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Difference between revisions of "Dream: Land of Giants"

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==Development==
==Development==
''Project Dream'' started out as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console, using pre-rendered graphics much like the ''[http://en.wikipedia.org/wiki/Donkey_Kong_Country%7C Donkey Kong Country]'' games. Development started in 1994-95, and at one point, it was determined that Dream was too big for the SNES to stomach, so it was moved to the Nintendo 64, to be retooled as a 3D RPG in the style of ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time%7CThe Legend of Zelda: Ocarina of Time] ''(which was first shown at Nintendo Space World in December 1995), featuring unique 3D environments created by stretching out the polygons.
''Project Dream'' started out as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console, using pre-rendered graphics much like the ''[http://en.wikipedia.org/wiki/Donkey_Kong_Country%7C Donkey Kong Country]'' games.


However, the Nintendo 64 lacked the processing power needed to maintain such environments at a steady frame rate. Taking inspiration from ''Conker's Twelve Tales'' (which was being developed by the ''[http://en.wikipedia.org/wiki/Killer_Instinct_(1994_video_game)%7C Killer Instinct]'' team, and would eventually become the adult-oriented ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), Dream was remade by the development team (whose members had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. After deeming the main protagonist, Edison, to be too "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." That bear character would eventually become [[Banjo]].
Development started in 1994-95, and at one point, it was determined that ''Dream'' was too big for the SNES to stomach, so it was moved to the Nintendo 64, to be retooled as a 3D RPG in the style of ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time%7CThe Legend of Zelda: Ocarina of Time] ''(which was first shown at Nintendo Space World in December 1995), featuring unique 3D environments created by stretching out the polygons.


Eventually, Dream was scrapped, and the development team started over from scratch, creating ''[[Banjo-Kazooie]]''.
However, the Nintendo 64 lacked the processing power needed to maintain such environments at a steady frame rate. Taking inspiration from ''Conker's Twelve Tales'' (which was being developed by the ''[http://en.wikipedia.org/wiki/Killer_Instinct_(1994_video_game)%7C Killer Instinct]'' team, and would eventually become the adult-oriented ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), along with Rareware's previous experience with platforming games, ''Dream'' was remade by the development team (whose members had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. 
 
After deeming the game's main protagonist, Edison, to be too "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." That bear character would eventually become [[Banjo]].
 
Eventually, ''Dream'' was scrapped, and the development team started over from scratch, creating ''[[Banjo-Kazooie]]''.


There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope also commented this on the demo, "I was blown away. It looked beautiful and a step up above the ''Donkey Kong Country'' games."
There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope also commented this on the demo, "I was blown away. It looked beautiful and a step up above the ''Donkey Kong Country'' games."


==Plot==
==Plot==
Project Dream, while not offering too much of a story, tells the tale of a boy adventurer by the name of [[Edison]] who, along with his girlfriend, [[Madeleine]], gets tangled up with a bunch of no-good pirates named Flintlock Jock, Grim Jim, and their leader, the infamous [[Captain Blackeye]], who commands the pirate ship known as the ''Mudplugger''.
''Project Dream'', while not offering too much of a story, tells the tale of a boy adventurer by the name of [[Edison]] who, along with his girlfriend, [[Madeleine]], gets tangled up with a bunch of no-good pirates named Flintlock Jock, Grim Jim, and their leader, the infamous [[Captain Blackeye]], who commands the pirate ship known as the ''Mudplugger''.


