swop]] items through out the game. One is in the [[Treasure Trove Cove]] cave that is only in Banjo-Kazooie XBLA. Two is in [[Wozza|Wozza's]] cave in [[Freezeezy Peak]]. Three is in the tomb in [[Gobi's Valley]]. Four is in [[Loggo|Loggo the Toilet]] in [[Mad Monster Mansion]]. Six is in [[Rusty Bucket Bay]] in one of the rooms. Seven is in [[Click Clock Wood]] when it's winter in [[Nabnut|Nabnut's]] [[Nabnut's House|house]].
There are seven [[Stop 'n' Swop]] items through out the game. One is in the [[Treasure Trove Cove]] cave that is only in Banjo-Kazooie XBLA. Two is in [[Wozza|Wozza's]] cave in [[Freezeezy Peak]]. Three is in the tomb in [[Gobi's Valley]]. Four is in [[Loggo|Loggo the Toilet]] in [[Mad Monster Mansion]]. Six is in [[Rusty Bucket Bay]] in one of the rooms. Seven is in [[Click Clock Wood]] when it's winter in [[Nabnut|Nabnut's]] [[Nabnut's House|house]].


== Nintendo ==
==Trivia==
All of the nindento references have been taken out of the game. The only reference is in the title when banjo is playing a portable system. the nintendo logo was taken out of the game and they put the Microsoft logo instead.
*The new programming of the notes actually leaded to a bug in the Arcade version. If one played the secret Bottles-Puzzles '''before''' the notes shown in the puzzle are collected, and the computer controlled Banjo collects them (like in the puzzle showing a room from [[Mad Monster Mansion]]) the notes stay collected and can not be found by the player himself. A patch released shortly after the release of the game solves this problem.
*All of the Nintendo references have been taken out of the game. The only reference is on the main menu, when banjo is playing a portable system. The Nintendo logo was taken out of the game and they put the Microsoft logo instead.
{{Games}}
{{Games}}
[[Category:Games]]
[[Category:Games]]

Revision as of 16:33, August 21, 2009

Template:Infobox game info Banjo-Kazooie was ported to the Xbox Live Arcade on December 3rd, 2008. The game is essentialy identical to its N64-based original, with some minor differences, like the obvious change of controls and the existence of an online leaderboard, in witch the state of completion of the game and the needed amount of time are recorded. The graphics are also slightly improved. The original graphics of the N64 remain, but the textures are now high resolution. The only major changing in the graphics is the icon of Banjo and Kazooie next to the healthbar. Notes, once collected, don't appear again, if one exits the level and reenters it or loses a life. The dialogue text uses a different font, which happens to be the same initial font used in Banjo-Kazooie: Nuts & Bolts.

Stop 'n' Swop

There are seven Stop 'n' Swop items through out the game. One is in the Treasure Trove Cove cave that is only in Banjo-Kazooie XBLA. Two is in Wozza's cave in Freezeezy Peak. Three is in the tomb in Gobi's Valley. Four is in Loggo the Toilet in Mad Monster Mansion. Six is in Rusty Bucket Bay in one of the rooms. Seven is in Click Clock Wood when it's winter in Nabnut's house.

Trivia

  • The new programming of the notes actually leaded to a bug in the Arcade version. If one played the secret Bottles-Puzzles before the notes shown in the puzzle are collected, and the computer controlled Banjo collects them (like in the puzzle showing a room from Mad Monster Mansion) the notes stay collected and can not be found by the player himself. A patch released shortly after the release of the game solves this problem.
  • All of the Nintendo references have been taken out of the game. The only reference is on the main menu, when banjo is playing a portable system. The Nintendo logo was taken out of the game and they put the Microsoft logo instead.

Template:Games