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Difference between revisions of "Bigbutt"
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{{Infobox enemy | {{Infobox enemy | ||
|image = [[File:Bigbutt.png]] | |||
|game = ''[[Banjo-Kazooie]]'' | |||
|image = Bigbutt.png | |world = [[Mumbo's Mountain]]<br>[[Gruntilda's Lair]]<br>[[Click Clock Wood]] | ||
}} | |||
|game = ''[[Banjo-Kazooie]]'' | '''Bigbutt''' is a blue {{w|bull}} enemy from ''[[Banjo-Kazooie]]'' that appears in [[Mumbo's Mountain]] and in [[Click Clock Wood]] plus its hub from [[Gruntilda's Lair]]. He is also featured in the game's opening sequence. | ||
|world = [[Mumbo's Mountain]]<br>[[Gruntilda's Lair]]<br>[[Click Clock Wood]] | |||
}}'''Bigbutt''' is | |||
He is a fairly tough enemy and cannot be killed; however, he can be stunned. The easiest way to stun him is by firing [[Blue Eggs]] at him or using the [[Beak Buster]] or the [[Rat-a-tat Rap]] ability on him twice, which will knock him out. While stunned, he will sit on the ground for a limited few seconds unconscious, but will get up shortly thereafter. | He is a fairly tough enemy and cannot be killed; however, he can be stunned. The easiest way to stun him is by firing [[Blue Eggs]] at him or using the [[Beak Buster]] or the [[Rat-a-tat Rap]] ability on him twice, which will knock him out. While stunned, he will sit on the ground for a limited few seconds unconscious, but will get up shortly thereafter. | ||
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If [[Banjo]] tries to approach him while Bigbutt is knocked out, he will simply bounce off him and will not be injured. He attacks Banjo and [[Kazooie]] by first snorting and kicking his foot backwards (to show his aggressiveness) and then charges at the duo, curving his path if needed. If he misses, he will quickly stop himself by sliding across the floor. His attacks can be difficult to avoid. | If [[Banjo]] tries to approach him while Bigbutt is knocked out, he will simply bounce off him and will not be injured. He attacks Banjo and [[Kazooie]] by first snorting and kicking his foot backwards (to show his aggressiveness) and then charges at the duo, curving his path if needed. If he misses, he will quickly stop himself by sliding across the floor. His attacks can be difficult to avoid. | ||
==Trivia== | == Trivia == | ||
* | *In the E3 1997 demo of ''Banjo-Kazooie'', upon start-up, the [[Rare]]ware logo appears on screen and suddenly flees from a group of Bigbutts, including a smaller, pink variant.<ref>[https://www.youtube.com/watch?v=L1KnAePz1n8 Banjo Kazooie E3 1997 TNG VHS Videoclip - YouTube (0:49)]</ref> | ||
== References == | |||
<references /> | |||
{{BKEnemies}} | {{BKEnemies}} | ||
[[Category:Characters | [[Category:Characters]] | ||
Revision as of 02:12, December 6, 2018
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Game(s) | Banjo-Kazooie |
World(s) | Mumbo's Mountain Gruntilda's Lair Click Clock Wood |
Bigbutt is a blue Template:W enemy from Banjo-Kazooie that appears in Mumbo's Mountain and in Click Clock Wood plus its hub from Gruntilda's Lair. He is also featured in the game's opening sequence.
He is a fairly tough enemy and cannot be killed; however, he can be stunned. The easiest way to stun him is by firing Blue Eggs at him or using the Beak Buster or the Rat-a-tat Rap ability on him twice, which will knock him out. While stunned, he will sit on the ground for a limited few seconds unconscious, but will get up shortly thereafter.
If Banjo tries to approach him while Bigbutt is knocked out, he will simply bounce off him and will not be injured. He attacks Banjo and Kazooie by first snorting and kicking his foot backwards (to show his aggressiveness) and then charges at the duo, curving his path if needed. If he misses, he will quickly stop himself by sliding across the floor. His attacks can be difficult to avoid.
Trivia
- In the E3 1997 demo of Banjo-Kazooie, upon start-up, the Rareware logo appears on screen and suddenly flees from a group of Bigbutts, including a smaller, pink variant.[1]