==Characters==
==Characters==
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*Flintlock Jock - A member of Captain Blackeye's band of pirates
*Flintlock Jock - A member of Captain Blackeye's band of pirates
*Cockeye - A "good pirate and a bit of a mad professor", as Grant Kirkhope would put it
*Cockeye - A "good pirate and a bit of a mad professor", as Grant Kirkhope would put it
*Big Belly - An obese pirate who was part of Captain Blackeye's crew on the ''Mudplugger'', who liked to eat and drink a lot.
*Big Belly - An obese pirate who was part of Captain Blackeye's crew on the ''Mudplugger''He likes to eat and drink a lot.
*A strange, unintelligent rabbit - This character was going to be a secondary character in the SNES version, but he was later changed to the main character when Edison was considered too "generic".
*A strange, unintelligent rabbit - This character was going to be a secondary character in the SNES version, but he was later put under consideration for the main protagonist, when Edison was considered "too generic".
*[[Tooty]]/Piccolo - Tooty was going to appear in the game as Banjo's girlfriend, and her original name was Piccolo, to match her musical instrument. This was later changed to Tooty.
*[[Tooty]]/Piccolo - Tooty was going to appear in the game as Banjo's girlfriend, and her original name was Piccolo, to match her musical instrument. This was later changed to Tooty.
*[[Grunty]]/The Giant - Gruntilda was originally meant to be a giant in the N64 version, but she was later changed to that of an evil witch for ''[[Banjo-Kazooie]]''.
*[[Grunty]]/The Giant - Gruntilda was originally meant to be a giant in the N64 version, but was later changed to that of an evil witch for ''[[Banjo-Kazooie]]''.
*An idiotic dog - Another secondary character.
*An idiotic dog - Another secondary character.
*[[Tiptup]] - He was also going to be a secondary character, much like Banjo was.
*[[Tiptup]] - He was also going to be a secondary character, much like Banjo was.
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==Music==
==Music==
Even though Dream was not released, [[Grant Kirkhope]] (composer for the music of ''Banjo-Kazooie'') had already composed 107 tunes for it. Some of these songs reappeared in the ''Banjo-Kazooie'' series, as well as other Rare games, such as ''Viva Piñata''. Grant has released some of these on [http://grantkirkhope.com/dream.html his website]. Of course, YouTube user RawkHawk2010 uploaded videos of some of these tracks, including the main theme.
Even though Dream was not released, [[Grant Kirkhope]] (composer for the music of ''Banjo-Kazooie'') had already composed 107 tunes for it. Some of these songs reappeared in the ''Banjo-Kazooie'' series, as well as other Rare games, such as ''Viva Piñata''. Grant has released some of these on [http://grantkirkhope.com/dream.html his website].
 
[[File:Project Dream Music - Main Theme|thumb|center|335 px|Project Dream's main theme. Video by RawkHawk2010.]]
[[File:Project Dream Music - Blackeye|thumb|center|335 px|Blackeye's theme. Video by RawkHawk2010.]]
[[File:Project Dream Music - Chase|thumb|center|335 px|A tune for a possible chase scene. Video by RawkHawk2010]]
[[File:Project Dream Music - Shanty|thumb|center|335 px|"Shanty" composed by Grant Kirkhope. Possible theme for a town area in the game. Video by RawkHawk2010.]]
[[File:Project Dream Music - Troll|thumb|center|335 px|"Troll" composed by Grant Kirkhope. Possible theme for a troll enemy in the game. Video by RawkHawk2010.]]
[[File:Project Dream Music - Bully|thumb|center|335 px|Certain notes from this composition made it into the theme for [[Mad Monster Mansion]]. Video By Rawkhawk2010.]]
[[File:Project Dream Music - Madeleine|thumb|center|335 px|Theme tune for Edison's lovely girlfriend, [[Madeleine]]. Video by RawkHawk2010]]
[[File:Project Dream Music - Voyage|thumb|center|335 px|No argument with RawkHawk2010. It is the tune for going from island to island in the game, after all. Video by RawkHawk2010.]]
[[File:Project Dream Music - Cockeye|thumb|center|335 px|Cockeye's theme, composed by Grant Kirkhope. Video by RawkHawk2010.]]
[[File:Klagmar's Top VGM 1,220 - Project Dream - Prickly Pear Island|thumb|center|335 px|Theme for Prickly Pear Island. Video by Klagmar.]]
[[File:Big Belly (Project Dream) - Banjo-Kazooie Music Extended|thumb|center|335 px|Big Belly's theme, composed by Grant Kirkhope. Extended video by BrawlBRSTMs3. ]]
==Trivia==
*Blackeye's theme was re-used for the Gloomy Galleon level in ''Donkey Kong 64'', while the beginning part of Madeleine's theme were used for [[Tooty]]'s theme. The main theme was also re-used for ''Viva Piñata: Trouble in Paradise''.
[[Category:Games]]
[[Category:Games]]
[[Category:Unreleased games]]
[[Category:Unreleased games]]

Revision as of 18:15, February 19, 2014

File:Project Dream.png
The only known screenshot of Project Dream, featuring Edison

Project Dream was an unreleased RPG video game that was originally to be developed for the Super NES, but was moved to the Nintendo 64. It was eventually redeveloped into what is now Banjo-Kazooie.

