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Difference between revisions of "Banjo-Tooie (Xbox Live Arcade)"

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(→‎Trivia: Donkey Kong is still in the game.)
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==Trivia==
==Trivia==
*Like the [[Banjo-Kazooie (Xbox Live Arcade)|XBLA version of Banjo-Kazooie]], all references related to [[Nintendo]] were removed and/or replaced with Microsoft logos.
*Like the [[Banjo-Kazooie (Xbox Live Arcade)|XBLA version of Banjo-Kazooie]], most references related to [[Nintendo]] were removed and/or replaced with Microsoft logos.


==Gallery==
==Gallery==

Revision as of 23:36, March 15, 2010

Template:Infobox game info Banjo-Tooie (Xbox Live Arcade) is a port of the original N64 version of Banjo-Tooie for the Xbox 360's LIVE Arcade. It became available for download on April 29, 2009. In the original statement confirming its release, Rare called the port a "note-perfect migration", as the game was relatively unchanged from the original apart from the addition of the long-awaited Stop 'n' Swop, a feature which is fully implemented in the game and offers connectivity between this version of Banjo-Tooie and its predecessor's Xbox Live Arcade port.

Minor Problems/Glitches

While the game seems to run as smoothly as the Nintendo 64 version of Banjo-Tooie, with the console change there has been noted a problem with Jamjars' speech. Jamjars speaks in rhyming couplets which usually correspond words with the buttons on the controller. In situations where the Xbox 360 controller is different from the Nintendo 64 controller, there have been problems with the wording used as it no longer rhymes.

The words are usually problematic with Xbox 360 controller buttons such as 'X', 'Y', or the triggers or bumpers as these buttons would be originally Template:Z or Template:A and Template:B.

Trivia

Gallery

External Links


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