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Difference between revisions of "Banjo-Kazooie: Grunty's Revenge"

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(We don't need to include ending details. That's for the player to find out on their own)
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==Plot==
==Plot==
In the game, Gruntilda Winkybunion the witch is still trapped under the giant boulder that fell on her in Banjo-Kazooie. After several weeks of trying to push the boulder off, her loyal henchman Klungo decides that a different plan of action is required: he builds a Gruntilda-shaped robot, Mecha-Grunty, into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a revenge scheme against Banjo and Kazooie at will. Kidnapping Kazooie, she goes back in time two decades with the plan to prevent the bear and bird duo from ever meeting, therefore erasing her prior defeat from history and restoring her. Springing into action, Mumbo Jumbo used his own powers to send Banjo back to the same time to put a stop to Gruntilda's time-space continuum altering desires. Banjo then meets up with Bozzeye, a mole who will teach him moves in this game.
Two months have passed since [[Gruntilda]] fell from her tower, putting the events of the game before those of [[Banjo-Tooie]] in the timeline, and she is still trapped beneath the boulder. After several weeks of trying to push the boulder off, her loyal henchman [[Klungo]] decides that a different plan of action is required: he builds a Gruntilda-shaped robot, the Mecha-Grunty, into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a revenge scheme against Banjo and Kazooie at will. Kidnapping Kazooie, she goes back in time two decades with the plan to prevent the bear and bird duo from ever meeting, therefore erasing her prior defeat from history and restoring her. Springing into action, Mumbo Jumbo uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's time-space continuum altering desires. Now, with the help [[Bottles|Bottles']] ancestor, [[Bozzeye]], and a young Mumbo Jumbo, Banjo must rescue Kazooie and thwart Gruntilda's plan.
 
Banjo quickly reunites with Kazooie and, in the end, dismantles Grunty's mechanical body, forcing her spirit back into her real body underground. Grunty tells Klungo to send for her sisters' assistance, setting the events of Banjo-Tooie in motion
 


==Trivia==
==Trivia==

Revision as of 01:38, May 22, 2008

Template:Infobox game info

Banjo-Kazooie: Grunty's Revenge is the third installment in the Banjo-Kazooie series, made for Nintendo's Game Boy Advance. The game was developed by Rare, like the other games in the series, and was published by THQ. The game used an overhead, looking down platform design to replicate the 3-D feel of the console entries in the series but on a smaller scale. It is the first Banjo-Kazooie game that was not released in Japan.

Plot

Two months have passed since Gruntilda fell from her tower, putting the events of the game before those of Banjo-Tooie in the timeline, and she is still trapped beneath the boulder. After several weeks of trying to push the boulder off, her loyal henchman Klungo decides that a different plan of action is required: he builds a Gruntilda-shaped robot, the Mecha-Grunty, into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a revenge scheme against Banjo and Kazooie at will. Kidnapping Kazooie, she goes back in time two decades with the plan to prevent the bear and bird duo from ever meeting, therefore erasing her prior defeat from history and restoring her. Springing into action, Mumbo Jumbo uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's time-space continuum altering desires. Now, with the help Bottles' ancestor, Bozzeye, and a young Mumbo Jumbo, Banjo must rescue Kazooie and thwart Gruntilda's plan.

Trivia

  • It was the first Rare game released after being purchased by Microsoft from Nintendo. Although, the game is for a Nintendo game system.