Be sure to read our policy on citing sources before editing!
Difference between revisions of "EMP"
From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
bkwikia>Zdmshadow |
bkwikia>Tycerius |
||
Line 1: | Line 1: | ||
{{Infobox spell | {{Infobox spell | ||
|image = EMP.png | |image = EMP.png | ||
|game | |game = ''[[Banjo-Tooie]]'' ''[[Banjo-Tooie (Xbox Live Arcade)|(XBLA)]] | ||
|world = [[Grunty Industries]] | |world = [[Grunty Industries]] | ||
|color = Orange | |color = Orange | ||
|use | |use = Short-circuiting electromagnet (2nd floor), disabling wall crushers (4th floor) | ||
}} | }} | ||
The '''EMP''', or '''Electromagnetic Pulse''', is a spell that [[Mumbo]] uses in [[Grunty Industries]] to disable certain machines. However, auto-fixing programs in place make the spell only temporary, meaning Mumbo has to quickly get back to his skull and send out [[Banjo]] and [[Kazooie]] to get past the disabled obstacle. | |||
The '''EMP''', or '''Electromagnetic Pulse''', is a spell that [[Mumbo]] uses in [[Grunty Industries]] to disable certain machines. However, auto-fixing programs in place make the spell only temporary, meaning Mumbo has to quickly get back to his skull and send out [[Banjo]] and [[Kazooie]] to get past the disabled obstacle. | |||
The two EMPs are used for: | |||
*Floor 2's Electromanget - otherwise, the [[Washing Machine]] will get pulled away from the large switch it must press to access [[Weldar]]. The Electromagnet stays off when the switch is pressed. | *Floor 2's Electromanget - otherwise, the [[Washing Machine]] will get pulled away from the large switch it must press to access [[Weldar]]. The Electromagnet stays off when the switch is pressed. | ||
*Floor 4's Wall Crushers - | *Floor 4's Wall Crushers - these cannot be passed through any other means due to both a high speed and a conveyor belt. When the EMP spell is used, the conveyor belt reverses direction. The crushers are returned to normal once the spell ends, and can be turned off permanently with a switch at the other side. | ||
==[[Banjo-Kazooie: Nuts and Bolts]]== | ==''[[Banjo-Kazooie: Nuts and Bolts]]''== | ||
In ''[[Nuts and Bolts]]'', the EMP is a weapon won from [[Jinjo Bingo]]. It temporarily disables all weapons and gadgets around you, including your own. |
Revision as of 02:09, August 30, 2010
EMP.png | |
Game | Banjo-Tooie (XBLA) |
---|---|
World | Grunty Industries |
Color | Orange |
Used on | Short-circuiting electromagnet (2nd floor), disabling wall crushers (4th floor) |
The EMP, or Electromagnetic Pulse, is a spell that Mumbo uses in Grunty Industries to disable certain machines. However, auto-fixing programs in place make the spell only temporary, meaning Mumbo has to quickly get back to his skull and send out Banjo and Kazooie to get past the disabled obstacle.
The two EMPs are used for:
- Floor 2's Electromanget - otherwise, the Washing Machine will get pulled away from the large switch it must press to access Weldar. The Electromagnet stays off when the switch is pressed.
- Floor 4's Wall Crushers - these cannot be passed through any other means due to both a high speed and a conveyor belt. When the EMP spell is used, the conveyor belt reverses direction. The crushers are returned to normal once the spell ends, and can be turned off permanently with a switch at the other side.
Banjo-Kazooie: Nuts and Bolts
In Nuts and Bolts, the EMP is a weapon won from Jinjo Bingo. It temporarily disables all weapons and gadgets around you, including your own.