Development

Project Dream started out as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console, using pre-rendered graphics much like the Donkey Kong Country games.

Development started in 1994-95, and at one point, it was determined that Dream was too big for the SNES to stomach, so it was moved to the Nintendo 64, to be retooled as a 3D RPG in the style of Legend of Zelda: Ocarina of Time (which was first shown at Nintendo Space World in December 1995), featuring unique 3D environments created by stretching out the polygons.

However, the Nintendo 64 lacked the processing power needed to maintain such environments at a steady frame rate. Taking inspiration from Conker's Twelve Tales (which was being developed by the Killer Instinct team, and would eventually become the adult-oriented Conker's Bad Fur Day), along with Rareware's previous experience with platforming games, Dream was remade by the development team (whose members had also worked on Donkey Kong Country) into a 3D platformer in the vein of Super Mario 64, but kept some of the elements of the RPG. 

After deeming the game's main protagonist, Edison, to be too "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." That bear character would eventually become Banjo.

Eventually, Dream was scrapped, and the development team started over from scratch, creating Banjo-Kazooie.

There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope also commented this on the demo, "I was blown away. It looked beautiful and a step up above the Donkey Kong Country games."

Plot

Project Dream, while not offering too much of a story, tells the tale of a boy adventurer by the name of Edison who, along with his girlfriend, Madeleine, gets tangled up with a bunch of no-good pirates named Flintlock Jock, Grim Jim, and their leader, the infamous Captain Blackeye, who commands the pirate ship known as the Mudplugger.

Characters

  • Edison - The main character for the SNES version. He got himself in trouble with a crew of pirates lead by Captain Blackeye.
  • Madeleine - Edison's girlfriend
  • Banjo - He was originally designed to be a secondary character. However, he would later appear in his own game.
  • Captain Blackeye - The infamous captain of a pirate crew and main antagonist of the game. He later appeared as a character in Banjo-Tooie at Jolly's Bar in Jolly Roger's Lagoon. He repeats the words "Once, I had a dream...", which may be a reference to his original role.
  • Grim Jim - One of Blackeye's crew members
  • Flintlock Jock - A member of Captain Blackeye's band of pirates
  • Cockeye - A "good pirate and a bit of a mad professor", as Grant Kirkhope would put it
  • Big Belly - An obese pirate who was part of Captain Blackeye's crew on the Mudplugger. He likes to eat and drink a lot.
  • A strange, unintelligent rabbit - This character was going to be a secondary character in the SNES version, but he was later put under consideration for the main protagonist, when Edison was considered "too generic".
  • Tooty/Piccolo - Tooty was going to appear in the game as Banjo's girlfriend, and her original name was Piccolo, to match her musical instrument. This was later changed to Tooty.
  • Grunty/The Giant - Gruntilda was originally meant to be a giant in the N64 version, but was later changed to that of an evil witch for Banjo-Kazooie.
  • An idiotic dog - Another secondary character.
  • Tiptup - He was also going to be a secondary character, much like Banjo was.
  • Kazooie - Not originally scheduled to appear as a character in this one, but she appeared as a baby bird in a nest looked after by Ella, who first found the nest with an egg and a mother and father bird. The mother hatched Kazooie and the chick said her first word, "Bweee!!!" because she first appeared as a baby breegull.
  • Ella - Edison's girly and princess-ish younger sister, who was originally going to have a high pitched voice. Her original name may have been Leela Burns.

Other minor characters were also recently revealed by Grant Kirkhope on his website. 

Music

Even though Dream was not released, Grant Kirkhope (composer for the music of Banjo-Kazooie) had already composed 107 tunes for it. Some of these songs reappeared in the Banjo-Kazooie series, as well as other Rare games, such as Viva Piñata. Grant has released some of these on his website.