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Difference between revisions of "Snooze Pack"

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The '''Snooze Pack''' is an ability which [[Banjo]] learns from [[Jamjars]] in [[Grunty Industries]]. This move is executed by holding {{Z}} and pressing {{C-right}} and allows Banjo to sleep in his backpack to recover health at a rate of about one [[honeycomb]] per second. This is extremely useful, especially when crushing hazards (which deplete all except one or two honeycombs) are present. This can also be used to heal whenever a [[Split-Up Pad]] is around; simply split up, Snooze Pack, and rejoin for a health boost.
The '''Snooze Pack''' is an ability which [[Banjo]] learns from [[Jamjars]] in [[Grunty Industries]]. This move is executed by holding {{Z}} and pressing {{C-right}} and allows Banjo to sleep in his backpack to recover health at a rate of about one [[honeycomb]] per second. This is extremely useful, especially when crushing hazards, such as [[Stomponadon]], (which deplete all except one or two honeycombs) are present. This can also be used to heal whenever a [[Split-Up Pad]] is around; simply split up, Snooze Pack, and rejoin for a health boost.


[[Category:Abilities]]
[[Category:Abilities]]

Revision as of 00:21, November 22, 2008

The Snooze Pack is an ability which Banjo learns from Jamjars in Grunty Industries. This move is executed by holding Template:Z and pressing Template:C-right and allows Banjo to sleep in his backpack to recover health at a rate of about one honeycomb per second. This is extremely useful, especially when crushing hazards, such as Stomponadon, (which deplete all except one or two honeycombs) are present. This can also be used to heal whenever a Split-Up Pad is around; simply split up, Snooze Pack, and rejoin for a health boost.