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Lava World

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Revision as of 20:54, April 17, 2020 by Results May Vary (talk | contribs) (should be good now. we dont know the exact details of how the jiggies would play out, so i'm removing. it can be added but it has to reflect the document's vague descriptions rather than guesswork)
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File:Mount Fire Eyes concept.jpg
Level concept design for the Lava World, showing the layout and general overview of the world.

The Lava World was a lava-themed world that was planned to be included in Banjo-Kazooie, but was scrapped due to time constraints. The concept was eventually re-purposed into the lava side of Hailfire Peaks in Banjo-Tooie, with numerous differences, although a number of aspects of the original concept were retained, such as a dragon boss, a coliseum, and making Gobi spit up water to use as coolant.

The Lava World is referenced in both Banjo-Kazooie and Banjo-Tooie, as well as its development history between both games. In the first game, when Banjo and Kazooie steal Gobi's water again in Click Clock Wood, he says that he is leaving for "Lava World", where the duo cannot find him. There is a camel shown in the Lava World's original design sheets, which strongly suggests that Gobi left for the Lava World. In Banjo-Tooie, Gobi is first found in Witchyworld, where he tells Banjo and Kazooie that he was captured on the way to Lava World. When he is freed, Gobi goes to the "Lava World", revealed to be the lava side of Hailfire Peaks.

Areas

The area names are as shown on the design documents.

  • Area 1: Colosseum
  • Area 2: Dragon
  • Area 3: Shaman
  • Area 4: Platelets
  • Area 5: Columns/Waterfall
  • Area 6: Tiptup
  • Area 7: Tiptups Cave
  • Area 8: Start
  • Area 9: Camel
  • Area 10: Lava Swim
  • Area 11: Temple

Gallery