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Difference between revisions of "Wonderwing"

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m (Wonder-Wing moved to Wonderwing over redirect: Doesn't have a space or hyphen in the game)
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'''Wonder-Wing''' is an ability is learned from [[Bottles]] in [[Clanker's Cavern]]. Wonder-Wing is an invulnerability move that can kill any enemy in the game (except bosses). The Wonder-Wing ability is acitivated by holding the Z-Button and pressing the right C-Button and uses [[Golden Feathers]].
'''Wonderwing''' is an ability is learned from [[Bottles]] in [[Clanker's Cavern]] and can be executed by holding Z and pressing C-left. While Wonderwing is active, [[Kazooie]] will shield [[Banjo]] with her wings, making the pair invulnerable to harm at the expense of one [[Golden Feathers|Golden Feather]] every two seconds. Most enemies will die instantly when touched by the Wonderwing shield, making it effective in quickly dispatching stronger foes like [[Snacker]] and making it the only move capable of killing certain enemies like [[Tee-Hee]]s, [[Mum-Mum]]s, and [[Beehive|bees]]. This ability can also be used to cross dangerous terrain such as superheated sand or bramble, but cannot be used to absorb damage from long falls.
 
In [[Banjo-Tooie]], most enemies will flee at the sight of the Wonderwing, sometimes forcing the player to chase them down just to hit them. Wonderwing will protect Banjo and Kazooie from being crushed by various hazards, but only when together, since neither of them can use the ability on their own.
[[Category:Abilities]]
[[Category:Abilities]]

Revision as of 01:20, April 14, 2008

Wonderwing is an ability is learned from Bottles in Clanker's Cavern and can be executed by holding Z and pressing C-left. While Wonderwing is active, Kazooie will shield Banjo with her wings, making the pair invulnerable to harm at the expense of one Golden Feather every two seconds. Most enemies will die instantly when touched by the Wonderwing shield, making it effective in quickly dispatching stronger foes like Snacker and making it the only move capable of killing certain enemies like Tee-Hees, Mum-Mums, and bees. This ability can also be used to cross dangerous terrain such as superheated sand or bramble, but cannot be used to absorb damage from long falls.

In Banjo-Tooie, most enemies will flee at the sight of the Wonderwing, sometimes forcing the player to chase them down just to hit them. Wonderwing will protect Banjo and Kazooie from being crushed by various hazards, but only when together, since neither of them can use the ability on their own.