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Difference between revisions of "Shock Spring Jump"

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|uses = Jump to exceedingly tall heights
|uses = Jump to exceedingly tall heights
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The '''Shock Spring Jump''' is an ability learned in [[Treasure Trove Cove]] which utilizes [[Shock Jump Pad]]s to rocket [[Banjo]] and [[Kazooie]] into the air, allowing them to reach new heights.
The '''Shock Spring Jump''' is an ability learned in [[Treasure Trove Cove]] which utilizes [[Shock Jump Pad]]s to rocket [[Banjo]] and [[Kazooie]] into the air, allowing them to reach new heights that is too high for the [[Flap Flip]].


Stand on a pad and hold {{A}} to use the move, and tilt the control stick to alter the direction of the jump. Being that this move is performed by Kazooie, Banjo cannot use it on his own after [[Split-up|splitting up]], while Kazooie on the other hand can jump to even greater heights without Banjo's extra weight. This makes it easier to reach certain hard to reach areas in the game. This classic game feature is exempt from [[Banjo-Kazooie: Nuts and Bolts|Banjo-Kazooie: Nuts and Bolts]].
Stand on a pad and hold {{A}} to use the move, and tilt the control stick to alter the direction of the jump. Being that this move is performed by Kazooie, Banjo cannot use it on his own after [[Split-up|splitting up]], while Kazooie on the other hand can jump to even greater heights without Banjo's extra weight. This makes it easier to reach certain hard to reach areas in the game. This classic game feature is exempt from [[Banjo-Kazooie: Nuts and Bolts|Banjo-Kazooie: Nuts and Bolts]].

Revision as of 21:39, October 8, 2014

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The Shock Spring Jump is an ability learned in Treasure Trove Cove which utilizes Shock Jump Pads to rocket Banjo and Kazooie into the air, allowing them to reach new heights that is too high for the Flap Flip.

Stand on a pad and hold Template:A to use the move, and tilt the control stick to alter the direction of the jump. Being that this move is performed by Kazooie, Banjo cannot use it on his own after splitting up, while Kazooie on the other hand can jump to even greater heights without Banjo's extra weight. This makes it easier to reach certain hard to reach areas in the game. This classic game feature is exempt from Banjo-Kazooie: Nuts and Bolts.

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